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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
Latest Elder Scrolls Online expansion looks sick, gj Obsidian!
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
856
Grab the Codex by the pussy Pathfinder: Wrath
Seriously, I can't comprehend how the art could be this bad. Starfield + ESO are looking much better than Obsidian's knock offs. Even inXile's new game is looking way better and if I'm not mistaken they have way less employees than Obsidian.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
732


CEO Feargus Urquhart told me that in scope Avowed is more akin to Obsidian's past RPGs like The Outer Worlds in size than it is a sprawling open world a la Skyrim, though that was actually Obsidian's initial pitch. When the developers sat down and focused on what Obsidian does best—stories and companions, in particular—the more compact scale came naturally.
  • The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
tenor.gif
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
To make it funnier, Microsoft supposedly doesn't care what its studios are doing, which means that if Obsidian fucked up, it's only their own fault.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Codexers talking 90% about graphics. Never change.
What else is there to discuss? We already know what the setting is like from the Pillars games. They've already said the combat is going to be like Skyrim, and the few seconds of combat they showed seems to confirm that.

And a lackluster art style is often indicative of a lack of creativity in other aspects of the game. Bethesda is an obvious example of this, with Morrowind being the last game they made that had an interesting art style.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
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36,693
CEO Feargus Urquhart told me that in scope Avowed is more akin to Obsidian's past RPGs like The Outer Worlds in size than it is a sprawling open world a la Skyrim, though that was actually Obsidian's initial pitch. When the developers sat down and focused on what Obsidian does best—stories and companions, in particular—the more compact scale came naturally.

"Came naturally" i.e. development was such a disaster and they lost multiple leads until they decided to scale back.

"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."
Ugh, mandatory companions. :negative:

You know even Planescape Torment didn't have mandatory companions.

And can they die?

This time there was a pause. "You'll have to see," Patel said. Until 2024, then.

That is, they'll be immortal unless the story kills them.
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."

Even though they dropped the ball after Avellone left, Obsidian has always been better with companions compared to other mainstream studios. So this quote kinda surprised me. Outerworlds companions were shit, so maybe Carrie is referring to that?

And besides, what the hell is she talking about that companions "have been" optional? Does it mean companions are mandatory now?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I wasnt expecting cutting edge graphics but I also wasnt expecting the "my first game made with random assets from Unity's/Unreal asset store" vibe of this Avowed trailer. Honestly, if it wasnt for Obsidian's name and you claimed this was yet another o those janky steam survival games, I would believe it.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,783
My team has the sexiest and deadliest waifus you can recruit.
"As someone who's come through development as a narrative designer, companions are a huge part of the experience and draw for me both as a player and as a developer," Carrie Patel said. "One thing we wanted to do with Avowed was make sure the companions felt really integral to the story. In some games they're optionally recruitable, but in Avowed they're deeply tied to the story, tied to your party… we really wanted to create this sense that you're in this big wild frontier, you're going on this adventure of discovery, and you have this small but tight knit crew with you. The sense you're adventuring through the wilds together, sharing in the discovery and the danger. These people are just as much a part of your story as the larger events that you're getting in the middle of."

The way you interact with other characters in Avowed will be similar to The Outer Worlds, where your dialogue options reflect the tone you want to want to use. "We try to hit a sweet spot when we're writing dialogue options where we invest enough personality for those options to be fun and interesting, but also leave enough space around them so that the player can really invest whatever headcanon they built for their character into that option," she said.

Mandatory companions from the company who write ass cancer in human form.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
CEO Feargus Urquhart told me that in scope Avowed is more akin to Obsidian's past RPGs like The Outer Worlds in size than it is a sprawling open world a la Skyrim, though that was actually Obsidian's initial pitch. When the developers sat down and focused on what Obsidian does best—stories and companions, in particular—the more compact scale came naturally.

"Came naturally" i.e. development was such a disaster and they lost multiple leads until they decided to scale back.

"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."
Ugh, mandatory companions. :negative:

You know even Planescape Torment didn't have mandatory companions.

And can they die?

This time there was a pause. "You'll have to see," Patel said. Until 2024, then.

That is, they'll be immortal unless the story kills them.
I had to take a break from reading that article when it reminded me that the brainlet dangerhair is in charge. On second thought, who am I fooling, there is no one at Obsidian who would have done a decent job.
 

0sacred

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Codex Year of the Donut

"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."
Ugh, mandatory companions. :negative:

You know even Planescape Torment didn't have mandatory companions.


They went full JRPG
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,256
Can't wait for their system presentation.

LVL 10 achieved.

Make a choice :

+1% to archery damage
+1% to melee damage
+1% to magic damage
WILDCARD - food items are 2% more effective and you get "Yummy stake !" - +5% to attack speed for 2 minutes.
 

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