Too fucking long with the DLCsView attachment 51570
https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/
Possibly a clickbaity title since the pertinent part from the article is
The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.
Which is what I assume everyone expected.
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.
There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
Surely if we expect the game to be bad then the less of it there is the better? "Sure, it sucks, but at least it's over quickly."holy shit shorter then dragon age 2. This year is shit for crpgs.
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
holy shit shorter then dragon age 2. This year is shit for crpgs.
The point was that someone that's only been here for nine years is trying to talk down to someone that was here from the beginning. Who was the 4th man on the moon? Someone who was probably more important than the 3rd from the last man on the moon.who was 4th astronaut on the moon?
This would be fine if there's a lot of replay value to it. Is Obsidian even still up for having a lot of options in how to handle things at this point?Which is what I assume everyone expected.
How long is TOW?
We decided to forego full romance paths in Avowed. It's something that we thought very hard about
Dragon Age 2 is horrible, but it was developed in roughly a year.How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
48 hours as a completionist.
holy shit shorter then dragon age 2. This year is shit for crpgs.
Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
They had some tools yes, but they had to make pretty much all systems and assets from scratch. There was also a false start when they tried to make a more ambitious game. Additionally, there's now a no-crunch/no-overtime culture in the game industry, and remote work thanks to covid really knocked down productivity.Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
I'd prefer RPG with great replayability. Also only if this mean the next RPG comes faster, not 5+ years gap.
Wait what. 6 years? Are you joking?Dragon Age 2 is horrible, but it was developed in roughly a year.How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
48 hours as a completionist.
holy shit shorter then dragon age 2. This year is shit for crpgs.
Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
Feargus must be funding a second vacation home with all the money he's fleecing from Microsoft.
People should be paid more though. It's disgusting how much execs get paid (whether it's bonuses or just salary) compared to gruntsThey had some tools yes, but they had to make pretty much all systems and assets from scratch. There was also a false start when they tried to make a more ambitious game. Additionally, there's now a no-crunch/no-overtime culture in the game industry, and remote work thanks to covid really knocked down productivity.Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
What this means is that Sonic here got his way:
When I searched for a date I found this.Wait what. 6 years? Are you joking?
Jorge Salgado, Lead Area Designer at Obsidian, mentions he's been on Avowed since late 2018.
source: Linkedin
"I'm currently Lead Area Designer on an Project Avowed since late 2018, after helping a very talented and focused team with the gameplay and level design foundation of Grounded (2020)."
It obviously started when MS bought Obsidian (who else would pay for it?), so late 2018.On second thought, it says that he's been working on it since late 2018, not that it started development then. That could mean it has been in development for even longer.
Wasn't Avowed their sales pitch to MS? Meaning they had at least done a bit of pre-production already?It obviously started when MS bought Obsidian (who else would pay for it?), so late 2018.On second thought, it says that he's been working on it since late 2018, not that it started development then. That could mean it has been in development for even longer.
That guy is not at Obsidian anymore, even though he was one of the better level designers (Raedric Hold, Fort Deadlight). The leadership was probably flip-flopping so much between different design ideas that he just decided to leave.When I searched for a date I found this.Wait what. 6 years? Are you joking?
https://www.reddit.com/r/avowed/comments/micynk/avowed_has_been_in_development_for_two_and_a_half/
Jorge Salgado, Lead Area Designer at Obsidian, mentions he's been on Avowed since late 2018.
source: Linkedin
"I'm currently Lead Area Designer on an Project Avowed since late 2018, after helping a very talented and focused team with the gameplay and level design foundation of Grounded (2020)."
On second thought, it says that he's been working on it since late 2018, not that it started development then. That could mean it has been in development for even longer.
They don't need a Skyrim from Obsidian when they also have the actual Skyrim company.I know Microsoft are an amoral mega-corporation but I actually feel bad for how hard they got scammed here. I'm feeling the type of sympathy I normally only feel for lonely old women who fall victim to romance scammers. This is the videogame equivalent of cowboy builders. Imagine someone pitching to you being like "we're making the next Skyrim!" and you're like "wow!" and you keep sending money over then six years later it's just Avowed.
I wonder what the pitch actually was, because I vaguely remember it being billed as "Obsidian's Skyrim" or something like that in the early days. The pivot after the recent trailers and such to "uh well actually the closest point of comparison is TOW, sorry! also please don't expect it to be good, also sorry about the combat, we'll try to fix it before release" feels like a hell of a rug-pull.They don't need a Skyrim from Obsidian when they also have the actual Skyrim company.
They never actually called it like Skryim in promotional material. That's just what bitter Chris Avellone said Chris Parker was excited about, and it stopped being that when he was pulled off the project in early 2021.I wonder what the pitch actually was, because I vaguely remember it being billed as "Obsidian's Skyrim" or something like that in the early days. The pivot after the recent trailers and such to "uh well actually the closest point of comparison is TOW, sorry! also please don't expect it to be good, also sorry about the combat, we'll try to fix it before release" feels like a hell of a rug-pull.