Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,805
Everything else is 150% perfect one quarter before deadline, under the budget and they have money and time to burn.
Why are they hiring new soundtrack guy 3 months before launch?
Soundtrack guy said:I've been a bit quiet this year is that I've been working on the soundtrack for @obsidian's new game @AvowedtheGame
KCD2 will launch with Denuvo, so for all intents and purposes it doesn't come out then. Paying money for Avowed would unironically be slightly less of a cuck move than buying KCD2 on launch.February 18? KCD2 is coming out a week earlier lmao
KCD2 will launch with Denuvo, so for all intents and purposes it doesn't come out then. Paying money for Avowed would unironically be slightly less of a cuck move than buying KCD2 on launch.February 18? KCD2 is coming out a week earlier lmao
It's day one on Game Pass, so why pay full price for it when you can just get a one-month subscription and probably finish it in a weekend?KCD2 will launch with Denuvo, so for all intents and purposes it doesn't come out then. Paying money for Avowed would unironically be slightly less of a cuck move than buying KCD2 on launch.February 18? KCD2 is coming out a week earlier lmao
It's day one on Game Pass, so why pay full price for it when you can just get a one-month subscription and probably finish it in a weekend?KCD2 will launch with Denuvo, so for all intents and purposes it doesn't come out then. Paying money for Avowed would unironically be slightly less of a cuck move than buying KCD2 on launch.February 18? KCD2 is coming out a week earlier lmao
I fully understand this argument, but humor me for a moment, how is game pass different in terms of ownership, to the widespread practice of renting games in the early console days. You rent it for a week for a small sum and then return it. I think it used to be a big business.
Aside from the customer's ownership of the product, you should also consider the publisher's/developer's ownership of the product's commercial performance and its knock-on effects, which I've babbled about before:I fully understand this argument, but humor me for a moment, how is game pass different in terms of ownership, to the widespread practice of renting games in the early console days. You rent it for a week for a small sum and then return it. I think it used to be a big business.
The thing about cable models is that they incentivise the old "there's nothing better on" model of consumption. You're not gonna go out and buy a videogame or a DVD just because it's inoffensively mediocre, it needs to appeal to you somehow, but if you're already paying ten bucks a month for a subscription package and you've got some time to kill, you "might as well" settle for the least shit thing on even though you know it'll leave you with a feeling of ennui by the end.
Meanwhile, the people running the crap factory have a stable income that's unlikely to vary short of collossal fuckups in adverse market conditions, and their only remit is to occasionally make their crap slightly less crap than the competition's crap. One or two tentpoles will keep the entire thing running 'cause you won't cancel whatever service has Game of Thrones on, and under that umbrella they'll keep hiring their friends and associates to make the rest of the crap you've never heard about and wouldn't watch if you were the one getting paid instead. And the scope of the business makes it unrealistic for the shareholder to be able exercise any genuine control over its course even in the unlikely event that they do know anything beyond "number go up."
And that's how, ten years from now, you're gonna be playing Assassin's Creed 23. "Because I pay for it anyway and there's nothing better on."
Don't be part of the problem.And you tell me this just when I'm bargaining with myself about buying Valhalla at 75% off...
Never pay the Danegeld. And by that I mean the geldlings who code Viking games for Ubisoft.And you tell me this just when I'm bargaining with myself about buying Valhalla at 75% off...
Sure, but there's no pressing need to play either of them. DA4 looks disastrous, this just looks dull.Compared to Dragon Age 4 this game looks like a fuckin masterpiece.
The thought of playing this makes me feel tired. The thought of playing DA4 makes my internal organs cringe out of my body.Sure, but there's no pressing need to play either of them. DA4 looks disastrous, this just looks dull.Compared to Dragon Age 4 this game looks like a fuckin masterpiece.
The PoE experience.The thought of playing this makes me feel tired
Compared to Dragon Age 4 this game looks like a fuckin masterpiece.
LoolThe PoE experience.The thought of playing this makes me feel tired
You don't own your stuff on Steam either though...Subscription shit where you own nothing and are happy
Yeah - it's ridiculous that it's often cheaper for the consumer to have an empty DVD case containing a piece of paper with a cdkey on it mailed to them than to just download the product directly from the publisher's site. There's no reason digital products shouldn't be cheaper than physical ones, especially as you can't sell/trade/give them away like you can with discs.It’s just an evolution of that practice where now the publisher makes the money with zero cost, as opposed to a 3rd party with a considerable one. Ideally in the digital era with the zero cost copies the price of a game would be a lot lower, the price being no more second hand market. As you can see the companies however kept their cake and ate it too.