Cohesion
Codex made me an elephant hater.
You two should get a room and decide what is news and what is shilling.Not news.
You two should get a room and decide what is news and what is shilling.Not news.
Please don't.Less Avowowwed, more outer worlds 2 please.
A producer is a project manager handling development logistics and product delivery. Videogames used to have one or two (dev-side and publisher-side) and maybe a couple of executive/assistant roles but, as with bloat in every other department, it seems nowadays you have enough to warrant their own orgchart.What's a production director? He directs... production?
West of Shrouded hills bruvI just wanna see the crash site.
I just wanna see the crash site.
Thank you. I did say that face animations will make or break the RPG experience in a full 3d, non-isometric game, but Roguey was adamant that stilted stock animations can't cast a shadow over Obsidian's narrative genius.Every time the Aumaua companion interjects it's pure cringe. Really great innovation in RPG dialogues.
I guess the articles themselves are being written for the kind of audience which hasn't played an RPG before. First, who else would read journo drivel by now? Second, lots of people who will buy Avowid (there will be some) will only do so because it's their first game.Why do every single one of these articles that praise the game sound like it was the journo's first RPG?
First-person combat will never be excellent, specially in fantasy games were you want to use melee.
The best compromise between gameplay and realism I've seen in that regard has been Thief and there is very little room to go in the simulationist direction before the obvious problems coming with a 3D environment projected on a 2D surface start getting in the way of gameplay.I hope that video is a joke, guy just swings at air the whole time and enemies fly away lol.
It is perfect feature why FP melee combat sucks in all such games.Josh Sawyer said:I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.
Even with the cheating there were times when I would try to stab a downed opponent and only hit ground because it's still finicky.
The chain of command on The Outer Worlds was Omar Aweidah as character art lead, Daniel Alpert as art director, and Leonard Boyarsky as game director in charge of art (Tim said he refrained from getting involved on this matter). On Avowed it's Dimitri Berman as character art lead, Matt Hansen as art director, and Patel as game director.In stark contrast to Obsidian's last RPG, the female PC's model looked rather attractive. I wonder if they outsourced the work on the faces and the people just did a good job, or is this the result of someone at Obsidian going against the woke mandate on plain looking women. The mushroom outgrowths looked more like a hat than what you expect to see a godlike's appearance.
And whats chain of command on outer worlds 2? on anything including art?The chain of command on The Outer Worlds was Omar Aweidah as character art lead, Daniel Alpert as art director, and Leonard Boyarsky as game director in charge of art (Tim said he refrained from getting involved on this matter). On Avowed it's Dimitri Berman as character art lead, Matt Hansen as art director, and Patel as game director.In stark contrast to Obsidian's last RPG, the female PC's model looked rather attractive. I wonder if they outsourced the work on the faces and the people just did a good job, or is this the result of someone at Obsidian going against the woke mandate on plain looking women. The mushroom outgrowths looked more like a hat than what you expect to see a godlike's appearance.
Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.And whats chain of command on outer worlds 2? on anything including art?
Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.
Now this is lore-accurate.They threw out MCA and made the tattowed hipster with autism lead designer
Huh. Why?Second, lots of people who will buy Avowid (there will be some) will only do so because it's their first game.
And what about Boyarsky? And what is Tim Cains influence/role? Do you know? Boyarsky I thought was game director or lead?Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.And whats chain of command on outer worlds 2? on anything including art?
Cain is/was remote contract worker, his influence should be minimal other than the unfun first gaym they are sequelling. Boyarsky must be creative/narrative lead this time around.And what about Boyarsky? And what is Tim Cains influence/role? Do you know? Boyarsky I thought was game director or lead?Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.And whats chain of command on outer worlds 2? on anything including art?
Because they will be gulliable enough.Huh. Why?Second, lots of people who will buy Avowid (there will be some) will only do so because it's their first game.
Imagine your first game being Avowed or BG3.
Boyarsky and Cain are long time close friends, I imagine Tims contribution is not that small, and will be listented to in great detail. why else have him as a contractor, and he was literally the game directonr on TOW 1...Cain is/was remote contract worker, his influence should be minimal other than the unfun first gaym they are sequelling. Boyarsky must be creative/narrative lead this time around.And what about Boyarsky? And what is Tim Cains influence/role? Do you know? Boyarsky I thought was game director or lead?Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.And whats chain of command on outer worlds 2? on anything including art?
Boyarsky and Cain are long time close friends, I imagine Tims contribution is not that small, and will be listented to in great detail. why else have him as a contractor, and he was literally the game directonr on TOW 1...Cain is/was remote contract worker, his influence should be minimal other than the unfun first gaym they are sequelling. Boyarsky must be creative/narrative lead this time around.And what about Boyarsky? And what is Tim Cains influence/role? Do you know? Boyarsky I thought was game director or lead?Brandon Adler's the new game director, Alpert is still the art director, Dan Platt, who designed the robots on TOW, is the new character art lead.And whats chain of command on outer worlds 2? on anything including art?
Boyarsky and Cain are long time close friends, I imagine Tims contribution is not that small, and will be listented to in great detail. why else have him as a contractor, and he was literally the game directonr on TOW 1...
Tim is retired, he made it clear to the people at Obsidian that they have to step up and fill his boots in the next game. I am sure people in Obsidian want to listen to him but ultimately they have to make a better game than TOW 1 (much better in fact) and there's only so much Tim can do to help them reach that level.
Sorry. Did you miss that the dead expedition isn't where the mcguffin is? That the guy actually knows where the dead expedition is because he's the one who murdered them?Now we get Avowed's vertical slice, and the quest is copy-paste - "hurr durr I don't know where these guys are from the expedition, but I bet they are conveniently right where the mcguffin I'm looking for is, why don't you get it for me". And in a typical example of the Sawyer school of quest design, the ending is anticlimactic. If that's the level of inspiration and originality, just shut down this company already.
Console kiddies don't know any better.Because they will be gulliable enough.Huh. Why?Second, lots of people who will buy Avowid (there will be some) will only do so because it's their first game.
Imagine your first game being Avowed or BG3.
juicy details plsTim didn't want to be a lead anymore because Feargus broke his promise not to second-guess him.
https://rpgcodex.net/forums/threads/cain-on-games-tim-cains-new-youtube-channel.147060/post-8814852juicy details plsTim didn't want to be a lead anymore because Feargus broke his promise not to second-guess him.