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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

ColonelMace

Educated
Joined
Aug 7, 2023
Messages
179
Location
Tsarfat
It's not "unfair" to have multiple enemies attacking at once

When was this ever a problem in an RPG?
Was it a problem in BG or Fallouts? No. Might and Magic? No. Bethesda? No. Any FPS ever made? No.
Was it ever a problem, in any game? wtf

Even popamole games pop multiple moles at once, my god
:negative:

designers from Ubisoft who explained that a good AI
Ubisoft lol, wtf does ubisoft know about good AI. Next let's listen to a tranny podcast about how to be a real man

No this concern is not legitimate at all, it's complete bullshit made up by retards
These are pretty much my points, yes.
 
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Inec0rn

Educated
Joined
Sep 10, 2024
Messages
137
Well they going after the Beth and game journo audience right? that means as little possible challenge and brain work possible, can't have stats, can't need math, can't have difficult encounters, everyone must be a winner.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
Was it ever a problem, in any game? wtf
I posted articles where game devs talked about how this was a problem and the various ways they solved it.

Like here's Ninja Gaiden Black, one of the hardest, most well-made hack-and-slashers

Look at how the enemies behave, and how the expert player deliberately positions the camera so that only one enemy at a time is visible so the others don't attack him from off-camera.

And way back in 2011 Josh Sawyer did a talk where he specifically said mass market action RPGs should not be as hardcore as Ninja Gaiden.
 

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