Whatever passing interest I might have had in this game is gone now knowing enemies take it it turns. It's not like that this particular thing is a deal breaker on it's own but it reveals the attitude of the devs. Listen to how confidently they state their shitty opinions, as if they are based on well-established science and refined over hundreds of years.
"You have to make sure you're giving players full awareness of the area around them," she says.
Yes it's called graphics and sound. with those two things you can have full 360 degree awareness. They don't need mr clippy
"hey there, it looks like you're being shot at, would you like me to put some more distracting bullshit on the screen??"
There are some clever solutions to help you know exactly what's going on at all times despite the first-person perspective. Your companions will aid you in battle by shouting out warnings, and you'll see directional indicators to show where enemies are coming from – think of the ones in Call of Duty when someone starts shooting you or a grenade lands nearby.
Ah yes Call of Duty, the pinnacle of RPG gaming. Good to see obsidian is taking inspiration from the right sources. "Clever solutions" bullshit, there is nothing clever about having companions that won't shut the fuck up during combat, that makes it worse, because now I can't hear the sound cues over their obnoxious screeching.
"It helps the player feel the pressure without feeling like they're being hit from all directions by things they can't see," Patel explains.
Why can't they see them? Are the enemies invisible? Are they fucking blind? Are we making action games for blind gamers now?
Additionally, the enemy AI is programmed not to swarm you and attack from all sides at once. This shouldn't mean you'll never get flanked or snuck up on, as the systems mentioned above will ensure you always know what's going on around you. Just don't expect a room full of enemies to surround you and charge in while you swing your sword wildly.
Why would you be swinging your sword wildly, are you retarded? What happened to magic spells? Why wouldn't you cast entangle or something? Have we done away with magic, is this call of duty swords or something?
So, this concern about being fair to the player is legitimate, but it ends up pushing designers to overkill the problem, and you're let with an unorganic experience. There are other ways to adress "unfair" AI behaviour than to simply make it incapable of outmanoeuvering the player. I always kept a fond memory of MGSV design in this regard (albeit I haven't played it since release, so I might be misremembering it) : the AI toughens up reactively to your preferred approach, equipping the opposition to better respond to your modus operandi.
The problem with the "unfair" and "ruthless" over-efficient enemy AI argument is that it sounds like little more than an excuse.
It's not "unfair" to have multiple enemies attacking at once
When was this ever a problem in an RPG?
Was it a problem in BG or Fallouts? No. Might and Magic? No. Bethesda? No. Any FPS ever made? No.
Was it ever a problem, in any game? wtf
Even popamole games pop multiple moles at once, my god
designers from Ubisoft who explained that a good AI
Ubisoft lol, wtf does ubisoft know about good AI. Next let's listen to a tranny podcast about how to be a real man
No this concern is not legitimate at all, it's complete bullshit made up by retards