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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
827
While I'd have much preferred the style of the original trailer, I think the Living Lands was always supposed to be very diverse plants and wildlife. So I can somewhat understand the tone clash with the other PoE games. Though PoE1 and 2 also clashed. The series has consistency issues.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,638
And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.

As much as I find PoE boring, I at least recognize that the visuals stood out.
Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.
Sometimes truth is better than cold-blooded lies.
It was always just Chris Avellone. Nobody else there was that good.
Josh Sawyer were respectable writers.

:nocountryforshitposters:
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,258
Location
La Rochelle
And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.

As much as I find PoE boring, I at least recognize that the visuals stood out.
Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.
Sometimes truth is better than cold-blooded lies.
It was always just Chris Avellone. Nobody else there was that good.
Josh Sawyer were respectable writers.

:nocountryforshitposters:

:nocountryforshitposters:
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,257
Location
Nantucket
$89.99 for Premium which is just early access and skins is obscene. Whenever I heard Avowed Premium Edition I assumed it at least had a DLC or two confirmed. Turns out it's still just a "maybe we'll do something extra".

Forza Horizon 5 had a Premium Edition for $99 but it gave you two full expansion packs and the car pass and a bunch of in-game perks.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,637
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't think Josh Sawyer is a particularly skillful writer. He's a thoughtful guy with some interesting themes he likes to visit and a sincere approach. Good ideas, workmanlike execution. Play Pentiment and you'll get plenty of it.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,678
Location
Brazil
Saw a streamer climb up a church all the way to the bell to try to make it ring after striking it with a maul, it didn't... not a good look Obsidian, players like little things like that
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
999
$89.99 for Premium which is just early access and skins is obscene. Whenever I heard Avowed Premium Edition I assumed it at least had a DLC or two confirmed. Turns out it's still just a "maybe we'll do something extra".

Forza Horizon 5 had a Premium Edition for $99 but it gave you two full expansion packs and the car pass and a bunch of in-game perks.
That one I blame MS for sure, since the Outer Worlds, Obsidian game prices went full retard.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,286
is Josh Sawyer good writer?
ChatGPT said:

Yes, Josh Sawyer is considered a talented writer and designer, especially known for his work in the video game industry. He's best known for his contributions to Fallout: New Vegas, Pillars of Eternity, and Tyranny, where his focus on rich storytelling, character development, and deep, morally complex narratives stands out.

Sawyer has a knack for creating engaging worlds and thought-provoking scenarios, often exploring themes of power, choice, and consequences. His work is celebrated for its mature, well-crafted dialogues and the way it invites players to consider the nuances of their decisions in the game world.

In the realm of RPGs, his ability to write meaningful, player-driven stories has earned him a solid reputation. If you're into narrative-driven games, his work is definitely worth checking out!
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,741
is Josh Sawyer good writer?
ChatGPT said:

Yes, Josh Sawyer is considered a talented writer and designer, especially known for his work in the video game industry. He's best known for his contributions to Fallout: New Vegas, Pillars of Eternity, and Tyranny, where his focus on rich storytelling, character development, and deep, morally complex narratives stands out.

Sawyer has a knack for creating engaging worlds and thought-provoking scenarios, often exploring themes of power, choice, and consequences. His work is celebrated for its mature, well-crafted dialogues and the way it invites players to consider the nuances of their decisions in the game world.

In the realm of RPGs, his ability to write meaningful, player-driven stories has earned him a solid reputation. If you're into narrative-driven games, his work is definitely worth checking out!
The problem is ChatGPT isn't thinking. No fun allowed writer is glorified by ChatGPT.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,135
IMG-1012.png
One of the IGN reviewers criticisms was that he couldn't have sex with the companions btw.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,584
People back in the 90s/00s (you are not among those) didn't care about any options other than hardware settings

So your argument re: customizing UI (as a way to defend Avowed from rightful criticism) is moot and fake
In BG you could remove any element of the UI you didn't care for so you could see More Gameworld.
As usual, you're completely missing the point.

I'll be needlessly nice and try to explain it anyway.
It's not about whether or not the player CAN adjust the UI. It's about the default UI and how the designer behind it thought. The UI in Fallout, Baldur's Gate and most fucking games is useable as is. Adjustments can be made to taste. Combat Speed is not part of the UI at all.

The worst example of a barely useable UI is the default UI in Skyrim on PC.

Avoid isn't as bad but it is clearly bloated and designed with consoles in mind and there does NOT seem to be a way to change that without mods.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,380
MS ran an Avowed ad in Times Square, they definitely want it to be big.

I'm sure they have their own metrics of what they'd consider acceptable sales versus gamepass players.

If companies have so much riding on these franchises they really need to assert more quality control. The companions, one of the primary selling points of any RPG, are all just so fucking bland and ugly. None of them speak to anyone. Even if they want to be "diverse", this isn't the way to reach other demographics. Women playing BG3 love Astarion, not the ugly goblin you meet in the first Chapter.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,584
Writing for computer games is drastically different that writing for books or movies.
Judging by those screenshots the writing is fundamentally wrong-headed. It feels like replies you'd get on Reddit, not like an actual conversation, much less one from a different culture.
 

Brickfrog

Scholar
Joined
Aug 28, 2020
Messages
1,062
The game already have ugly characters , no need use character creation as gotcha to make characters that are ugly on purpose.
Anyone who spends more than 30 seconds in the character creator of a first person game shouldnt be allowed to vote.
Actually, I found an option to use a third-person camera buried in the options menu. Everyone can enjoy their abomination in its full splendor. I'm kind of surprised that I haven't seen any promo materials showing the third-person camera? Maybe I just missed them but I would think some reviewers would prefer it (as I do).
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
999
Use Deepseek.
The result:
Josh Sawyer, the game director and designer at Obsidian Entertainment, is widely regarded as a talented and thoughtful writer in the gaming industry. His work is known for its depth, historical inspiration, and player-driven storytelling. Here's a breakdown of why he’s considered a good writer:

Strengths of Josh Sawyer’s Writing

  1. Complex Characters:
    • Sawyer creates multi-dimensional characters with believable motivations and flaws.
    • Example: The companions in "Pillars of Eternity" have rich backstories and personal quests that tie into the game’s themes.
  2. Player Agency:
    • His games often emphasize player choice, allowing players to shape the story and world through their decisions.
    • Example: In "Fallout: New Vegas", players can align with various factions, each with its own moral complexities and consequences.
  3. Historical and Cultural Depth:
    • Sawyer’s writing is heavily influenced by history and mythology, adding layers of realism and depth to his worlds.
    • Example: "Pillars of Eternity" draws from Renaissance-era politics and philosophy, while "Pentiment" explores medieval European life and art.
  4. Thematic Richness:
    • His stories often explore complex themes like identity, morality, and the human condition.
    • Example: "Pentiment" delves into themes of faith, justice, and the passage of time through its murder mystery narrative.
  5. Attention to Detail:
    • Sawyer’s writing is meticulous, with well-researched settings and lore that make his worlds feel alive and immersive.

Notable Works

  • "Fallout: New Vegas": Praised for its branching narrative, memorable characters, and moral ambiguity.
  • "Pillars of Eternity": A critically acclaimed RPG with deep lore and player-driven storytelling.
  • "Pentiment": A narrative-driven game set in 16th-century Bavaria, celebrated for its unique art style and historical authenticity.

Criticisms

While Sawyer is highly regarded, some criticisms include:
  • Pacing: Some players feel his games can be slow-paced, focusing more on dialogue and world-building than action.
  • Complexity: The depth of his writing and systems can be overwhelming for casual players.

Conclusion

Josh Sawyer is widely considered a good writer due to his ability to craft compelling narratives, complex characters, and immersive worlds. His work appeals to players who enjoy thoughtful, choice-driven storytelling and historical inspiration. If you appreciate games with rich lore and meaningful decisions, Sawyer’s writing is likely to resonate with you.
Let me know if you’d like more details about his games or writing style!
 

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