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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Alienman

Retro-Fascist
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Joined
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

If we were going to do romance, we were going to really, really, really do it right — or not at all.​

I wish that went for the whole RPG thing too.
 

BlackheartXIII

Educated
Joined
Mar 18, 2022
Messages
92
When I asked how much audio the studio had recorded for Avowed and the Camp, Patel laughed and told me, "You mean how much audio are we still recording to fill out all that banter in those Camp conversations?"
I'm sick of autoplayed generic time-filling bantz poorly written by millennials because zoomers can't have one single idle second.

Everyone talks like a yuppie from fucking [urban center near developers] all the time. I'm tired of it.
As I mentioned before, player agency will be utilize, regulated and appropriated to affirm the writers characters and narrative, you will play an immersive fanfic masquerade as an rpg:
Nu-Obsidian writers loathe player agency (although it's highly regulated) so they would invest instead in companions/NPC reactivity that would force their infantile doll play on the player, this is a very MFA behavior.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,963
immersive fanfic

Modern rpgdevs: our worlds are so immersive that you'll feel like you've been transported back to the middle ages.

Also modern rpgdevs:

1720151103940.png
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,037
Is not that these people are anti-player agency, is that they're just anti-player. They're against anything they perceive to be a player's power-fantasy. Be it romance or having a meaningful role in the game's narrative. The player character just exists to get lectured and educated, while being a vehicle for their amazing and godlike OCs throwing their sarcastic metacommentary.

One of the greatest joys of creating something is for other people to enjoy it together with you. But for these types it's the contrary: the greatest joy is listening to themselves talk.
 

Eldrin

Literate
Joined
May 28, 2024
Messages
38
This looks much more in-line to what I hoped from Avowed after the first teaser trailer:



Just mind that the video above isn't really gameplay footage, but an animated gameplay concept trailer(?), so... don't get your hopes up too much...
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I do wonder if the appetite for this type of game still exists in the way it did 10 - 15 years ago; Starfield's frosty reception is a gamechanger in that it raises serious questions about whether or not this genre has had its time in the sun, and if it can continue to exist without some serious innovation.
The problem isn't open world games being out of favor, it's that Starfield was shit even for Bethesda's low standards.

>shit game comes out
>it flops because it's shit
>"OMG THE GENRE IS DEAD"
>years pass
>another game comes out in that very genre
>it's good
>it succeeds
>"OMG THE GENRE IS BACK"

It's really just about whether a game is fun or shit, and nothing else.
 

Lemming42

Arcane
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Nov 4, 2012
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The Satellite Of Love
The problem isn't open world games being out of favor, it's that Starfield was shit even for Bethesda's low standards.
Not open world games in general which are obviously still popular, but this specific style that was more or less introduced with Morrowind and popularised by Oblivion and Fo3.

It's a subgenre that essentially hasn't innovated in any way in nearly 22 years. I'm not even joking when I say that probably the biggest quantum leap forward it's had in that time was Oblivion having Havok physics that let you pick shit up or knock shit around with arrows. TOW's foremost problem was obviously a deeply uniniteresting setting and offensively amateurish writing, but the game itself was a drag too because it was just a worse, smaller-scale version of something the vast majority of its players had already experienced five or so times by that point. You could see Fo4 suffering the same problems even back in 2015. Starfield was obviously crippled by bad design choices across the board but I think that's only part of the story; this subgenre needs something truly new to reinvent it because it's all been done before, and Obsidian seeming to deliberately try and create the most boring, boilerplate Skyrim clone imaginable (and obviously without Skyrim's breadth of scope or freedom of exploration due to lower budget) is the opposite of what we need.

I think even if Bethesda pulled it out of the bag and released something of equivalent quality to Skyrim today, it wouldn't catch on in the same way it did in 2011, because the entire model of gameplay is old news. Remember that Oblivion, despite being shit, was a smash success in 2006, because the whole idea of an open world game in that style was so exciting to the public. Fo4, despite being very debatably better than Oblivion overall, met with a mixed response at best.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
How many games of this style have there been other than Bethesda's own?

It hasn't innovated because barely anyone makes games like this.
 

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