Imagine having postponed the inevitable for so long, only to have the streak interrupted now...Skyrim will be 10 years old by the time Avowed is released, and there hasn't been any game like Skyrim released in the meantime.
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Imagine having postponed the inevitable for so long, only to have the streak interrupted now...Skyrim will be 10 years old by the time Avowed is released, and there hasn't been any game like Skyrim released in the meantime.
What are you talking about? Skyrim had like five releases since 2011.Skyrim will be 10 years old by the time Avowed is released, and there hasn't been any game like Skyrim released in the meantime. If Obsidian can nail the Bethesda formula with Avowed it will be a massive hit.So, who exactly is waiting for the game? Who is it aimed at?
It's like back in PS3/360 era where a lot of FPS were trying to copy CoD because they want a share of that money, but didn't work because people that liked CoD wanted to play CoD, not a clone of it.
The people that like Skyrim will keep playing Skyrim.
What are you talking about? Skyrim had like five releases since 2011.Skyrim will be 10 years old by the time Avowed is released, and there hasn't been any game like Skyrim released in the meantime. If Obsidian can nail the Bethesda formula with Avowed it will be a massive hit.So, who exactly is waiting for the game? Who is it aimed at?
It's like back in PS3/360 era where a lot of FPS were trying to copy CoD because they want a share of that money, but didn't work because people that liked CoD wanted to play CoD, not a clone of it.
The people that like Skyrim will keep playing Skyrim.![]()
They all fill the same market niche.I would count both Witcher 3 and Cyberpunk 2077 here.
Witcher 3 is a very different game. Fallout 4, Outer Worlds and Cyberpunk (probably?) are more Skyrim-a-like, but they're also very different in setting and core combat style.
Which doesn't fill the same niche at all.Closest has been kingdom come deliverance
Compiled a list of people known working on the game. Not 100% sure about all of the names as some were mentioned by Adridactelo over at Obsidian forums and I haven't double checked them
Chris Parker - Game Director
Lucien Soulban - Lead Narrative Designer
Paul Kirsch - Narrative Designer
Jorge Salgado - Lead Area Designer (?)
Kayd Hendricks - Senior Area Designer
Seth May - Area Designer
Maxwell Matzenbacher - Senior Combat Designer
Martin Smith - Senior System Designer
Kevin M. Lee - Senior System Designer (I'm not completely sure on this one)
Kyle Koenig - System Designer
Nick Carver - Senior Technical Designer
Robert Nesler - Art Director
Dimitri Berman - Lead Character Artist
James Chea - Senior Character Artist
Can Etiskol - Senior Character Artist
Zoe Nicole-Aprodite Smith - Junior Character Artist
Daniel Platt - Senior 3D Artist
Bobby Hernandez - Lead Concept Artist
Schwinn Masavisut - Concept Artist
Hoya Lee - Senior Lighting Artist
MaKayla Hensley - Junior VFX Artist
Jason Diaz - Animation Director (?)
Derek Zivolich - Character Animator
Eric Feinberg - Character Animator
Amor Santos - Senior Animator
Paul Burg - Senior Programmer (He developed the system for world interactions and population management in RDR2)
Gabriel Paramo - Senior Gameplay Programmer
Jeff Chung - Senior Software Engineer
Joseph L. Rubino - Cinematic Director
Scott V. Gilmore - Senior Audio Designer
Pearl Ko - UX Designer
Kimie Kim-Mizutani - UI Artist
They all fill the same market niche.Witcher 3 is a very different game. Fallout 4, Outer Worlds and Cyberpunk (probably?) are more Skyrim-a-like, but they're also very different in setting and core combat style.
Well, if we're talking about making a follow up to Skyrim, then the question becomes whether Obsidian can make Avowed's world an amusement park to the extent that will appease Bethesda fans. And of whether they can make the protagonist awesome enough to kill one dragon per hour and become a badass master mage, thief and assassin at the same time. Additionally they need to include enough trash repetitive content (radiant quests) to make the game last for 800 hours, for the people who like to roleplay as their character forever. These are the main things.
It's exactly the same. Low-entry, casual exploration, easily digested, consolized. Just because The Witcher 3 was much better than Skyrim or the fact that Skyrim is bigger than the Witcher 3 doesn't change the fact that they managed to fill the exact same market niche.They all fill the same market niche.Witcher 3 is a very different game. Fallout 4, Outer Worlds and Cyberpunk (probably?) are more Skyrim-a-like, but they're also very different in setting and core combat style.
If you mean Witcher 3 satisfies the same niche as Skyrim, I think you're very much mistaken.
As if we didn't already know it'd be wokeshit.I see at least 4 or 5 Jews on that list.
It's exactly the same. Low-entry, casual exploration, easily digested, consolized. Just because The Witcher 3 was much better than Skyrim or the fact that Skyrim is bigger than the Witcher 3 doesn't change the fact that they managed to fill the exact same market niche.
Oh, I'm sorry, it appears you're too retarded to understand what I'm saying. My apologies, but I'm afraid I can't dumb it down for you any further. It is just one of those "You need to have an IQ of at least 60 to follow" things. I'd ask for your understanding, but I know you can't.It's exactly the same. Low-entry, casual exploration, easily digested, consolized. Just because The Witcher 3 was much better than Skyrim or the fact that Skyrim is bigger than the Witcher 3 doesn't change the fact that they managed to fill the exact same market niche.
Bethesda games are about launching guys off Tenpenny tower after placing 20 land mines at their feet. Witcher 3 is about checking off map markers and enjoying a cinematic story. They're very different games.
Oh, I'm sorry, it appears you're too retarded to understand what I'm saying. My apologies, but I'm afraid I can't dumb it down for you any further. It is just one of those "You need to have an IQ of at least 60 to follow" things. I'd ask for your understanding, but I know you can't.
See, the fact that you genuinely think I said any of those things, let alone that quotation, is why I don't have to "act" like you're an idiot.Oh, I'm sorry, it appears you're too retarded to understand what I'm saying. My apologies, but I'm afraid I can't dumb it down for you any further. It is just one of those "You need to have an IQ of at least 60 to follow" things. I'd ask for your understanding, but I know you can't.
Act like I'm an idiot if you want, but you're the one saying they're the same game because they're bother superficially "open world fantasy games."
Compiled a list of people known working on the game. Not 100% sure about all of the names as some were mentioned by Adridactelo over at Obsidian forums and I haven't double checked them
Chris Parker - Game Director
Lucien Soulban - Lead Narrative Designer
Paul Kirsch - Narrative Designer
Jorge Salgado - Lead Area Designer (?)
Kayd Hendricks - Senior Area Designer
Seth May - Area Designer
Maxwell Matzenbacher - Senior Combat Designer
Martin Smith - Senior System Designer
Kevin M. Lee - Senior System Designer (I'm not completely sure on this one)
Kyle Koenig - System Designer
Nick Carver - Senior Technical Designer
Robert Nesler - Art Director
Dimitri Berman - Lead Character Artist
James Chea - Senior Character Artist
Can Etiskol - Senior Character Artist
Zoe Nicole-Aprodite Smith - Junior Character Artist
Daniel Platt - Senior 3D Artist
Bobby Hernandez - Lead Concept Artist
Schwinn Masavisut - Concept Artist
Hoya Lee - Senior Lighting Artist
MaKayla Hensley - Junior VFX Artist
Jason Diaz - Animation Director (?)
Derek Zivolich - Character Animator
Eric Feinberg - Character Animator
Amor Santos - Senior Animator
Paul Burg - Senior Programmer (He developed the system for world interactions and population management in RDR2)
Gabriel Paramo - Senior Gameplay Programmer
Jeff Chung - Senior Software Engineer
Joseph L. Rubino - Cinematic Director
Scott V. Gilmore - Senior Audio Designer
Pearl Ko - UX Designer
Kimie Kim-Mizutani - UI Artist
Bigger in what aspect?the fact that Skyrim is bigger than the Witcher 3
Skyrim will be 10 years old by the time Avowed is released, and there hasn't been any game like Skyrim released in the meantime. If Obsidian can nail the Bethesda formula with Avowed it will be a massive hit.So, who exactly is waiting for the game? Who is it aimed at?
It's like back in PS3/360 era where a lot of FPS were trying to copy CoD because they want a share of that money, but didn't work because people that liked CoD wanted to play CoD, not a clone of it.
The people that like Skyrim will keep playing Skyrim.
lul.
There have been several games that tried to replicate Skyrim. But you must first understand what that means.
Skyrim is about two things: Hype and Size. The hype you can not replicate. The size you can.
The first big one that tried was Dragon age Inquisition.
The second Witcher 3.
The third was Kingdome come.
The fourth was Ass Creed: something
There are more, but not worth mentioning. All the games listed above were actually Skyrim+ in the sense that they tried to do more than just a sandbox with depthless quests. However, they did not have the most important aforementioned ingredient: hype.
This game has NO chance in hell to be a Skyrim II. At best it will compete with Elex 2, which will absolutely blow it out of the water.
Only an absolute Obsidian fanboy might imagine this even comparing commercially with Skyrim.
There are several factors that hinder it even before being released. It carries the terrible stench of the hollowborn world of PoE. It has none of the "legendary idiots who you think were responsible for that favourite game you liked decades ago" shiny tag. It is running on the fumes of a game that is still, despite a decade of time, going strong and will be unfavourably compared with it.
Obsidian should absolutely have used this chance to make a new world and sell it as a story-rich game. But they didn't. They are operating on too many incorrect assumptions.