aleph
Arcane
- Joined
- Jul 24, 2008
- Messages
- 1,778
What a disappointment. It starts mediocre and gets downhill from there. Okay, the implementation of the DSA4 rules is not bad, it is just that most of the skills are useless in the game. Social skills, like negotiate or beguile are almost never used in the conversations. All the skills for outdoor life seem cool at the beginning until you realize that you will never really need most of the stuff you can make it anyway. Combat is boring and too easy. Except from some Boss monsters you have to fight trash enemies which don't stand chance against you anyway all the time. And by the way, which idiot came up with the regenerating health and mana, and the no death thing. Makes trap completely pointless, you can just walk through with one character and heal afterward.
The only challenging fight was against that rat mother, mostly because of the stupid enemy respawn.
The dungeons all also boring as hell, just long corridors with no branches of whatever. The same with overland travel, you have only one location to travel too all the time, because old areas get looked once you finish the main quest there.
Interaction with your companions is nearly non-existent except for stuff like "Tell me about your past" and occasional banters. Dialogs leave you with the overwhelming possibility of one answer almost every time.
And talk about the main story, you are doing tasks because a dragon oracle tells you to and then you meet evil cultist who awaken dragons for whatever reason and you are supposed to stop than just because, seriously no one at Radeon Labs was able to come up with something better?
Really, the most fun part of the game was Avestreu which surprisingly is included in the demo version.The only thing that makes this game different from The Fall is that it was not a buggy mess at release but actually more or less polished.
I didn't finish the game but gave up at Tallon, but I don't expect its going to get better in the last quarter.
The only challenging fight was against that rat mother, mostly because of the stupid enemy respawn.
The dungeons all also boring as hell, just long corridors with no branches of whatever. The same with overland travel, you have only one location to travel too all the time, because old areas get looked once you finish the main quest there.
Interaction with your companions is nearly non-existent except for stuff like "Tell me about your past" and occasional banters. Dialogs leave you with the overwhelming possibility of one answer almost every time.
And talk about the main story, you are doing tasks because a dragon oracle tells you to and then you meet evil cultist who awaken dragons for whatever reason and you are supposed to stop than just because, seriously no one at Radeon Labs was able to come up with something better?
Really, the most fun part of the game was Avestreu which surprisingly is included in the demo version.The only thing that makes this game different from The Fall is that it was not a buggy mess at release but actually more or less polished.
I didn't finish the game but gave up at Tallon, but I don't expect its going to get better in the last quarter.