Played some more until reaching the first major choice on the game, man, while the game isn't terrible, I can't stop wishing to be playing BG 1 or 2 instead. A few hours after leaving Baldur's Gate, you have to deal with a situation (that I won't spoil it, if anyone is interested on playing this game), it is the classic "you can't keep going through here before you do this quest for me". You have a few choices, you can do the quest but that isn't mandatory, you can just say fuck it and blow up all the NPCs that are blocking your way (it is a little bit more complicated fight but nothing that fireball spam can't solve) and accomplish the quest or you go to an optional area and grab a macguffin on a fetch quest on an optional dungeon.
If you decide to go to the dungeon, the dungeon has some interesting things on it including some optional fights with nice loot as reward, I won't spoil exactly what the fights are but I have to say that I tought it was a positive point of the game that I found spells to detect invisibility pretty useful, what rarely happened on BG 1 and 2. Cleric enemies casted sanctuary to heal themselves when on low health , thieves used invisibility potions and tried to backstab the vulnerable party members with shitty armor, some monsters used dominate and could cause fear, it was a decent dungeon even if I feel it was worse than a previous side dungeon involving a quest with dwarven clerics I explored earlier.
After grabbing the macguffin, you come back to the main quest and now you have a few options, including to betray your own side if you are feeling like a dick. Solving the macguffin quest allow you to solve this main quest section on multiple ways that doesn't involve straight trash mob murdering, there is a hint that depending of your choices, you might face more or less enemy soldiers on later later events, yeah, maybe there is not entirely Biowarean CnC on this game after all. The question is why, even after all those choices and maybe even some CnC, I don't feel all that enthusiastic of keep playing it?
The problem with this game is the railroading, you go on a set piece then on another then on another and while there isn't anything that wrong with each one, I feel constrained when I can't wander from the main quest line on side paths. On BG 2, you had the city of Athkatla for you to go crazy exploring right after the tutorial, on BG 1, you can go to all kinds of directions. Imagine a BG 1 where the only place you could go after getting out of Candle Keep is to go straight to Neshkel, that is Siege at DragonSpear. While I can say that the quality of content on SoD is superior to awful dungeons like Neshkel mines on BG 1, the feeling of being dragged from set piece to set piece is annoying.
Sure, you had stuff like the Icewind Dales that I enjoyed but SoD is even more linear than those games. I know, it is only supposed to be a DLC/expansion and I can't expect it to have the same content as of a full game but still, linearity is a thing that kills RPGs for me, especially one that is supposedly an interquel on a series that had two games that allowed for a ton of exploration. MotB and SoZ for example were expansions too but much better than SoD is, even with that God awful NWN 2 engine just by the fact of not being a string of setpieces.
I'd like to comment on a few more things:
It was a mistake to try to make this game as a bridge between the BGs, I'm not talking of a mistake in terms of marketing and nostalgia baiting but on storytelling. The feeling of they trying to squeeze blood out of a stone is in there, the story is "Were you interested on tourist sight seeing on all those places Bhaal was somehow, once related to? Oh, boy, you gonna visit all those places even if you are uttherly not interested on them." They should have created a new story, it didn't need to be anything related with Bhaal, just a new side thing, the feeling of being there, done there, deja vu is pretty strong. I know who Irenicus, who Sarevok and who Bhaal were, this is old story and I don't feel all that interested on hearing that stuff again and this makes the story predictable as fuck.
Because you go from setpiece to setpiece, you don't spend enough time on each location so you feel you barely know the places you are going.You spend a huge amount of time on Athkatla on BG 2 for example, on SoD, you leave Baldur's Gate on a rush to go exploring... forests... troll forests... generic forts... more generic fantasy forts... the highlights so far had been the dungeons but even them are very light on storytelling and lore... it is, "this is a mine full of undead, go!", "this is a ruined temple full of crazy evil cultists, go!" Sometimes I was, "game could you please tell me why I'm killing all those trash mobs again?".
The main villain is a bore so far, Aribeth 2.0, so the story can't keep me interested, sure, maybe she finaly get interesting on the future but I kinda wish she was already interesting now so I wasn't so bored. I wish the game stopped talking so much about her and started showing her doing something interesting, I'm losing patience. Only thing that keep me interested is killing shit and grab loot on a DnD system again, on non streamlined modern popamole kickstarter RPGs even with the IE Engine shitty RTwP system.