SomeGuyWithAnOpinion
Educated
- Joined
- Jan 5, 2021
- Messages
- 554
Imagine being proud of adding contextless drivel to the conversation.OP is tl;dr and I'm not reading the rest of the gay bullshit everyone is spouting.
Imagine being proud of adding contextless drivel to the conversation.OP is tl;dr and I'm not reading the rest of the gay bullshit everyone is spouting.
As opposed to in context drivel?Imagine being proud of adding contextless drivel to the conversation.OP is tl;dr and I'm not reading the rest of the gay bullshit everyone is spouting.
That's because Baldur's Gate 2 is height of the fantasy adventure.Glad to see there are some other people who had as much disappointment playing the BG series as I did. I never understood why they are so beloved. Sloppy writing, bad characters, annoying world full of samey "locations" that are just backdrops for a few boring characters, and the gameplay can be gotten elsewhere (like the aforementioned Icewind Dale, which has all of the gameplay and none of the crap).
While I wasn't on board with every character in the game, I still liked that they felt like the actual characters, including having their own goals and sort of agency (as limited as it was). Baldur's Gate's party was a party. Icewind Dale's crew was a bunch of golems with no personality. In fact, there wasn't even really a leader there, either, which is yet another point in Baldur's Gate's favour.
Baldur's Gate 2 is also big and filled with people you can talk to and take quests from. It gives the impression of being its own world, where people live.
Good post but:On neutral terms, the debate as to whether BG1 or BG2 would be a superior game will continue until eternity, despite the sequel's obvious advancements.
Honestly, I don't even consider it a theme park. Athkatla goes into the [fantasy] stereotype of [big] cities having specific districts. Even Conan had a line about them:It's a well done D&D-flavoured theme park, with everything from the (monster) manual crammed into it and you as the main actor and center piece of the very universe around which hit all revolves. Even Athkatla itself (built of blocks that don't actually connect) is built around themes: temples, riches, markets, slums.
Are you going to tell me we don't have something like a downtown area nowadays? Or areas where you better not walk around at night? Also, there are a plenty of locations that have their own thing going on, not everything is crammed into the same location, which gives a better sense of space, despite everything being just a bunch of different maps, rather than one large concrete world where you can walk from point A to point B.He had entered the part of the city reserved for the temples. On all sides of him they glittered white in the starlight - snowy marble pillars and golden domes and silver arches, shrines of Zamora's myriad strange gods.
Show me an RPG where NPCs don't wait for The Player to give him a quest of whatever. If you mean NPCs actively going to you to give you a quest - I actually liked that, because that implied some sense of urgency/agency/interest on the part of the NPC.And all the NPCs can't wait to give you, The Chosen Visitor To Enterain, a quest.
Gothic is much superior to BG2 in that regard as well -- to name another game of the era. And in general, BG2 paved the way towards the interactive movie-like experiences of future Bioware games (Kotor, Jade Empire, Mass Effect et all).
Sure, a sense of urgency on the part of the NPCs to piss me off.Show me an RPG where NPCs don't wait for The Player to give him a quest of whatever. If you mean NPCs actively going to you to give you a quest - I actually liked that, because that implied some sense of urgency/agency/interest on the part of the NPC.
Immersed in elven pussy, obviouslyI don't know how you can play BG2 and actually be immersed. Everything about the world design feels so artificial.
I like BG2, however I think a lot of what you said is valid, but being bent out of shape over exploration? Give me a break. BG1 was the overland exploration type adventure, BG2 was focused on dungeon crawling. You may prefer BG1's focus but it doesn't necessarily make BG2 shittier because the devs chose not to pepper the world map with same-y overland maps filled with trash mobs and maybe a couple of special encounters, most of which were unfunny tabletop-esque quests or fights designed to be unfair and frustrating.- Exploration is dumbed down and abrogated in BG2 in a bizarre way
You may prefer BG1's focus but it doesn't necessarily make BG2 shittier because the devs chose not to pepper the world map with same-y overland maps filled with trash mobs.- Exploration is dumbed down and abrogated in BG2 in a bizarre way
I have bad news sir, it's called Throne of Bhaal.I like both Baldur's Gate and Baldur's Gate II.
Baldur's Gate I is better though.
Too bad they never did a third one, I wish Baldur's Gate III existed.
Username checks outI like both Baldur's Gate and Baldur's Gate II.
Baldur's Gate I is better though.
Too bad they never did a third one, I wish Baldur's Gate III existed.
Back in the day, I was also disappointed by the changes in exploration style for BG2, but BG1 style maps just wouldn't have worked. You're no longer a welp stumbling through the wilderness towards your next vague goal. The PC is an accomplished adventurer taking up specific tasks to their ends. Making the player walk across farm lands and deal with wolves, xvarts, and kobolds would have been unwise. The open-ended exploration is Athkatla itself, and then to a lesser extent The Underdark.I like BG2, however I think a lot of what you said is valid, but being bent out of shape over exploration? Give me a break. BG1 was the overland exploration type adventure, BG2 was focused on dungeon crawling. You may prefer BG1's focus but it doesn't necessarily make BG2 shittier because the devs chose not to pepper the world map with same-y overland maps filled with trash mobs and maybe a couple of special encounters, most of which were unfunny tabletop-esque quests or fights designed to be unfair and frustrating.- Exploration is dumbed down and abrogated in BG2 in a bizarre way
Pillars of Eternity struck a perfect balance between the two. You don't have to laboriously walk every foot of the Sword Coast, but there's still a contiguity and you have to pass through Zone A to get to Zone B on the other side of it.Back in the day, I was also disappointed by the changes in exploration style for BG2, but BG1 style maps just wouldn't have worked. You're no longer a welp stumbling through the wilderness towards your next vague goal. The PC is an accomplished adventurer taking up specific tasks to their ends. Making the player walk across farm lands and deal with wolves, xvarts, and kobolds would have been unwise. The open-ended exploration is Athkatla itself, and then to a lesser extent The Underdark.I like BG2, however I think a lot of what you said is valid, but being bent out of shape over exploration? Give me a break. BG1 was the overland exploration type adventure, BG2 was focused on dungeon crawling. You may prefer BG1's focus but it doesn't necessarily make BG2 shittier because the devs chose not to pepper the world map with same-y overland maps filled with trash mobs and maybe a couple of special encounters, most of which were unfunny tabletop-esque quests or fights designed to be unfair and frustrating.- Exploration is dumbed down and abrogated in BG2 in a bizarre way
Made it to hell and took a break for r some KCD. BG1 felt like an errand sim in fantasy world. BG2 feels better b/c it's still an errand simulator but contained in a denser environment. Ive found the outer areas to be the weakest part of the game.
Midwit take.BG2 is nor overrated, Irenicus is.
Cringe stupid edge lord.
Sure. People often only mention voice acting and can't think of better arguments. But there are other thing they got right.
Irenicus' dungeon is a good introduction to a villain. Storytelling through exploration - look at fucking that, STORYTELLING BY VIDEO GAME MEANS. I know, Irenicus' Dungeon is not loved, but that' because of the replay value. As a first-time story experience, it's good stuff.
Also, I would think most Codexers appriciate a villain who is just a bitter butthurt prick who lives in a basement.
Don't forget surrounded by sex dolls.
Would have been nice had it not been for the atrocious encounter design.Pillars of Eternity struck a perfect balance between the two. You don't have to laboriously walk every foot of the Sword Coast, but there's still a contiguity and you have to pass through Zone A to get to Zone B on the other side of it.Back in the day, I was also disappointed by the changes in exploration style for BG2, but BG1 style maps just wouldn't have worked. You're no longer a welp stumbling through the wilderness towards your next vague goal. The PC is an accomplished adventurer taking up specific tasks to their ends. Making the player walk across farm lands and deal with wolves, xvarts, and kobolds would have been unwise. The open-ended exploration is Athkatla itself, and then to a lesser extent The Underdark.I like BG2, however I think a lot of what you said is valid, but being bent out of shape over exploration? Give me a break. BG1 was the overland exploration type adventure, BG2 was focused on dungeon crawling. You may prefer BG1's focus but it doesn't necessarily make BG2 shittier because the devs chose not to pepper the world map with same-y overland maps filled with trash mobs and maybe a couple of special encounters, most of which were unfunny tabletop-esque quests or fights designed to be unfair and frustrating.- Exploration is dumbed down and abrogated in BG2 in a bizarre way
But Codex isn't ready for this one.