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Baldur's Gate Baldur's Gate 3: Combat System Poll

What combat system should BG3 employ?

  • RTwP or you are a heretic.

    Votes: 45 24.6%
  • Turn-based of course. You must be new around here.

    Votes: 80 43.7%
  • Both RTwP and TB modes. "It's all about player choice (TM)."

    Votes: 19 10.4%
  • First person action combat like Godd Howard intended.

    Votes: 15 8.2%
  • Third person action combat with stamina restriction. BG is the new Dark Souls.

    Votes: 6 3.3%
  • VN

    Votes: 18 9.8%

  • Total voters
    183

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,891
They should do what they are inspired to do, and fucking FOcUS on it (no, encounter design that works for one mode does not work for the other equally well), and do a great job. I did not see such an option in the poll.

They choose TB? Design the fucking encounters around TB. They should be fun to play when TB.

They choose RTwP? Design the encounters around RTwP. Make absolutely sure they are fun when played as RTwP.

But don't fucking mix them up. IF you do mix them up and fail, I will be dancing on your grave.

I tend to agree, but your statement doesn't lack a certain ironic aftertaste due to your avatar picture.

I still think there is a chance someone can pull off a decent hybrid combat system, but a whole lot of design effort would have to flow in that direction.
 

Alphard

Guest
If you really want to cater to some aged 40 years olds that never played action games and have no reflex remaining, at least make it TB.
RTWP is the most shitty combat system ever created. If the game poses a decent challenge you cannot play as a real time, and need to constantly freeze the game mid action, thus breaking any leftover of immersivity. At least in TB you can actually enjoy the animations and the fight.
I seriously had more fun playing some gamebooks, than playing rtwp.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I would prefer it be turn-based, but I'm guessing it's more like Dragon Age: Origins.
 

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