Delterius
Arcane
i hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i'm going to pay DU one brazillion dollars to ban everyone in this thread, including me
hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i
"Next?" It's been an illness in the genre for years, except they say the chewing gum is super magical and that's why the generic NPC needs precisely 23 pieces of it.And "mosaic collection" - bitch, seriously? What are they going to have next, a chewing-gum picker-upper simulator?
Plenty of idiots are coming out of their caves to say DAI was good/playable/serviceable game. It wasnt it is trash.i hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i'm going to pay DU one brazillion dollars to ban everyone in this thread, including me
Yes, implementing actual loot management would require a massive overhaul but they could as well just discard inventory limit completely because right now it's pointless.Unfortunately, it's core design and way too late to change. The context menu is just a convenient shortcut for teleporting to camp and depositing stuff manually, which you could do at will anyway. Changing that now would require limiting camp access, either with abstract rules or by physically placing it into the worldspace, as well as overhauling general itemisation to trim clutter and make loot sparser and more meaningful, with all the knockon effects that entails onto gameplay systems and balance. Basically, that ship sailed long before the game went into EA.It's a retarded compromise for casuals. You either have inventory limitations and all that loot management which comes with it or you just label it as a conditionality and spare the player from needless busywork like it's done in CSG or WL3 IIRC for example. You can still have weight limitations in general like for barrels. By the way, I bet Lae'zel will become more popular with these changes, adding herself a new subclass as barrelbearer.
DAI is a good shit compared to a lot of games made after it. Tho rest easy,DA2 is still not a good shit compared to anything. When people begin comparing DA2 to something and say it is a good shit,then we are in the gutter.i hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i'm going to pay DU one brazillion dollars to ban everyone in this thread, including me
i hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i'm going to pay DU one brazillion dollars to ban everyone in this thread, including me
Is that like a nice breakfast in swaziland ?i hate larian but i swear to God that if people start saying that dragon age inquisition was the good shit compared to baldurs gate 3 i'm going to pay DU one brazillion dollars to ban everyone in this thread, including me
I shall pitch in with in with one danillion dollares
The best thing I can say about the Gothic inventory is that the game doesn't really expect you to open it that often.I like gothic like inventory.
If all these barrels could be filled with beer, I would champion this game as one of the best of all time.Larian could add new spells :
Would be by far the most useful spells of the game. Depending on the lv cap, the c6/7 spells will gonna be only from scrolls. And introduce the wizard subclass : barrelmancer which gets a additional create barrel spell. Barrelmancers can detonate barrels created by him as a free action. Or move using telekinesis.
- Circle 1 : Create barrel
- Circle 2 : Create water or oil barrel
- Circle 3 : Create explosive barrel
- Circle 4 : Create barrel, mass (creates d6+2)
- Circle 5 : Create water or oil barrel, mass (creates d6+2)
- Circle 6 : Create explosive barrel, mass(creates d6+2)
- Circle 7 : Create ginormous explosive barrel
larian derangement syndromeI honestly don't understand the hate.
my favorite is all the different ways to solve problems and the game typically acknowledges it and rewards you for thinking outside the boxIf the game maintains this level of interactivity based solely on race than the final product will be something truly unique. And i am not even counting different choices because of class, skills, etc.
larian derangement syndromeI honestly don't understand the hate.
my favorite is all the different ways to solve problems and the game typically acknowledges it and rewards you for thinking outside the boxIf the game maintains this level of interactivity based solely on race than the final product will be something truly unique. And i am not even counting different choices because of class, skills, etc.
rarely ever does something have only one solution
you become so accustomed to thinking of ways to do things that you get surprised when it doesn't work e.g., silencing the priestess in her room didn't stop her from shouting for help(iirc they fixed this tho)
You really didn't pick the best example there, PFKM might not account much for race but it's a pretty strong contender in C&C in general. Go on and compare alignment... Oh, right, WotC says no.2) Pathfinder : More lol, you can be a tiefling and ask the tiefling what is a tiefling, zero interactivity.
It's not really hate, more like frustration. Some of it due to being about as much a BG sequel as Fallout 3 was to the Codex's sacred cow, and most of it due to some strangely obtuse design choices that clearly hold it back. For my part, I'm quite pacified by the recent Group Toggle bind. Just give me a Shift + Portrait Click shortcut to also group/ungroup individual character and an edge turning option for the camera and I can live with the rest.I honestly don't understand the hate. If the game maintains this level of interactivity based solely on race then the final product will be something truly unique. And i am not even counting different choices because of class, skills, etc.
no, it's notPFKM might not account much for race but it's a pretty strong contender in C&C in general.
You really didn't pick the best example there, PFKM might not account much for race but it's a pretty strong contender in C&C in general. Go on and compare alignment... Oh, right, WotC says no.2) Pathfinder : More lol, you can be a tiefling and ask the tiefling what is a tiefling, zero interactivity.
I mirror your sentiments, but it's mostly a consequence of it being too much work to implement such reactivity.But those C&C are available to everyone regardless of race, class, etc. The choices you make at character creation means nothing and are not acknowledged at all. Race means nothing. Class means nothing and not addressed in the narrative. That is what I meant
That's only because you made the wrong choices at character creation. For example, when I play an Aasimar Paladin with Int 7, I feel rewarded when my character reveals herself for the dumbfuck she is by asking to another Aasimar what an Aasimar is.But those C&C are available to everyone regardless of race, class, etc. The choices you make at character creation means nothing and are not acknowledged at all. Race means nothing. Class means nothing and not addressed in the narrative. That is what I meant
"too much work to implement one of the core parts of actually being an RPG"I mirror your sentiments, but it's mostly a consequence of it being too much work to implement such reactivity.But those C&C are available to everyone regardless of race, class, etc. The choices you make at character creation means nothing and are not acknowledged at all. Race means nothing. Class means nothing and not addressed in the narrative. That is what I meant
I get that, but it's splitting hairs a little bit. Skill and alignment-restricted choices aren't exactly at will, on the spot decisions either. Don't get me wrong, C&C is an aspect I appreciate about BG3, but I don't think PFKM is the best example of "not that" to compare it to, it's among the more solid titles in that regard.But those C&C are available to everyone regardless of race, class, etc. The choices you make at character creation means nothing and are not acknowledged at all. Race means nothing. Class means nothing and not addressed in the narrative. That is what I meant
I cannot think of any other RPG that had this much interactivity solely on race choice alone.
but in the end they just find out anyways no matter what you do and you're being railroaded the entire time
great C&C
PFKM might not account much for race but it's a pretty strong contender in C&C in general. Go on and compare alignment..