Drakortha
Liturgist
Day/Night cycles and schedules was a planned feature for Original Sin back in the Kickstarter era, but Larian cancelled the feature citing that it was 'too much work' for their budget and team size at the time. Okay, fair enough.
But conveniently this didn't change with the sequel Original Sin 2, and even more conveniently with BG3 and a 100+ million budget and their development team being 10 times bigger.
You would think that an 'amazingly passionate' developer (as we're beat over the head with daily by games media) would set out to fulfill their original vision, given the budget and resources to do so. But Larian sold out. It's actually absurd how little BG3 does compared to their previous games when you take their extra budget and team size into consideration.
Looking back 10 years ago, is Baldur's Gate 3 ultimately the game that Larian wanted to make? I don't think so.
Motion capture animations, cutscenes, professional voice acting, and fancy live panel events was all they had to show for. The rest of the game is a derivative piece of shit which would have been universally panned if it wasn't for the fact we are currently living on the worst timeline.
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