Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,623
My belief is that a lot of the frustration with NWN2's character controls tends to spill over to the camera, it's an irritating combination. It's not a good camera implementation by any means, and there were a few things Obsidian could've done better, but for the most part I've always managed with the Exploration camera and popping into the Strategy view every once in a blue moon.I gotta be honest, I can't remember a worse experience with camera controls than the one I had with NWN2. Maybe it's my memory and the camera wasn't that BAD, but I think this is the main reason why I've never replayed MotB and SoZ despite the enjoyment I had at time with both expansions.
In comparison, DOS camera (and by extension BG3 camera as long as you don't zoom in) struck me a serviceable, especially considering the variety of purposes it serves (allowing smooth interactions with a shitload of small objects, giving a good overview of the battlefield during combat, dealing with a lot of verticality during exploration, etc...).
This is a camera with a complicated job: Like dealing with the needs of Ultima 7 and ToEE at the same time, with more verticality than both games ever had.
BG3, however, attempts to merge and automate all three of NWN2's camera modes into one and half-arses it, at least that's been my experience. The infuriating part is that, like the character selection, the solutions are relatively simple and consist of merely giving the player a bit more control. Stuff like manual pitch adjustment and edge turning when locked aren't exactly sophisticated changes.
On a related note, my mouse wheel button gave up the ghost two weeks ago. Sure, it was an old mouse, seen plenty of service, but I couldn't help grumbling that it happened just as I finished playing some BG3...