DJOGamer PT
Arcane
You know where this is from, right?
The Witcher games.
You know where this is from, right?
It's a card in the Gwent Game, and there is a big rendition of the picture in the "World of the Witcher" artbook.You know where this is from, right?
The Witcher games.
I'm hopeful this thread will continue to host many discussions of D&D/AD&D history rather than deteriorating into conversation about any of the Baldur's Gate games.I'm desperate for gameplay news just so this thread stops being a big D&D lore circlejerk.
DOS2 is already less cartoony than DOS itself, less Blizzardly, less shiny and less saturated colors. That was an intentional move. And Divine Divinity is also even less cartoony, so grittier is possible.Anyone thinking Larian will ditch their cartoonish artstyle approach and adopt one more grounded in functionality, reality and give us a throwback at the 90's rule book drawings, is delusional.
DOS2 is already less cartoony than DOS itself, less Blizzardly, less shiny and less saturated colors. That was an intentional move. And Divine Divinity is also even less cartoony, so grittier is possible.
This is incorrect, armor in DOS2 works like a additional health bar that also grants immunity to certain effects. This awful mechanic has nothing to do with damage reduction seen either in WoW or generally any other RPG.Armor in dos2 works is a more "wow like style" offering damage reduction.
This is incorrect, armor in DOS2 works like a additional health bar that also grants immunity to certain effects. This awful mechanic has nothing to do with damage reduction seen either in WoW or generally any other RPG.
He really worked with the posture.5 th edition try to look too cool.
He really worked with the posture.5 th edition try to look too cool.
Well, IMHO he became less “for teenagers” in 5e. But sure the one from 3e is the best: freaked out dr. Zoidberg.He really worked with the posture.5 th edition try to look too cool.
Posture is fine. I was complaining more about the shiny armor and how everything stylish and distinct from the older clothes is absent. Cool kids wear minimalism and I hate it.
I think the 3rd edition look is the best closely followed by the second edition.
and by that I mean its an action rpgits gonna be based on the hypothetical D&D version of the DOS2 ruleset
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We are now looking for a Gameplay Tester to help test and improve our games. This is an initial 12 month contract.
Ladies and Gents, now is the time to rejoice since Larian studios is now looking for gameplay testers to join their talented team and help them make Baldur's Gate 3 the best game it can possibly be. Be sure to check out our other openings to have the opportunity to be a part of the wonderful journey that will be the making of Baldur's Gate 3!!
Tony DiTerlizzi should be a concept artist for this game...
I mean do you remember how awesome TD art for Planescape was?
Btw
Which version do you preffer?
If I had to choose I would say 2nd Edition by Tony DiTerlizzi. IMO it's the most creative one.
If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.RPG (DE)volution.
In 1990s, Armor was used to deflect blows. Then devolved into absorving an % of damage, doesn't matter if is against a knife or an warhammer. Then devolved agains to determine your charname's IQ/muscle mass(WoW), Larian managed to devolve it further by making armor an secondary health bar...