Viata
Arcane
Did we get some gameplay videos already?
Tony DiTerlizzi should be a concept artist for this game...
I mean do you remember how awesome TD art for Planescape was?
You brutally murder a lot more things before you encounter her, so stones in glass houses etc.
If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.RPG (DE)volution.
In 1990s, Armor was used to deflect blows. Then devolved into absorving an % of damage, doesn't matter if is against a knife or an warhammer. Then devolved agains to determine your charname's IQ/muscle mass(WoW), Larian managed to devolve it further by making armor an secondary health bar...
It's an oversimplification. Deflecting a blow with a shield isn't an action equivalent to dodging the blow completely. In the first instance the hit might not damage you, but you'll still get the impact.If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.RPG (DE)volution.
In 1990s, Armor was used to deflect blows. Then devolved into absorving an % of damage, doesn't matter if is against a knife or an warhammer. Then devolved agains to determine your charname's IQ/muscle mass(WoW), Larian managed to devolve it further by making armor an secondary health bar...
Sigh.... Armor Class represents dodging, deflecting and blocking. It represents any action you can take to avoid damage. It's an abstraction.
Which is why direct pnp adaptations to digital medium are dumbIt's an abstraction..... In pnp setting you need a simpler system which will quickly produce results of an action.
It's unlikely that Larian could/would hire him as a significant contributor. He's been a bestselling children's author/illustrator since co-creating The Spiderwick Chronicles, so he'd be quite expensive.Tony DiTerlizzi should be a concept artist for this game...
If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.
Much like Armor in DOS2 is an abstraction. A different one, but that tries to simulate breaking defenses / making an opening in armor before being able to strike true.If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.RPG (DE)volution.
In 1990s, Armor was used to deflect blows. Then devolved into absorving an % of damage, doesn't matter if is against a knife or an warhammer. Then devolved agains to determine your charname's IQ/muscle mass(WoW), Larian managed to devolve it further by making armor an secondary health bar...
Sigh.... Armor Class represents dodging, deflecting and blocking. It represents any action you can take to avoid damage. It's an abstraction.
Some abstractions are better than others.Much like Armor in DOS2 is an abstraction. A different one, but that tries to simulate breaking defenses / making an opening in armor before being able to strike true.If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.RPG (DE)volution.
In 1990s, Armor was used to deflect blows. Then devolved into absorving an % of damage, doesn't matter if is against a knife or an warhammer. Then devolved agains to determine your charname's IQ/muscle mass(WoW), Larian managed to devolve it further by making armor an secondary health bar...
Sigh.... Armor Class represents dodging, deflecting and blocking. It represents any action you can take to avoid damage. It's an abstraction.
Remember the whole discussion started with S0rcererV1ct0r arguing that DOS2's armor system is shit because it doesn't simulate deflection of blows. But that's not the right argument to defend his point, because both are abstractions modeling one aspect of armor.
Much like Armor in DOS2 is an abstraction. A different one, but that tries to simulate breaking defenses / making an opening in armor before being able to strike true.
And they're wrong.DOS2 armor system was criticized even by DOS1 fans.
Excuse me?Which is why direct pnp adaptations to digital medium are dumbIt's an abstraction..... In pnp setting you need a simpler system which will quickly produce results of an action.
you heard meExcuse me?Which is why direct pnp adaptations to digital medium are dumbIt's an abstraction..... In pnp setting you need a simpler system which will quickly produce results of an action.
There is no blocking with shields or breastplates deflecting a hit in BG 1/2. That's why a whimpy mage with the lowest possible strenght is tougher to kill than a heavy plate wearing fighter with a giant's girdle. The spell absorbs all the damage, but there is no risk in getting staggered or knocked down by the blow. Alternatively, you can go with damage resistance stacking on barbarians and clerics. Armor ends up being the least useful defense line because "dodge + block + deflect" doesn't mean much when you don't even have mechanics that would represent blocking.If you're talking about the IE games, then that system didn't make sense to begin with. Armor wasn't used to deflect hits, it was used to avoid hits. It's the equivalent of implementing a kevlar vest that makes you dodge bullets, instead of absorbing the impact.
Not true. Armor is dodge + block + deflect and on BG1/2, plate armor is more effective vs slashing than bs blunt weapons. Only evade is "ranged touch attack" rule on other editions.
It might be an ok abstraction for (medium sized) human(oid) on (medium sized) human(oid) combat, but it falls apart in universe where a giant (or even bear) may take a swing at you.It's an oversimplification. Deflecting a blow with a shield isn't an action equivalent to dodging the blow completely. In the first instance the hit might not damage you, but you'll still get the impact.
We've been over that:Much like Armor in DOS2 is an abstraction. A different one, but that tries to simulate breaking defenses / making an opening in armor before being able to strike true.
One of the reasons I really fucking like Requiem for Skyrim - enemy mage put up stoneskin-like spell making him nigh invulnerable to damage? Bullrush the fucker with your heavily armoured warrior then smash him up pulpy while not letting him get up.There is no blocking with shields or breastplates deflecting a hit in BG 1/2. That's why a whimpy mage with the lowest possible strenght is tougher to kill than a heavy plate wearing fighter with a giant's girdle. The spell absorbs all the damage, but there is no risk in getting staggered or knocked down by the blow.
Character sheet says otherwise.That is why people are sympathetic towards Viconia. She isn't Evil by any objective measure.
it’s an abstraction.So how about them gameplay details?
Gameplay when?