Cryomancer
Arcane
You can do the same with a wizard if you are using unmodded BG1. You will just need to prepare lots of offensive spells.
He hates everything that doesn't use a fast swinging blade.
You can do the same with a wizard if you are using unmodded BG1. You will just need to prepare lots of offensive spells.
i just hope they don't use pf2 ruleset!Yes, but not by that name as their next game will use same engine but adapt some other official Paizo module. And since they are just using same engine that they already refined and worked on to release Enhanced Edition now they just need to build areas, quests and stuff like that so it will take them less time than what they needed for PKM.
i just hope they don't use pf2 ruleset!
PF:K isn't mainstream. D:OS2, all things considered, kinda is.Only RPG coming out next year that matters is Pathfinder Kingmaker 2 so they cannot ruin anything.
D:OS games were never created to be mainstream, however they ended up really decent games in age of decline so they became main streamPF:K isn't mainstream. D:OS2, all things considered, kinda is.
D:OS games were never created to be mainstream, however they ended up really decent games in age of decline so they became main stream
sven referred to D:OS1 as a game you can play with your girlfriend, therefore it was aimed towards the mainstream audience of girlfriend haversD:OS games were never created to be mainstream, however they ended up really decent games in age of decline so they became main streamPF:K isn't mainstream. D:OS2, all things considered, kinda is.
Typically bad games have early access.I think that when assessing what sort of gameplay Baldur's Gate III is likely to have, one should consider the fact that it's going to have some sort of Early Access release. "Cinematic action games" don't usually do Early Access.
sven referred to D:OS1 as a game you can play with your girlfriend, therefore it was aimed towards the mainstream audience of girlfriend havers
It's not as noticeable in RTwP.When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...
It's not as noticeable in RTwP.
When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...
Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.It's not as noticeable in RTwP.When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...
I think that when assessing what sort of gameplay Baldur's Gate III is likely to have, one should consider the fact that it's going to have some sort of Early Access release. "Cinematic action games" don't usually do Early Access.
Both D:OS and D:OS 2 were in Early Access.Typically bad games have early access.
Developers have no clue how to make stuff, and they are looking for players responses.
Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
Just proves the point.Both D:OS and D:OS 2 were in Early Access.Typically bad games have early access.
Developers have no clue how to make stuff, and they are looking for players responses.
TB (and even RTwP to a lesser extent) with no probabilities at all leads to stale, one-tactic-to-rule-them-all scenarios where battles play out like a mathematical formula than something more engaging. I'm perfectly aware it's all math either way, but the human mind doesn't work that way and it adds a bit of an arrhythmic cadence to the combat.Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
If to hit chance is not removed, but rather the probability of a miss is replaced with the probability of a graze, then there are still probabilities.TB (and even RTwP to a lesser extent) with no probabilities
Have you ever heard of this game called Chess?TB (and even RTwP to a lesser extent) with no probabilities at all leads to stale, one-tactic-to-rule-them-all scenarios where battles play out like a mathematical formula than something more engaging. I'm perfectly aware it's all math either way, but the human mind doesn't work that way and it adds a bit of an arrhythmic cadence to the combat.Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
A real time adapation of D&D is a much bigger "lets ignore the rules" adaptation than one that simply lowers the amount of misses. By far.There are good turn based adaptations and good real time adaptations, but ZERO "lets ignore the rules" good adaptations.
A real time adapation of D&D is a much bigger "lets ignore the rules" adaptation than one that simply lowers the amount of misses. By far.