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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Cryomancer

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You can do the same with a wizard if you are using unmodded BG1. You will just need to prepare lots of offensive spells.

He hates everything that doesn't use a fast swinging blade.
 

Elex

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Yes, but not by that name as their next game will use same engine but adapt some other official Paizo module. And since they are just using same engine that they already refined and worked on to release Enhanced Edition now they just need to build areas, quests and stuff like that so it will take them less time than what they needed for PKM.
i just hope they don't use pf2 ruleset!
 

Cryomancer

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i just hope they don't use pf2 ruleset!

Paizo is not draconican like WotC. If i remember correctly(not sure), Paizo allowed then to use wathever edition that they wanna. And considering the cost to re implement everything, i an expecting PF1e on PF:KM2. Solasta looks like will launch in 2021(not sure), and BG3 will really launch next year?
 

SkiNNyBane

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Grab the Codex by the pussy
Is the action game meme pure tinfoil speculation or is there some actual evidence that a company that has a fully functional turn based rpg engine that is wildly successful with top tier combat would suddenly make something else ?
 

Cryomancer

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D:OS games were never created to be mainstream, however they ended up really decent games in age of decline so they became main stream

If there are no journalists writing negative reviews complaining because "mimimi i can't kill a swarm with an axe" or "i need to understand the game rules to play on hardest difficulties", the game is mainstream.

A IGN journalist complained because he needed to use elemental protection to fight enemies with elemental damage on Path of Exile. And note that PoE is one of the most played steam games...



IF the game is accessible to game journalists, he is very mainstream.
 

Delterius

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PF:K isn't mainstream. D:OS2, all things considered, kinda is.
D:OS games were never created to be mainstream, however they ended up really decent games in age of decline so they became main stream
sven referred to D:OS1 as a game you can play with your girlfriend, therefore it was aimed towards the mainstream audience of girlfriend havers
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Some of the best games in recent years had Early Access, like RimWorld for example.
The important part is to actually have a plan to get OUT OF EA
 

Raghar

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Isn't Rimworld that bad UI, bad graphic, simplistitc game (assuming you do vanilla without mods), that typically devolves into killing random strangers making fridge, and selling organs from dead strangers to random merchants?
It was so long before release, people were starting to make mods to add content out of desperation.

Or perhaps we should say something about Warhammer 40,000: Inquisitor, which was also listed as early access game.

Divinity OS II was a game I tried to hack to increase non combat skill points to avoid uber specialization and to make stuff properly enjoyable. Considering combat was done more to make stuff difficult for player, than realistic. Watching 30 monsters that are waiting in front of sewers for characters to emerge, for 100 years rise question, why did they wasted theirs time? And lets not list all these exploding barrels near enemies. They are suicidal, that's fine, at least the combat was over sooner.
 

Cryomancer

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sven referred to D:OS1 as a game you can play with your girlfriend, therefore it was aimed towards the mainstream audience of girlfriend havers

As if you need to be lonely to enjoy good RPG's... But as i've said, if game journalists can play a RPG, is because the RPG lacks depth
 

user

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When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...
 

Cryomancer

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It's not as noticeable in RTwP.

Look to ToEE. Turn Based. In my first time, i did a no reroll, no reload run(except in death/imminent death), had a Sorcerer with 7 DEX who got diseased and he was without spell,. He managed to miss 27 times in a row and i see no problem(trying to rest 8 hours and got const ambushes). In fact, makes sense that he would miss that often.

PnP rules makes sense. If the enemy is a death knight in plate armor buffed by illusion spells and you have regular human stats, is extremely unlikely that you will deal any damage on him. It makes perfectly sense. And note that he criticized spell slots and leveling too. Hell, casts / rest is something that exists even on Dark Souls and pasm. Pokemon. A children's portable game. Your Charizard can use 5 Fire Blasts / rest. I don't see how it is not intuitive, if even children can play.

When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...

Not only PF:KM. You miss a lot on video game adaptations since pool of radiance(1988) to PF:KM(2018) and note that Pathfinder is much more complex than D&D 5e. They are probably aiming to "game journalists"
 
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Ismaul

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When Larian says "DnD rules don't fit a video game" and "you miss too often" and other asinine BULLSHIT like that (which P:K has already disproved), we shouldn't get our hopes up...
It's not as noticeable in RTwP.
Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
incline.png


I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
 

Cryomancer

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Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
incline.png


I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.

Greazes was one of the worst rules of PoE1. As for RtWP VS Turn Based, i don't care. There are good turn based adaptations and good real time adaptations, but ZERO "lets ignore the rules" good adaptations.

edit : Did you played Solasta demo?
 

Lacrymas

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Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
incline.png


I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
TB (and even RTwP to a lesser extent) with no probabilities at all leads to stale, one-tactic-to-rule-them-all scenarios where battles play out like a mathematical formula than something more engaging. I'm perfectly aware it's all math either way, but the human mind doesn't work that way and it adds a bit of an arrhythmic cadence to the combat.
 

Ismaul

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TB (and even RTwP to a lesser extent) with no probabilities
If to hit chance is not removed, but rather the probability of a miss is replaced with the probability of a graze, then there are still probabilities.

Second, your argument is rather weak because things don't become boring if your guys have a high to hit chance in a game, unless combat is terribly designed in the first place. Variety of enemies and contexts leads to a variety of tactics being useful. There may also be many viable tactics for one given encounter.
 
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Exactly. Missing feels bad when it wastes your turn. Which leads me to believe this will be TB.
incline.png


I'd rather get TB and grazes instead of misses, than RTwCrap with misses. By a fucking huge margin.
TB (and even RTwP to a lesser extent) with no probabilities at all leads to stale, one-tactic-to-rule-them-all scenarios where battles play out like a mathematical formula than something more engaging. I'm perfectly aware it's all math either way, but the human mind doesn't work that way and it adds a bit of an arrhythmic cadence to the combat.
Have you ever heard of this game called Chess?
 

Ismaul

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There are good turn based adaptations and good real time adaptations, but ZERO "lets ignore the rules" good adaptations.
A real time adapation of D&D is a much bigger "lets ignore the rules" adaptation than one that simply lowers the amount of misses. By far.
 

Cryomancer

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A real time adapation of D&D is a much bigger "lets ignore the rules" adaptation than one that simply lowers the amount of misses. By far.

No, is not. RtWP makes initiative useless and make aiming some spells like fireball harder but is not that big deal. And Vincke din't said what he wanna do with misses. Can be anything, from a optional "Players and enemies receive +3 to hit" to a Sword Coast Legends complete "wowfication". Keep in mind that one small change in how D20 works can lead to a "chain reaction" of changes on spells, ranged combat and everything else.

Keep in mind that the best turn based D&D adaptation(ToEE) had an option called concurrent turns to speed up the combat and that you miss a lot on ToEE.

PS : Vincke criticized Spell slots and leveling too. Even Sword Coast Legends maintained the low speed leveling.
 

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