rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
If I've learned anything from the "kickstarter-era" of RPGs, it's that copying commercial failures is a good way to create a massive flop.
It's totally different and it's not like we don't have like half a century of RPG experience to draw from and come to conclusions. Deterministic systems lead to ...determined outcomes, shocking. Do you have an example of a deterministic TB RPG where the combat is engaging and doesn't fall into rinse-and-repeat tactics?Have you ever heard of this game called Chess?
Do you have an example of a deterministic TB RPG where the combat is engaging and doesn't fall into rinse-and-repeat tactics
Druidstone, and it sucked.Do you have an example of a deterministic TB RPG? Even DOS2 has miss and crit chance.
You jump to a lot of conclusions, huh.
- Do you have an example of a deterministic TB RPG? Even DOS2 has miss and crit chance.
- How is rinse-and-repeat tactics a problem found only in deterministic systems?
- You really think that the fix for a badly designed system that leads to rinse-and-repeat tactics is simply adding randomness?
Keep in mind that one small change in how D20 works can lead to a "chain reaction" of changes on spells, ranged combat and everything else.
Keep in mind that the best turn based D&D adaptation(ToEE) had an option called concurrent turns to speed up the combat and that you miss a lot on ToEE.
PS : Vincke criticized Spell slots and leveling too. Even Sword Coast Legends maintained the low speed leveling.
If I've learned anything from the "kickstarter-era" of RPGs, it's that copying commercial failures is a good way to create a massive flop.
Exactly what I am afraid of. Hope Larian doesn't go full Sawyer.
It's totally different and it's not like we don't have like half a century of RPG experience to draw from and come to conclusions. Deterministic systems lead to ...determined outcomes, shocking. Do you have an example of a deterministic TB RPG where the combat is engaging and doesn't fall into rinse-and-repeat tactics?Have you ever heard of this game called Chess?
DOS1-2 had controller support, and wasn't made with a controller in mind. There were 2 control schemes, and the control scheme on PC wasn't dumbed down for it.The game will be designed with a controller in mind
Then the problem you perceive isn't about deterministic vs RNG, but about range of combat options and encounter design, like SkiNNyBane said.You jump to a lot of conclusions, huh.
- Do you have an example of a deterministic TB RPG? Even DOS2 has miss and crit chance.
- How is rinse-and-repeat tactics a problem found only in deterministic systems?
- You really think that the fix for a badly designed system that leads to rinse-and-repeat tactics is simply adding randomness?
Druidstone.
Never said it is.
Never said that.
But sure that would never work as smoothly with controllers if BG3 was RTwP. There you go, another reason to believe the game will be TB.
It probably does though.Most rpg combat doesn't have a bazillion outcomes
It probably does though.Most rpg combat doesn't have a bazillion outcomes
At any point in combat, how many actions available do you think you have in most RPGs?
I told it few times already but game will be shit. Console-Stadia "adaptation", perhaps they will use systems from NUxcom, high probability of 3rd person action.
Everyone who is optimistic about larian and bg3 need reality check up.
I still doubt they do full-on action combat, considering their style of co-op and assumed "full-party control" in single-player mode.
I'm rather curious about that their cinematic department now has over 10 people according to Linkedin. 1 director, 7 cinematic artists, 1 vfx artist, 1 animator, and is looking for a lighting artist dedicated to cinematics. This is smaller than Witcher 3's (which was more than 20), but it seems obvious they're going for a lot of real-time cutscenes that are out of player's control.
That would be disappointing.
That would be disappointing.
Ew... nothing to see here, just regular fanboy. Imagine playing bad games with "witty" humor for 15 years. Oh what's this? Location: Germany.... hm suddenly it makes sense now.I told it few times already but game will be shit. Console-Stadia "adaptation", perhaps they will use systems from NUxcom, high probability of 3rd person action.
Everyone who is optimistic about larian and bg3 need reality check up.
I honestly don't even care what type of RPG combat they use, I have been playing Larian games for over 15 years and have enjoyed every single one of them. as long as Swen is the head of the studio the result will be fun.
Not that I don't like TB. Just think for the moment if you would play game bigger than D:OS 2 in TB mode how much time it would take to finish it compared to RTWP. Maybe 3 or 4 times longer.
Preferably, stop having encounters with so many trash enemies.