J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,745
The main problem with Druidstone was enemies spawning in unpredictable locations all the time, not the damage range on abilities.
Games that allow enemies to be regularly killed in a single round (xcom) often run into this problem. When players have enough offense to wipe the board each round developers resort to dropping in enemies randomly to mix things up.
If I was making a tactical RPG I would put a lot more emphasis on positioning, attacks of opportunity, and enemies that survive longer than one round.
Games that allow enemies to be regularly killed in a single round (xcom) often run into this problem. When players have enough offense to wipe the board each round developers resort to dropping in enemies randomly to mix things up.
If I was making a tactical RPG I would put a lot more emphasis on positioning, attacks of opportunity, and enemies that survive longer than one round.