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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Self-Ejected

Lichtbringer

Self-Ejected
Joined
Jun 12, 2019
Messages
100
On a serious note, Larian writing is very underrated by some people, who mistake lightness of tone for a 'bad' writing.
I'd say that Larian's writing went from mediocre and tolerable in D:OS to just very bad and uninspired in D:OS 2.
 
Joined
Jul 8, 2006
Messages
3,074
gvOWTpF.jpg
Take a look at the hanging guy, the one nearer the "camera", as it were. Hairy abs of a male, tits of a female.

...

One can only assume that the deliberate tranny is a woke of the coast demand.


You're seeing things were they don't exist. It's clearly a hanged women, the black line is a shadow or a way for the author to convey the shape of her abdominal muscles.

Now here's a cool dryad artwork:
I think the hanging woman may be being depicted as being sliced open and sewn back up.
 
Joined
Jul 8, 2006
Messages
3,074
Okay, boys and girls, time for the most autistic person on this topic to speak:

Abdel Adrian, the one that, up to a couple years ago, was peddled by WoTC as the "canon" CHARNAME, is NOT, I repeat, is NOT the same person as from the novels:
- He became captain of the Flaming Fist AFTER the events of the game, not before.
- He travelled with both Minsc AND Coran - the novel Abdel Adrian knew neither of them during the events of BG I.
- The Minsc he knew is the Minsc from the games, not the novels (for those of you who never read these abominations, he is a completely different, very minor NPC).
- His alignment was initially Chaotic Neutral, then changed into Neutral.
- He was initially a warrior, later on this was removed, and his class was unknown as of "Murder in Baldur's Gate" and 5th Edition D&D.
- Despite choosing the "stay mortal" path, he retained the essence of Bhaal, something which directly contradicts both the game AND THE FUCKING NOVEL.
- In conclusion, the WotC version of Abdel Adrian up until "Murder in Baldur's Gate" was one who initially started as a weird amalgamation of the novel protagonist and CHARNAME, and as time went on was turned more and more into "CHARNAME with certain set characteristics". All notions about his romances, his relationship with Bodhi, how the events of BG II occurred, can be safely thrown into the trash (once again, thanks to the Minsc Evidence). Hell, his description in "Murder in Baldur's Gate" doesn't even match his picture in that VERY SAME FUCKING BOOK. In other words, a giant clusterfuck.

Now, we move further along the timeline. The Minsc comics start being released, and they are very, very careful not to say even a word about the Bhaalspawn or CHARNAME. My assumption is that talks with Larian, or at least plans to continue the franchise, began at that point.

Now, several years later, and after the announcement, "Descent into Avernus" came along. And within it we find these glorious retcons:
- There is a RUMOUR that a prominent member of the city nobility is a Bhaalspawn. This is completely and utterly incompatible with both the games AND "Murder in Baldur's Gate" and other sources of canon, where the entire city either outright knew and/or suspected that CHARNAME/Abdel Adrian is a Bhaalspawn.
- When describing the Flaming Fist, not a peep is made about Abdel Adrian.
- ABDEL ADRIAN ISN'T MENTIONED ONCE throughout the whole module.

In other words, WotC are making a soft reboot. Either Abdel Adrian will quietly disappear into the shadows, never to be heard of again, or he will simply be turned into A Bhaalspawn, instead of THE Bhaalspawn.
Am I the only one who doesn't give a fuck about this Abdel guy, or his "canon" story? Never read or heard about him before this thread, and I hope he doesn't show up his stupid face in BG3.
agree. I skip over any post about that, have no idea who any of these people are and don't care and never have. The stories in these games exist to give a purpose to why you do things, but they are not books or soap operas, I don't give a shit.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
Not only the ranger, they have added stuff to all the class, ranger is the heavy modified one.
with that UA ranger is good, like really good.

All other classes have received more versatility, sorcerer/bard/ranger can now change 1 spell per long rest. Battle master fighter can change the combat manouvers.
Throwing weapons finally have a combat style that make them usable by character with more than 2 attack per turn.
and other minor stuff.

Generally speaking: all the changes look perfect for a videogame and reduce the risk of create a useless character if you select something wrong.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Interview with Swen visiting Malaysia, where Larian opens its fifth studio. Expectedly very coy about BG3, giving generic answers:

 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,399
Bubbles In Memoria
Are you people really expecting Baldur's Gate 3 being anything other than this:


I'm expecting it to be dogshit all around or a relatively faithful TB adaptation of 5e if we are lucky.

I have no confidence in Larian delivering a good RtwP adaptation of 5e.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,481
Are you people really expecting Baldur's Gate 3 being anything other than this:


I'm expecting it to be dogshit all around or a relatively faithful TB adaptation of 5e if we are lucky.

I have no confidence in Larian delivering a good RtwP adaptation of 5e.

Now, now. Don't be mean. Larian is using a very tried and true system first pioneered by World of Warcraft and copied endlessly ever since. It would be hard for them to screw it up.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,734
Codex 2012 MCA
Are you people really expecting Baldur's Gate 3 being anything other than this:


I ain’t even mad, since at least we got PF:K to finally give us one good IR successor out of the whole RPG “renaissance”


Same, plus I don't trust Larian's writing team to write even passable sequel to BG 1 and 2, which weren't greatly written games in the first place, but better than DOS1 or 2.
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
I don’t know how they’re going to justify the W3 style budget/project size at this point. They have no track record of something like that
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Oh man this thread. The ANTICIPATION. Despite whether Vincke is a shitlord or a RPG messiah, one must admire his talent in marketing video games.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Hmmm... this thread.
:updatedmytxt:
We will see who will be the biggest shills of the button awesome connection stravaganza that this game is promising to be, I won't be surprised at all.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
https://www.gameinformer.com/interv...-vincke-talks-the-long-road-of-larian-studios

For Baldur’s Gate 3, how do you encapsulate the entire Dungeons & Dragons system in a video game? Where do you even begin?

It’s really how do we capture the books, the rule system, the feeling you have at the table in a video game, and how do we do that without alienating people that have never played D&D in their lives. Mixing that, I think we found it. You guys will have to judge. You can’t make a game without taking creative risks. You can, but then you’re just making the same game. We’ve taken a lot of creative risks, more than people will expect, I think, considering the amount of money we’re throwing at it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,946
Pathfinder: Wrath
"Creative risk" = no risk at all, everything is dumbed down to appeal to the lowest common denominator, at best it will play like Twitcher 3, at worst like a corridor shooter with spells.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Eventually he calls me and says, “Do you still want to do this?” And I said, “Yes!” He invited me to downtown Seattle and in a shady bar he presented to me the full map for Baldur’s Gate 3. It was pretty much everything we had talked about. A couple of weeks later he called me and they said yes. So we needed to present them with a design document as we were making Divinity: Original Sin II.
Hm, is this the first time Swen has hinted as to when production on BG3 began?
 

Generic-Giant-Spider

Guest
Today I sat down with Swenny and asked him some questions on everyone's mind:

GGS: "Hi Swen."

Swen: "Allo."

GGS: "First things first, can we fuck Viconia?"

Swen: "No, absolutely not."

GGS: "Will there be combat?"

Swen: "Yes."

GGS: "Really?"

Swen: "Yes."

GGS: "Thanks for your time."

And that's that.
 

Citizen

Guest
If there are no journalists writing negative reviews complaining because "mimimi i can't kill a swarm with an axe" or "i need to understand the game rules to play on hardest difficulties", the game is mainstream.

A IGN journalist complained because he needed to use elemental protection to fight enemies with elemental damage on Path of Exile. And note that PoE is one of the most played steam games...

Tactician and above is pretty hardcore in DOS1 in the beginning, but once you discover some cheese bullshit skills/combos the combat becomes trivial. PFK isn't really hard also, but it surely is less casual. There's a time-limit, kingdom management that will fuck up your game if you ignore it and you need some basic problem solving ability to fight some encounters (use correct protection against elements, variety of weapons with different damage types, situational potions. etc.)

Still I think that both games shouldn't be much of a problem to play for a non-retarded person
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I received a PR Mail from larian about DOS2 stuff, i noticed something:
Sourcerous Sundries

In each major hub, you can now find a mysterious vendor selling exotic and potent artifacts. These artifacts can upgrade a character’s gear with immense power, bringing them up to the players' current level.


link just in case but i hope is not needed: https://baldursgate.fandom.com/wiki/Sorcerous_Sundries
 

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