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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Vatnik Wumao
Joined
Oct 2, 2018
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Actually, I am looking forward to a Baldur's Gate game with Larian writing. I am sure their take on BG lore will be glorious :troll:

On a serious note, Larian writing is very underrated by some people, who mistake lightness of tone for a 'bad' writing.
D:OS2's writing is the opposite of Deadfire's purple prose, having instead of dialogue proper the equivalent of a writer's conversation skeleton around which dialogue should've been developed.
 

TheImplodingVoice

Dumbfuck!
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it dosen't matter in the end: because is 100% sure that all the bhallspawn are dead.

1. Imoen is alive in every epilogue. Sarevok is alive in most of his endings.
2. I've said it before and I'll say it again: in one of the early interviews, a PR representative of Larian refused to answer whether we'll be playing a Bhaalspawn. Think about it. Literally 99,9% people would, naturally, expect an answer of "No, their story is already done." That she refused means this isn't the end of that plotline. In the words of Jake Skywalker: "No one's ever really gone."

3. Bhaal is back. What's to stop him from fathering more?
Child support
 

Deleted Member 22431

Guest
Generalist commentary always gets picked apart by experts; always, and without exception. Even the greatest literary generalists get picked apart by the experts in their field. (Goethe, who was probably the most erudite of human beings on the generalist scale, got picked apart on optics and logic.)

Generalists write bluffer's guides for the masses...

Videogame generalist commentators are locusts that buzz from game to game. They reference expert commentary in order gain their bearings. Then, they distort and dumb it down for their casual audiences who prefer to read about and watch games being played, rather than actually play them. This is why they don't get called out for their errors and distortions on their channels/blogs: their audience hasn't played the game; they are just a cheersquad. On the other hand, the expert gets called out immediately... by other experts.

Generalists pretend to know a little bit about everything but possess no explicit knowledge. That's why, on the fly, they can't speak with authority on anything. In form, most of their "statements" are partial, non-declarative, and end in the rising intonation of Valleyspeak; in content, it's up to the audience to find meaning in what they say.
:shredder:
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
In case you're interested, the latest issue of Dragon+ provides some maps of Baldur's Gate: https://dnd.dragonmag.com/2019/10/22/maps-of-the-month-baldurs-gate/content.html

Maps of the Month: Baldur’s Gate

Before heading to hellish Avernus, let’s tour through the more pleasant (albeit still decidedly dangerous) city of Baldur’s Gate, with our latest round of maps to augment your campaign!

MapsOfTheMonth_0.png


WARNING:THESE MAPS MAY CONTAIN SPOILERS FOR Baldur’s Gate: Descent into Avernus

BEFORE THE DESCENT
Baldur’s Gate: Descent into Avernus released this September, taking adventure down to the first layer of the Nine Hells! Before the actual descent, however, things get started in one of the Faerûn’s most iconic cities—Baldur’s Gate.

Sword Coast
Are your characters traveling to “The Gate”? The Gazetteer chapter in Baldur’s Gate: Descent into Avernus provides an in-depth journey through the history, demographics, and dangers of the city. Let’s start with a broader view of the city’s positioning along the Sword Coast, as well as such essential adventure locations as Candlekeep and Elturel.

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Baldur’s Gate
Arriving via Gray Harbor or through one of the city’s nine gates, visitors will find Baldur’s Gate split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which includes neighborhoods outside the city walls).

Important locations (of interest to many an adventuring party) are indicated on the map below:

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The Elfsong Tavern
Weary from a long day on the road? One of your first stops may well be the nearest tavern. And despite its rough-and-tumble clientele, the Elfsong Tavern remains one of the most popular in Baldur’s Gate.

As for its name? According to patrons, a disembodied elven voice cuts through the tavern’s crowd at periodic (and random) intervals, its song haunting enough to dim the room’s lanterns and make even the bar’s most hardened customers weep. (As a point of trivia, one of Wizards of the Coast’s conference rooms once shared the tavern’s name. No disembodied voices could be claimed there, except via conference calls.)

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Vanthampur Villa
From the taverns of the Lower City, let’s conclude our tour at the Upper City. Populated by the wealthiest residents of Baldur’s Gate and heavily patrolled by the city watch, adventurers may find themselves seeking out a particular example of the district’s fine homes: Vanthampur Villa.

A 12-foot-high stone wall encloses the villa, itself a stately stone edifice with a detached stable house. The wall features three wooden gates, including the main entrance and a coach gate to the south, as well as a postern gate to the north. All three gates are guarded, so if you do stop by for a round of trick-or-treating, approach with caution!

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Cartographers
And as always, our appreciation goes out to our amazing cartographers; this issue, these include Dyson Logos and Mike Schley.

Also an interview about the design of the war machines from Descent Into Avernus: https://dnd.dragonmag.com/2019/10/28/plotting-the-descent-infernal-war-machines/content.html
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
3. Bhaal is back. What's to stop him from fathering more?
he don't need.
Bhallspawn was simply a method for coming back, he is back.

5e resurrected (almost) all the dead gods
and in 5e gods are a lot harder to kill.
you can kill lesser god but only temporary sending back to their plane.
Alo the dead three now are back togheter (their cultist kill ppeople togheter as a single lovely cult, fuck the dead 3 cultist they are really strong in the tabletop adventure)
 

Serious_Business

Best Poster on the Codex
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I CANNOT fucking WAIT for the next GAME in bioware's AWARD WINNING series of computer roleplaying rpgs that bring to my NOSTALGIC BRAIN a sense of the greatest game of all times that VIDEO GAMES were being played in the sense of roleplaying a CHARACTER which is essentially a persona that the PLAYER incarnates in the world and acts as the CENTER POINT of the experience

That's right, no one's living this room in a sane state of mind
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Oh, Larian's writing is bad, it doesn't have anything to do with the light tone.
Which is pretty strange since their earlier games do have good and original writing. Also they could write a good political story like in dragon commander. Shame that the strategy was shit.
 

Crispy

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Strap Yourselves In
I was reading on some random Planeswalker wiki hub yesterday about an illithid legend of a human wizard who managed to survive the ceramorphosis procedure and actually wrestled his consciousness back from the mindflayer parasite after it had completely transformed his body. He thus became the perfect illithid society infiltrator but is rejected by most of the species as being "impossible" to exist.

It made me instantly wonder if the player character from this game might actually be that creature/wizard.

If this has been postulated here already, I apologize.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Bulgaria
I was reading on some random Planeswalker wiki hub yesterday about an illithid legend of a human wizard who managed to survive the ceramorphosis procedure and actually wrestled his consciousness back from the mindflayer parasite after it had completely transformed his body. He thus became the perfect illithid society infiltrator but is rejected by most of the species as being "impossible" to exist.

It made me instantly wonder if the player character from this game might actually be that creature/wizard.

If this has been postulated here already, I apologize.
Too original and interesting to be part of this game. You live in the wrong century mate.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Lighter tone in an RPG may be cringeworthy for some, but it doesn't mean that the writing itself is bad. There wasn't that much of it anyway.
"Lighter tone" and "whimsical" do not mean "coma inducing inanity".

DOS1 was stereotypical, boring, its humor was fairly consistently boring and unfunny (with few genuinely funny exceptions, like that statue showing you the future) and the sense of wonder was not there.
That's pretty bad for studio consistently making tongue-in-cheek humour and affectionate pastiche their selling point.
In any case, anything fantastical, be it fantasy, SF or fantasy-in-space, NEEDS to evoke sense of wonder.
With possible brief exception of the moment you first end up on the shelter plane (which also didn't quite go where it could, IIRC), DOS1 didn't.

Note that I mean DOS1 and DOS1 only here, not entirety of Larian's work.
 

Lady_Error

█▓▒░ ░▒▓█
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I was weary of the humour at first, but then went along with it - and while it is a different RPG experience to some degree, DOS1 has tons going for it. Including sense of wonder, eg. the giant spider areas with the sand storm, the toxic forest, etc.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,946
Pathfinder: Wrath
I was reading on some random Planeswalker wiki hub yesterday about an illithid legend of a human wizard who managed to survive the ceramorphosis procedure and actually wrestled his consciousness back from the mindflayer parasite after it had completely transformed his body. He thus became the perfect illithid society infiltrator but is rejected by most of the species as being "impossible" to exist.

It made me instantly wonder if the player character from this game might actually be that creature/wizard.

If this has been postulated here already, I apologize.
This seems like the Adversary, someone posted about that 2-3 pages ago. While it's a fun idea, I don't know where it can go story-wise, especially for an RPG with combat. What I think will happen is that maaaybe an illithid will try to infest a Bhaalspawn if there are any left and we'll try to stop this from happening. At first I thought it will have something to do with Bhaal again since it's BG3, but it seems too convenient and the fact he's back is just ...a fact now. Rehashing the plot of BG1-2 is a bit tasteless. The other option is like some people have said before, the illithid invasion is just a smokescreen for another thing that's happening at the same time, like a massive pouring of demons and devils from Avernus. Maybe the Blood War will seep into Fearun.

I kinda don't like either one of these options tbh. The first is subtler but kinda obvious, the second is a bit too epic for my taste. Gigantic armies and invasions work for hack and slashers, not so much for (party-based) action games like Twitcher and inevitably BG3 or even RPGs.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
An excerpt: https://kotaku.com/the-ranger-class-is-getting-some-changes-in-d-d-and-ba-1835659585

The Ranger Class Is Getting Some Changes In D&D (And Baldur's Gate 3)

How is Baldur’s Gate 3 going to implement the modern rules of Dungeons & Dragons? Last week in Los Angeles, we sat down with creative director Swen Vincke and D&D head honcho Mike Mearls on a bonus episode of Kotaku Splitscreen to discuss. One thing you can definitely expect: the ranger is getting some changes.

We talked about how the recently-announced Baldur’s Gate 3 deal came together, why Divinity: Original Sin 2 developer Larian Studios wound up with the project, the challenges of converting a tabletop game with infinite possibilities into a limited video game, and some of D&D’s most confusing mechanics (like spell slots). Vincke and Mearls also teased some big changes for the ranger class.

Listen above, or read an excerpt:

Mike Mearls: One of the things that’s been nice is that [Baldur’s Gate 3developer Larian and D&D steward Wizards of the Coast] have a very similar design culture. So there was one instance where, as we look at our character classes, we look at feedback we get in the tabletop space. There was one class we were working on at that got a lot of negative feedback, so I shot an email over to Nick [Pechenin, systems designer] about “Hey, we’re looking at making some changes, potentially playtesting some new material for this class in tabletop, just to let you guys know.” And he actually got back to me and said, “Hey for this class, actually that same exact issue has come up, and here’s what we’re looking at doing.” It was almost like we had already shared notes.

Jason: What’s the class?

Mearls: Oh, I dunno.

Jason: You can’t give that whole example and then not say what it is.

Mearls: I dunno, because [turning to Vincke] I don’t want to step on any of your announcements.

Swen Vincke: I’m fine. You can talk about the class.

Mearls: I can say purely from a tabletop space, one of the things we found was that the ranger character class, in tabletop players really felt the first couple of levels, they weren’t really making choices that they felt were having a real impact on gameplay... One of the things we learned is that we had some assumptions about how exploration would play out in the game back when we were developing 5th edition—we thought, “Oh, we’ll give the rangers some of these toys to play with because exploration is part of the game.” And we’ve just found that either a lot of DMs don’t use a lot of the sub-systems that those spoke to, or they weren’t really coming up on a level of play at the table that was actually impactful to the narrative.

The ranger, for instance: Oh, I’m gonna pick desert as my favored terrain. We can’t get lost in the desert. Which sounds great—I wouldn’t want to get lost in the desert. But when you’re playing a tabletop role-playing game, it basically means, “OK, you’ve crossed the desert, you’re done.” It’s not really giving the ranger a chance to shine. So we’re looking at maybe play-testing this summer some new options that complement what’s there without overriding it. One of the hard things about working in tabletop is you can’t patch a physical book—unless you’re willing to break into everyone’s house and paste in new things.

Jason: Which you should try to do.

Mearls: Yeah, I mean Amazon’s got drones. That won’t end poorly, right? So yeah, we’re looking at ways, how can we kind of bridge that gap—how can 2019 Mike work within the constraints of 2014 Mike’s world and take those five years and apply them to a game without disrupting everyone’s campaigns?

Possibly related?: https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants

CLASS FEATURE VARIANTS
Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.

Survey

A survey is also now available on the previous installment of Unearthed Arcana, which presents the Rune Knight for the fighter, the Swarmkeeper for the ranger, and the Revived for the rogue. Please follow the survey link to let us know what you think about them!

This Is Playtest Content

The material in Unearthed Arcana is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your D&D campaign but not refined by final game design. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

DOWNLOAD
CLASS FEATURE VARIANTS

SURVEY: FIGHTER, RANGER, ROGUE
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
The Ranger got other UA revisions/options over the years, it's by far the most criticized class. This is most likely part of WotC's plan for a PHB2 or Xanathar 2 with optional base classes, since their annual surveys have floated that idea, and they've already said they're against a '.5' revision.
 

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