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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Tytus

Arcane
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Mazovia
The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
 

Tytus

Arcane
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Messages
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Mazovia

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,406
Bubbles In Memoria
Larian's turn based games take forever. Every fight is a fight to the death and I feel like I am making menial progress after sitting for 3 hours, I don't understand why everybody hates RTWP when; pause it every second or 2 and it's basically like turn based without all the waiting involved. I do admit it's easier to read and understand turn based, but fck I don't want to sit there 20-30 min per fight, on every fckn fight.

You answered your own question, people hate RTWP because most RTWP games have a few cool boss fights with a shitload of really annoying, useless critters fights in between. It is extremely difficult to make RTWP combat interesting and varied. Larian did a good job making most of the battles in the DOS games unique, with every fight different experience from the previous one. At least until the latter parts of the games.

You must have played a different game than me. The vast majority of fights in DoS1-2 are trash fights. Completely trivial even on the highest difficulty and requiring no adjustment whatsoever from the player.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
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Bulgaria
The gyths riding the dragons lmao. What the fuck.
Githyanki have a pact with a group of red dragons (see ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL - Dragon, ed) which, in return for shelter, food and treasure, assist the githyanki when on the Prime Material Plane by acting as steeds. The dragons transport 4-6 and 1-5 githyanki each according to sizelage (above sub-adult); thus a small young adult dragon could transport 5 githyanki (4 for size, 1 for age), an average-sized old dragon could transport 8 (5 for size, 3 for age) and a huge ancient dragon could transport 11 (6 for size, 5 for age). These red dragons will obey only githyanki when the latter are on the Prime Material Plane.
- Fiend Folio, 1981

tumblr_os866rpL0j1wo6q1so6_1280.jpg


tumblr_os866rpL0j1wo6q1so3_540.jpg

Yes, that was pointed out to me and i'd say it would still be retarded if this game had any intentions of being a sequel to Baldur's Gate (which it does not, so i guess whatever, pew pew away).

Remember in Icewind Dale how the people talked about the disturbances they were experiencing, and how unusual it was for them to see anything supernatural?

Forgotten Realms may not exactly be low magic but it's certainly not the place to be having dragons flying out in Baldur's Gate chasing some kind of giant flying squid. It's such a drastic difference compared to Baldur's Gate, where people freaked out if they saw a single Drow walking in the woods.
:deathclaw:
mQepBp6.jpg
 

ItsChon

Resident Zoomer
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Երևան
Steve gets a Kidney but I don't even get a tag.
RTwP vs TB which is superior and why? Discuss.
I would say that the best turn-based system is superior to the best RTwP system, but RTwP as done by the IE is still great, and functions more as an alternative type of combat that is almost as great as something like say, Underrail. It is not possible to just make a blanket statement on whether or not TB or RTwP is better, because it depends on the type of game that is being made. IWD would have never worked as a TB game because the sheer amount of mobs you need to fight for the setting to make any sense and for the game to have the proper atmosphere would have taken freaking ages in a TB system. The same thing can be said for BG.
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
The only thing I liked from this presentation was the turn-based combat with a slightly different flavor than the usual AP points system from previous Larian games. But holy shit, everything else was atrocious. I don't want a variety of origins to choose from- I would've been far happier with an intro like the previous BG games, so that the story is more cohesively built around your character. The dialogue? WTF was that. Describing your dialogue as actions? It's not only stupid looking, but clashes with the voiced sections. And the voiced sections are terrible, at that. Seriously, just look at this: https://youtu.be/B9hU6UJX_pc?t=1782
 

fantadomat

Arcane
Edgy Vatnik Wumao
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The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
That is not my point really,both are good systems and have great games done with it. I do like both of them. The problem is all those retards that could only play TB and want every RPG to be turned in to a TB one. The ones that cheer as BG ends up as TB,a franchise that had at least 6 rtwp games in its realm/world. Such people are literally like the sjws on twatter,they just circlejerk each other in to deluding themself that everyone else is like them and screech heresy at everyone that doesn't bend to their dogma.
 
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Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,406
Bubbles In Memoria
Has anything become known about progression and Itemisation?

Will the classes implemented faithfully or is the gameplay going to be primarily gimmick based?

Is it going to have the trash Itemisation of DivOS1-2 or something less shit?

Anything known about the editor?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Bulgaria
Has anything become known about progression and Itemisation?

Will the classes implemented faithfully or is the gameplay going to be primarily gimmick based?

Is it going to have the trash Itemisation of DivOS1-2 or something less shit?

Anything known about the editor?
The game is a clear reskin of DOS2,so it stand to reason that it will have the same generic random items in 1000 containers. They even bragged how you could move all the containers and make a stair of them...
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
Itemization can't be wacky as the Divinity games simply because of how they function in DnD (at least not in the early levels).
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Has anything become known about progression and Itemisation?

Will the classes implemented faithfully or is the gameplay going to be primarily gimmick based?

Is it going to have the trash Itemisation of DivOS1-2 or something less shit?

Anything known about the editor?

It looks like normal 5e itemisation, aka a ringmail armor has 14 ac.

No way to know how the high level item works at the moment, but I imagine it will be the same as the table top game.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
855
I have to say, this demonstration was one of the best I have ever seen.

The game looks very interesting - although it looks a lot like D:OS2, but I think I was sort of expecting that. Many things will most likely change, like the UI and stuff. But most of all, Swen was amazing out there. He didn't look happy at the end thinking he made a poor demonstration, because his party died, the game bugged and shit. But thanks to those things the demo looked real, it wasn't prepared and sugar coated, showed the randomness of dice rolls and things like that.

I'm pretty excited about this game and I'm starting up D:OS2 like right now ;)
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
What I still don't get is why some Cthulhu rejects are treated as an apocalyptic threat? In the previous game you literally had stakes so high the gods of the setting deemed it important to talk to you in person.

Here we have a bunch of nobodies who are gonna be turned into some regular mind flayers and maybe an attack on the city by one big ship... seems kinda low on the cosmic danger scale.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
You can't really up the stakes in BG3 without going full on God vs God apocalypse type stuff and DnD (regardless of edition) really starts breaking down in those super high level situations. I personally blame it on d20 as a system but you just have to accept it and move on I guess. I believe that the sweet spot in these games are the early to mid levels.
 

Richard Leaks

Educated
Joined
Dec 30, 2011
Messages
43
The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
That is not my point really,both are good systems and have great games done with it. I do like both of them. The problem is all those retards that could only play TB and want every RPG to be turned in to a TB one. The ones that cheer as BG ends up as TB,a franchise that had at least 6 rtwp games in its realm/world. Such people are literally like the sjws on twatter,they just circlejerk each other in to deluding themself that everyone else is like them and screech heresy at everyone that doesn't bend to their dogma.
Baldur's Gate (and all other IE games for that matter) was inherently was such a neutered adaptation of D&D combat, that it was basically reduced to Ultima 7 level. You're the one deluding yourself thinking it's there was any redeeming featuers BG 1&2 that are somehow not present in this.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,639
Location
Bulgaria
You can't really up the stakes in BG3 without going full on God vs God apocalypse type stuff and DnD (regardless of edition) really starts breaking down in those super high level situations. I personally blame it on d20 as a system but you just have to accept it and move on I guess. I believe that the sweet spot in these games are the early to mid levels.
Ahhh were they really that high? The BG was more of a personal story than anything that will affect the world. Sure you get kill a bunch of powerful people in the world and maybe become a god. But it was not like it really affected the world.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,112
Location
Flowery Land
Forgotten Realms may not exactly be low magic but it's certainly not the place to be having dragons flying out in Baldur's Gate chasing some kind of giant flying squid. It's such a drastic difference compared to Baldur's Gate, where people freaked out if they saw a single Drow walking in the woods.

That's more a problem with the accuracy of FR as portrayed by the IE games than anything (or FR in general).

Forgotten Realms Campaign Setting Page 6 said:
Toril is steeped in magic. It permeates the entire world. Fallen empires thousands of years old left portals and wrecked towers scattered across the landscape that are still filled with potent enchantments. Haughty wizards whose spells can lay low entire armies plot against each other as they pursue their studies into ever more powerful—and more dangerous—fields of arcane lore. Deities channel divine energy through their mortal agents to advance the causes that interest them. Adventurers of all types, evil and good, wield mighty spells seemingly at will.
Page 83 said:
the blessings of the gods and the beneficial prayers and spells of clerics and healers avert many of the worst ravages of old age. Elderly folk rarely suffer extended infirmities or disabling illness until just before death.
Page 92 said:
Wielders of arcane magic—also known as the Art—are rare in most Heartlands societies. No more than one person in a hundred or so is likely to have any ability as a wizard or sorcerer. Half of those are dilettantes and dabblers—a merchant who’s studied a little wizardry to pro- tect himself on the road, or a noble who received an unusual education. In some lands and among some races, of course, the incidence of arcane magic use is much higher.
(Note: This is a much greater percentage than it thinks it is. Compare that 0.50% that are quality wizards to that Doctors are 0.33% of the modern population)

Page 93 said:
Any town or city with a population of more than a dozen wizards and sorcerers is likely to host an annual mage fair.
(Math: With the statement that's literally on the proceeding page, any settlement of ~2600, maybe even 1300, people has that many.)
Also 93 said:
Temples and shrines to some number of deities stand in virtually every thorp and hamlet of Faerûn. Most of these are under the supervision of a low- to mid-level cleric of the appropriate deity. Frequently, these parish priests and shrine-keepers possess healing abilities unavailable to low-level adventurers.

As for the specific thing of having dragons flying around the city, the cover of the 3E Waterdeep book has at least 3 doing just that casually. That's mighty different from Gith that came seeking a specific target.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
That is not my point really,both are good systems and have great games done with it. I do like both of them. The problem is all those retards that could only play TB and want every RPG to be turned in to a TB one. The ones that cheer as BG ends up as TB,a franchise that had at least 6 rtwp games in its realm/world. Such people are literally like the sjws on twatter,they just circlejerk each other in to deluding themself that everyone else is like them and screech heresy at everyone that doesn't bend to their dogma.


Thing is I understand why the TB crowd is so vocal. RTwP has some severe issues that are sadly built-in and I never seen any game that managed to address it. With RTwP games, especially the harder ones, you are must heavily rely on abusing the pause button, because AI of your team is sadly lacking and no amount automation (so far) was able to fix it. Your party will fire spells into your line, use AOEs incorrectly, waste healing using it too early or too late, they won't react to flanking or being flat-footed correctly etc. RTwP is designed (at least in theory) to be more action oriented and a faster type of gameplay, but in the end it forces you to micro almost everything reducing to encounter speed to a slog, thus kinda defeating the purpose of the entire exercise.

Old IE games had this problem, Dragon Age had this problem. PoE had this problem, Kingmaker had this problem (despite offering a large array of options for the AI behaviours).

And it's not even the issue of "Get Gud Fagget" because to play at maximum efficiency you will have to micro, so will have abuse the pause button, so you will impact the speed of the game. It's such a built-in issue, that I almost don't like calling it a problem. It's more of a feature really.

TB system is slower by design yes, but does not have this schizophrenic meltdown when it comes to gameplay speed as RTwP has.
In short RTwP is flawed by design while TB is not. It comes down to personal taste really if a person likes TB or not, but it doesn't have to face the same self-imposed challenges like RTwP does. And some people are just not looking into a game with a system where you shoot yourself in the foot at the very start of the race.
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,639
Location
Bulgaria
The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
That is not my point really,both are good systems and have great games done with it. I do like both of them. The problem is all those retards that could only play TB and want every RPG to be turned in to a TB one. The ones that cheer as BG ends up as TB,a franchise that had at least 6 rtwp games in its realm/world. Such people are literally like the sjws on twatter,they just circlejerk each other in to deluding themself that everyone else is like them and screech heresy at everyone that doesn't bend to their dogma.
Baldur's Gate (and all other IE games for that matter) was inherently was such a neutered adaptation of D&D combat, that it was basically reduced to Ultima 7 level. You're the one deluding yourself thinking it's there was any redeeming featuers BG 1&2 that are somehow not present in this.
I really don't care about D&D,if i want to play it,i gather a bunch of friend,get a bottle of brandy and have fun. This is computer game that became a classic because of its gorgeous art,fun fantasy setting and rtwp.
 

Richard Leaks

Educated
Joined
Dec 30, 2011
Messages
43
I really don't care about D&D,if i want to play it,i gather a bunch of friend,get a bottle of brandy and have fun. This is computer game that became a classic because of its gorgeous art,fun fantasy setting and rtwp.
And here we have it, rtwp-fag does not care about the game. Only wants to click on the awesome buttons.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
You can't really up the stakes in BG3 without going full on God vs God apocalypse type stuff and DnD (regardless of edition) really starts breaking down in those super high level situations. I personally blame it on d20 as a system but you just have to accept it and move on I guess. I believe that the sweet spot in these games are the early to mid levels.
Ahhh were they really that high? The BG was more of a personal story than anything that will affect the world. Sure you get kill a bunch of powerful people in the world and maybe become a god. But it was not like it really affected the world.
Anything level 20+ starts to deal with the realms of gods and plane hopping tomfoolery and the expansion let you get all the way to around 40.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
The loud and vocal majority that scream "InClInE!!!!!111!!11" literally any time they see the word turn-based need to be hung and quartered.
Yeah,they are the SJW of the RPG niche. It is a shame that devs do listen to those retards.

RTwP vs TB which is superior and why? Discuss.
That is not my point really,both are good systems and have great games done with it. I do like both of them. The problem is all those retards that could only play TB and want every RPG to be turned in to a TB one. The ones that cheer as BG ends up as TB,a franchise that had at least 6 rtwp games in its realm/world. Such people are literally like the sjws on twatter,they just circlejerk each other in to deluding themself that everyone else is like them and screech heresy at everyone that doesn't bend to their dogma.
Baldur's Gate (and all other IE games for that matter) was inherently was such a neutered adaptation of D&D combat, that it was basically reduced to Ultima 7 level. You're the one deluding yourself thinking it's there was any redeeming featuers BG 1&2 that are somehow not present in this.
I really don't care about D&D,if i want to play it,i gather a bunch of friend,get a bottle of brandy and have fun. This is computer game that became a classic because of its gorgeous art,fun fantasy setting and rtwp.

CN1bd16.jpg


Did it really?

Or did it happen more like this:

This is a computer game that became a classic because of its gorgeous art, fun fantasy setting, good music, many dialogue options/role play opportunities and DESPITE RTwP.
 

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