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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Stella Brando

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'Borislav Slavov'

If this guy I sober right now I will let Dark Underlord choose my punishment.
 
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NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Yeah they're going to milk that shit. Extra class? DLC want to hit 15lvl or 17? DLC, want some specific race? DLC.
Yeah, the main problem with D:OS 1 & 2 is the incredible amount of DLCs you have to buy to enjoy the game.

god damn, he managed to squeeze in nwn warlocks again.
I admire his passion and I think everyone should strive to become as passionate as he is.
 

Thonius

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They never did X so they'll never do it. Nice argument.
Meanwhile what I think they gonna do is NWN path. Game shitty or not acting as a hub for your DnD adventures for some time, with help of Level Editor ( shipped with DOS2) and DLC's. But yeah keep shilling for swen.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They never did X so they'll never do it. Nice argument.
Knowing Larian's track record, yeah, it is a good argument. Do you really think Larian will suddenly do a bait and switch ang do full derp with DLCs and microtransactions?
 

Saravan

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They never did X so they'll never do it. Nice argument.
Meanwhile what I think they gonna do is NWN path. Game shitty or not acting as a hub for your DnD adventures for some time, with help of Level Editor ( shipped with DOS2) and DLC's. But yeah keep shilling for swen.

Whenever you want to make a negative argument: "BG3 will have shit writing, just look at their previous games, they had shit writing."

Whenever you want to oppose a positive point: "Just because they haven't introduced DLC:s before doesn't mean they will never do it."
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
They never did X so they'll never do it. Nice argument.
Meanwhile what I think they gonna do is NWN path. Game shitty or not acting as a hub for your DnD adventures for some time, with help of Level Editor ( shipped with DOS2) and DLC's. But yeah keep shilling for swen.
Still a better argument than "they never did X so they'll definitely do it now". Come on.
 

Saravan

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They never did X so they'll never do it. Nice argument.
Meanwhile what I think they gonna do is NWN path. Game shitty or not acting as a hub for your DnD adventures for some time, with help of Level Editor ( shipped with DOS2) and DLC's. But yeah keep shilling for swen.
Still a better argument than "they never did X so they'll definitely do it now". Come on.

His signature is very telling. Out of context snippets of an old interview of which the very point it's trying to convey became obsolete after the first gameplay reveal. When you want to believe something you will actively only look for things that support it. That is not to say a game can't be criticized but it should be based on actual evidence.
 

Thonius

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I wrote that "I think they gonna do" "they could" opportunity is there. And because of the shitty game-play video that looks like DOS3 you think they would not? It's uncharted waters right here for Larian. They finally dropped their shitty IP. Now it's up to Wizards/Hasbro.
Also. Those snippets are not obsolete yet. Game is not out yet, we did not play it yet. And videos is just reminds me of DOS1-2. I wont stop shitting on the game until I play it and then I might just double down on it. Call me unbeliever if you want to.
 

Swen

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It sounds better than anything that had come from Belgium.
Ok then Mitko please share some beautiful songs from the great nation of Bulgaria.

And don't be jealous of russians, we are taking bulgarians as our model for the goblins in BGIII. If you can send me your picture, we'll be sure to add you too!

Edit; Oh I found some authentic bulgarian music from your people, truly inspirational maybe we'll use it for BGIII too.

 
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Saravan

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I wrote that "I think they gonna do" "they could" opportunity is there. And because of the shitty game-play video that looks like DOS3 you think they would not? It's uncharted waters right here for Larian. They finally dropped their shitty IP. Now it's up to Wizards/Hasbro.

Yeah they're going to milk that shit. Extra class? DLC want to hit 15lvl or 17? DLC, want some specific race? DLC.

"They are going to [...]" sounds pretty definitive to me, besides that was the message you were going to convey. No need to bullshit in semantics.

Also. Those snippets are not obsolete yet. Game is not out yet, we did not play it yet. And videos is just reminds me of DOS1-2. I wont stop shitting on the game until I play it and then I might just double down on it. Call me unbeliever if you want to.

Game is not out yet indeed, and still you feel pretty certain how the final product will be based on an interview that was done before you even saw any gameplay. As it currently stands those snippets, which are clearly out of context, are obsolete.

Regarding the statement of "[...] starting looking at what worked and didn't worked", was expanded further upon in the RPS interview with Nick Pechenin where the whole point was about rule mechanics that are clearly difficult, if not impossible, to fully implement in a video game. For example a spell like Wish, where a true solution would be to literally have a Larian Wish Customer Support where every person who cast it e-mails the developer and then they have to patch said wish into the game. Clearly ridiculous to believe that would actually work. It was in that context Swen mentioned this.

Missing has been a mechanic we have seen from the very first BG3 gameplay segments revealed and the last statement was about convoluted game mechanics of older D&D editions like THAC0, something you wish to present as "look they are trying to decline the entire franchise by making it modern, you know what that means".
 
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Thonius

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Yeah they're going to milk that shit. Extra class? DLC want to hit 15lvl or 17? DLC, want some specific race? DLC.

In next post is expanded on what I THINK they will do with BG3, I mean DOS3. So it's pure speculation. Also you're so blind in hate of non larian cultist that you miss incline because of it.
If BG3 will be a hub as NWN we'll be bombarded by incline modules made by fans without shitty larian humor or story.
My position is pretty clear. DOS1 and DOS2 - poopenfarthen. So I assume DOS3 will be too until proven otherwise. And yeah you can see even in those shitty videos that DOS3 is in fact infested with modern poop. Starting from shitty camera to the shitty art-style.
Meanwhile keep beeing fanboy and just cooomsume, pre-order and cooomsume do not think just coomsume.
 

Saravan

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Yeah they're going to milk that shit. Extra class? DLC want to hit 15lvl or 17? DLC, want some specific race? DLC.

In next post is expanded on what I THINK they will do with BG3, I mean DOS3. So it's pure speculation. Also you're so blind in hate of non larian cultist that you miss incline because of it.
If BG3 will be a hub as NWN we'll be bombarded by incline modules made by fans without shitty larian humor or story.
My position is pretty clear. DOS1 and DOS2 - poopenfarthen. So I assume DOS3 will be too until proven otherwise. And yeah you can see even in those shitty videos that DOS3 is in fact infested with modern poop. Starting from shitty camera to the shitty art-style.
Meanwhile keep beeing fanboy and just cooomsume, pre-order and cooomsume do not think just coomsume.

You are being childish with this kneejerk reaction to calling anyone who disagrees with you a Larian cultist. You can keep backpedalling about whether you were just "speculating" or making a definitive statement but we both know you are jumping to conclusions based on nothing - and the only reason you are backpedalling is because it got called out since the argument holds no weight. Just admit you came in with an uninformed edgy take with no substance and call it a day.
 

Thonius

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Backpedaling? I ques that DOS3 sucks. Read my other posts in this thread. I intended to pirate it to see if they suck (maybe buy it later on discount, if I'm really impressed). It's just same old tale - never preorder.
I'm assuming DOS3 is going to suck. If it's not I will be pleasantly surprised. I played DOS1 and DOS2 and was not impressed, those two just suck. That's a record of shitty games made by shitty company that has shitty humor. So that's a base for my conclusions. Game is still very much going to be "MoDernIzed".
Also you're strangely persistent with your DOS3 defense. Game is still not out yet, remember? It may as well be a total crap fest.
PS some retardo moder moded wish spell into PFK so eh? Impossible much? Also BG2 has it... maybe KOTC2 too?

In short I'm not backpedaling on anything. Game has shitty arstyle, still no way to tell what they fudged under the hood without playing it. Also Larian sucks and not funny. But I'm going to pirate it and see what's what myself. Cheerio!
 

Elex

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Messages
2,043
Knowing Larian's track record, yeah, it is a good argument. Do you really think Larian will suddenly do a bait and switch ang do full derp with DLCs and microtransactions?
No not larian but Wotc yes.
There is a lot of things you can do when you own the license of a game.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Noooooooooz: https://steamcommunity.com/games/1086940/announcements/detail/2725191788513398453

Community Update 4: A Little About Combat & Stealth

Hey everyone!

We haven’t spoken in a little while - at least not since we released our latest trailer and took a deeper dive into development during our live gameplay stream - but that doesn’t mean we haven’t been extremely busy working on the early access version of Baldur’s Gate 3.

We know you all want to know when we’ll release BG3 into early access but you’ll have to be a bit more patient before we can announce an exact date. The one thing we can tell you is that we are making good progress.

Today we’d like to take a bit of time to discuss how Baldur’s Gate 3 gives you plenty of easy to understand systems which you’ll use to overcome increasingly more complex challenges. The way combat works and how you can use our brand new shiny forced turn-based to get advantage are good examples of this.

giphy.gif


BG3 deploys fifth edition D&D rules and is class-based. We’ll go into what that means per-class later this year, but for now let’s focus on how BG3’s combat plays. It’s come a long way since the reveal in February. It’s now faster, and more responsive. And it works well in both singleplayer and multiplayer.

If you watched the gameplay stream, one thing many of you have noticed is how fluid combat in BG3 now feels. Despite being turn-based, which allows you to have an authentic D&D experience and really deliberate over your moves as a team, BG3’s combat is much faster than DOS2. But how? Magic? A rift in the space-time continuum? Currently, neither of those things. In fact a lot of it is down to how animations are both created and processed. We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat. The increased brevity and flow is down to many, many changes shaving off microseconds (and sometimes entire seconds). For example, another character’s turn will begin - behind the scenes - as the previous character is ending their animation. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.

Since the initial gameplay reveal in February, we totally overhauled the order of combat. Early Access means change, and change is shaped by feedback and testing over time. BG3’s combat is now set so that each combatant takes a turn at a time but there’s a twist. If multiple combatants of the same faction follow one another in the turn order, then you can simultaneously command each of them.

giphy.gif


That means that based on the results of the initiative roll, you’ll experience a different tactical puzzle in each combat that really mixes everything up but still allows you to react to the “cards” you’re “dealt”, so to speak. (There aren’t literally any cards, sorry MTG fans!) Between the RNG of initiative, and the planning, you should be able to have a fresh experience with every combat while still being able to predict and plan with friends how to combine spells and abilities, and ultimately win the fight.

Baldur’s Gate 3 is a party-based game that you can play alone, controlling each character, or as a party of up to four where each person rolls their own character. (It’s of course possible to also play as 2, or 3 people, with AI, etc).

In multiplayer, when your avatars and companions are next to each other in the turn order players can simultaneously control characters. This allows you to communicate with your friends and combine spells and abilities to take advantage of more brains on the battlefield, and more hands on the keyboard. This, compared with Divinity: Original Sin 2, drastically reduces the amount of time each player would have to wait between turns, since they’re able to move together.
Stealth is also a big part of Baldur’s Gate 3 - if you want it to be - and it goes hand in hand with the game's great sense of verticality, and ability to shove people. Sneaking is a really useful technique for positioning your party prior to the initiative roll, ensuring you get the first strike. Using stealth, it’s perfectly viable to sneak into a camp, avoid being seen, and roll crits to victory. With a little thought comes the perfect ‘shove’.

giphy.gif


Using stealth to prepare for combat is even more fun due to the introduction of forced turn-based mode. This is a big new feature that allows players at any moment during exploration to switch to turn-based rules. Each turn equates to 6 seconds, allowing players to predict and navigate enemy movement, or solve puzzles that require clever navigation (for example, not getting hit by a fireball!).

Our stealth mechanics now also take light and darkness into account. You can be obscured or heavily obscured so that even when you are caught in the visibility cones of the enemy, you still have a chance to slip through unseen. Of course, that is if your enemies don’t have darkvision. Here’s a little table that summarizes how light, darkness and darkvision affect stealth.

giphy.gif


Clear area = always visible.
Lightly obscured = stealth check.
Lightly obscured + enemy has darkvision = visible.
Heavily obscured = undetected.
Heavily obscured + enemy has darkvision = stealth check.

Things get even more interesting when you discover you can manipulate light by using spells or throwing water at a torch, as lighting is dynamic, and thus shadows are also.

To summarize, forced turn-based mode, allows you to switch to turn-based rules in exploration, to set up traps, bypass patrols, steal, and otherwise head on many other roguish exploits. But you don’t have to be a rogue class, of course.

These are all super useful techniques that, when used imaginatively, really help you to get the best chances during your initiative roll as combat starts. Baldur’s Gate 3 has high-stakes combat, so making good use of surprise mechanics will give you a leg-up.

If you haven’t already, check out 90 minutes of live Baldur’s Gate 3 gameplay which was aired as a part of D&D Live 2020. It showcases several of the features highlighted here.

In the show, we allowed people to vote on which adventure we’d take. Down into The Underdark, or to dive deeper into the Goblin Camp. If it wasn’t clear yet, player choice is going to be a huge part of Baldur’s Gate 3 and not just for those playing.

But enough teasing, we’ll talk about that another time… Stay tuned!!!

giphy.gif
 
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Codex Year of the Donut
Since the initial gameplay reveal in February, we totally overhauled the order of combat. Early Access means change, and change is shaped by feedback and testing over time. BG3’s combat is now set so that each combatant takes a turn at a time but there’s a twist. If multiple combatants of the same faction follow one another in the turn order, then you can simultaneously command each of them.

haters absolutely btfo
if I'm reading this correctly that's basically the simultaneous turn option from ToEE, right? Assuming it will apply to the AIs too that is.
 

Cryomancer

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Glory to Ukraine
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Frostfell
I don't get people criticizing "only 4 party members", i always preferred to play BG2 solo or with a small party(3 members). Micromanage all party members is not fun or engaging. In fact, due their DUMB AI, you need to constant babysit then and constant micromanage every step. Otherwise, they will try suicide by walking into a zone with skull traps, cloudkill, ice storm, and incendiary clouds.

A lot of amazing games had 4 party team. Dark Sun : Shattered Lands is an example. What made SpellJammer Pirates of Realmspace unplayable is that you need to micromanage huge parties and fight huge enemy parties which lead to hours longs fetch battles. Ravenloft: Strahd's Possession also has a four party game. Even great non D&D games like Might & Magic VI. 4 party limit. With 6 or 8 party member and turn based, things will gonna take an eternity...

220px-Dark_Sun_-_Shattered_Lands_Coverart.png
 

User0001

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