Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,160
Who is "we" in this scenario? Larian?
Who is "we" in this scenario? Larian?
Director of Publishing @ Larian Studios
Who is "we" in this scenario? Larian?
Director of Publishing @ Larian Studios
After Iuz is summoned during the fight with High Priest Hedrack, the party only needs to survive a few rounds until St. Cuthbert intervenes --- not only departing with Iuz but resurrecting and healing the party.In fact, games with lv cap = 10 or 9 had way more BS. On Temple of elemental evil, you have to survive a fight against a ***** demigod at lv 10.
I mean that was sort of expected, wasn't it? I really don't understand why there are so many people across various platforms who are surprised the game wasn't immediately accessible on the 1st of August.the announcement of the annoucement of the early access date.![]()
No one has ever said in the history of the world ever.Hoteot is the greatest final dungeon ever made.
It teaches you to become one with Sirocco. Copy pasting 2 Wild Hunt Monarchs into a room and 10 Wild Hunt Scouts is not good encounter design. The fights aren't difficult, they are just tedious and repetitive.
Fog puzzles were kinda lame.
Are more trial and error than actually puzzles.
No one has ever said in the history of the world ever.
Some people are entitled as hell for no reason. Just look at the guy the Larian rep responded to in this tweetWhat Larian said? MAYBE august.
What people understood? Exactly at day one of august at 0:01 with 100% grantee.
You missed the best part
Yup and thats only 1/3 of the game likely heavily bugged. People are really desperate for a good rpg. I dont know how i will play this after pierre's boot camp, i find 3X deadly ecounters in 5E being trivial now....What Larian said? MAYBE august.
What people understood? Exactly at day one of august at 0:01 with 100% grantee.
You said this:Sirrico isn't even the best defense against those enemies
And you can complete the entire of house just by spamming Sirocco. There are no fire immune enemies in the house from my memory. Sure there are lots of ways you can clear the house, but its not like its difficult or requires any high level thought to do so, it is just tedious. You can even make a character who maxes out the illusion DC and clear the entirety of house just by spamming Weird. You can push the Weird DC so high that its not possible for enemies to make the save. Or you can destroy everything with Kineticist Clouds. Polar Midnight also comes to mind as a "large scale area of effect" which is capable of easily clearing the house. Pretending that there is anything complicated about the fights inside of house is silly, its just tedious with repetitive copy pasted fights made of Wild Hunt Monarchs, Wild Hunt Scouts, Mandragora Swarms and Ghosts.It requires you to know how to deal with every situation, you had to learn from the game and put it into practice. It's like a final exam that tests your knowledge. You need to deal with high level mages, invisible and sneak attacking enemies, high ac enemies, low Ac enemies but with lots of numbers,swarms, an enemy that summons and has high dex...
You said this:Sirrico isn't even the best defense against those enemies
And you can complete the entire of house just by spamming Sirocco. There are no fire immune enemies in the house from my memory. Sure there are lots of ways you can clear the house, but its not like its difficult or requires any high level thought to do so, it is just tedious. You can even make a character who maxes out the illusion DC and clear the entirety of house just by spamming Weird. You can push the Weird DC so high that its not possible for enemies to make the save. Or you can destroy everything with Kineticist Clouds. Polar Midnight also comes to mind as a "large scale area of effect" which is capable of easily clearing the house. Pretending that there is anything complicated about the fights inside of house is silly, its just tedious with repetitive copy pasted fights made of Wild Hunt Monarchs, Wild Hunt Scouts, Mandragora Swarms and Ghosts.It requires you to know how to deal with every situation, you had to learn from the game and put it into practice. It's like a final exam that tests your knowledge. You need to deal with high level mages, invisible and sneak attacking enemies, high ac enemies, low Ac enemies but with lots of numbers,swarms, an enemy that summons and has high dex...
Some people are entitled as hell for no reason. Just look at the guy the Larian rep responded to in this tweet![]()
Yeah, imagine being desperate for this pathetic attempt at a bg game
Did laian mentioned anything about modding?.
I don't think we'll get anything amazing with BG3 in terms of mods though. The stuff we got in DOS2 was nothing to write about and there was better mod's released for PFKM even without official mod support.
???You said this:Sirrico isn't even the best defense against those enemies
And you can complete the entire of house just by spamming Sirocco. There are no fire immune enemies in the house from my memory. Sure there are lots of ways you can clear the house, but its not like its difficult or requires any high level thought to do so, it is just tedious. You can even make a character who maxes out the illusion DC and clear the entirety of house just by spamming Weird. You can push the Weird DC so high that its not possible for enemies to make the save. Or you can destroy everything with Kineticist Clouds. Polar Midnight also comes to mind as a "large scale area of effect" which is capable of easily clearing the house. Pretending that there is anything complicated about the fights inside of house is silly, its just tedious with repetitive copy pasted fights made of Wild Hunt Monarchs, Wild Hunt Scouts, Mandragora Swarms and Ghosts.It requires you to know how to deal with every situation, you had to learn from the game and put it into practice. It's like a final exam that tests your knowledge. You need to deal with high level mages, invisible and sneak attacking enemies, high ac enemies, low Ac enemies but with lots of numbers,swarms, an enemy that summons and has high dex...
Every thing is easy when you go on the codex and collaborate with a bunch of power gamers so that your ac is high enough to avoid grotus' end of times by double. By this logic every game in the world is easy and has zero challenge. I'd love for some studio to come out with a new complicated system that nobody knows the month the internet goes out so you power gamers can cry about how you can't left click every enemy with your 95 Ac and 80 attack bonus inspired by pinkeyes build. You can't honestly expect the game to be balanced around shit like that, why would I account for it in my comments about the dungeon. Of course power gaming is going to make a dungeon easy, that's the whole point of power gaming. Move this Pathfinder power gaming shit to the designated thread before you autists get me banned again.
Can confirm.belgian august starts after queen matilde bakes the season's waffle
D&D Tactics for the PSP came out in 2007 and is a better D&D adaptation than NWN2, it's actually turn based and follows the rules more closely. It also gets bonus points for not being set in the Sword Coast.No, people are desperated fora RELATIVE good RPG(good for modern standards). Do you know how much time took to we get a good D&D adaptation? The last one was NWN2, in 2006.