Grauken
Codex made me Woke
- Joined
- Mar 22, 2013
- Messages
- 12,994
What even was the point in 3 years of Early Access if the game still came out buggy
A very polished first act
What even was the point in 3 years of Early Access if the game still came out buggy
No, a Paladin does no redeeming himself. A Paladin is only expected to spare people that are displaying honest intent to turn their life around. If there is even an inch of doubt or dishonesty present, a Paladin might actually allow evil to fester a few years down the road by letting them go. What you are talking about is being 'lawful stupid' instead of 'lawful good', Paladins aren't choirboys.By trying to redeem evil people who you see may have a chance at redemption like a Paladin might instead of just killing them outright.
You haven't played much 3.5 then. Clerics get heavy armor and good BAB in addition to being full casters - meaning they can buff themselves up to the point of making martials completely irrelevant, while still having plenty of utility and save-or-suck spells to rival wizards.I don't think clerics have been good as anything other than spellcasters in D&D games. In IWD2 you could exorcise a ghost as a cleric, though.
My brother in Christ, this short rescue quest is more urgent and exciting than the entirety of KOTOR's Manaan.Yes. And the butthurt crowd look all the more stupid farting around about how monocled they are by shitting on it. Never thought I'd see such poseurs outside of heavy metal circles.Did Larian Studios really thread this needle of pandering to game journos while creating a real roleplaying game?
If it wasn't for the bugs in act 3 the game would be at 98 metacritic score by now...Fuuuuuuuuuarrrrkkkkkkk!!!!
Next mission for Larian: More and better bug fixers, upgrades to the engine.
Oh wow. He finally admitted something is wrong with BG3.If it wasn't for the bugs in act 3 the game would be at 98 metacritic score by now...Fuuuuuuuuuarrrrkkkkkkk!!!!
Next mission for Larian: More and better bug fixers, upgrades to the engine.
So, for a single fight, that was about two hours of "gameplay" with at least 6+ reloads just to learn script triggers, gotcha enemies, and unpredictable NPCs, and I barely feel like I've made any progress or had any fun for my gaming time. You're really better off going into this area hard and just killing everyone, but then you won't get to experience the developers' awesome "puzzle".
When the cutscene placed me in a fight in an open area surrounded by enemies except for the lava pits, I did reload, sent all my characters up a nearby ladder onto a stone walkway, and threw bombs from there to open the passage to Nere. The same cutscene triggered as though my PC were standing down below holding a conversation with Nere, but the entire party still appeared up on the stone walkway at the start of combat, which permitted me to kill the enemies as they arrived, beginning with Nere himself. I also used ranged attacks to kill two irritating spellcasters who remained below, and finally sent my paladin and barbarian down to elminate the three enemies left (two ranges and one melee who, for whatever reason, never ascended the ladder).I'd say some of these things you describe are bugs, but they never happened to me. First off you don't need a barrel to blow up the cave-in, but nice that you solved it this way.
After I cleared the cave-in it became clear I'll have to kill Nere, but I thought I'd kill off the dwarves first. I positioned Gale and Shadoheart on the high platform above the cave-in area. That's the platform you can move up-down and forward-back with two levers. My PC and Laezel remained down. I cleared the dwarves in like 6-7 combat rounds. Then Nere was without buddies when I freed him.
And there are multiple other ways to go through freeing and killing Nere, including winning some of the dwarves over on your side. Look it up back in the thread.
I just won initiative popped a speed potion and used 2xthunderwave to send 5 of then into the lava. Alert best feat in the game hands on.So, for a single fight, that was about two hours of "gameplay" with at least 6+ reloads just to learn script triggers, gotcha enemies, and unpredictable NPCs, and I barely feel like I've made any progress or had any fun for my gaming time. You're really better off going into this area hard and just killing everyone, but then you won't get to experience the developers' awesome "puzzle".When the cutscene placed me in a fight in an open area surrounded by enemies except for the lava pits, I did reload, sent all my characters up a nearby ladder onto a stone walkway, and threw bombs from there to open the passage to Nere. The same cutscene triggered as though my PC were standing down below holding a conversation with Nere, but the entire party still appeared up on the stone walkway at the start of combat, which permitted me to kill the enemies as they arrived, beginning with Nere himself. I also used ranged attacks to kill two irritating spellcasters who remained below, and finally sent my paladin and barbarian down to elminate the three enemies left (two ranges and one melee who, for whatever reason, never ascended the ladder).I'd say some of these things you describe are bugs, but they never happened to me. First off you don't need a barrel to blow up the cave-in, but nice that you solved it this way.
After I cleared the cave-in it became clear I'll have to kill Nere, but I thought I'd kill off the dwarves first. I positioned Gale and Shadoheart on the high platform above the cave-in area. That's the platform you can move up-down and forward-back with two levers. My PC and Laezel remained down. I cleared the dwarves in like 6-7 combat rounds. Then Nere was without buddies when I freed him.
And there are multiple other ways to go through freeing and killing Nere, including winning some of the dwarves over on your side. Look it up back in the thread.
Using cutscene magic against the enemies.
Welcome to the CodexNever thought I'd see such poseurs outside of heavy metal circles.
Minthara is definitely not a fully developed party member. Her character is pulled in two different directions, almost certainly like two very different people wrote her. I'd like to reflect more on this before giving my take, but my initial impression is her character was given no clear direction on who she is or what she wants. In the game, she exists as a strong drow female, but when dominated, rescued, and subservient to a dominant male, her character collapses into nonsense. She will approve of the MC acting in terms of gathering power unto himself and disapprove of the MC empowering others. But she'll disapprove of your character killing for killing's sake and such. My issue is her character appears schizophrenic in terms of real gameplay. Of course, this may be my own perspective, but you save her literal mind from oblivion. Your character is her savior. To me, as long as your character demonstrates strength, competence, or confidence, she should be on board in every sense. Otherwise, she faces death.If it wasn't for the bugs in act 3 the game would be at 98 metacritic score by now...Fuuuuuuuuuarrrrkkkkkkk!!!!
Next mission for Larian: More and better bug fixers, upgrades to the engine.
Not just act 3. The henchmen are all fucked I could play Da:O on launch and get every scene with all the characters no problem. There is no way to access 90% of the content with the drow henchman. Last playthrough I got loads of interactions from the party and this time I miss scenes and get different scenes sometimes get the same scenes twice it is a bit of a clusterfuck at the moment.
I would expect tactician to be pretty easy to solo after early game with few different builds, 1 abusable item from durge comes to mind for exampleHas anyone played (and completed) the game solo? How viable is it? On balanced at least.
I couldn’t disagree more on this point.Not only I went through the entirety of Act 2 and the very beginning of Act 3 feeling the game kept getting better and better… But the city is exactly where this “feels good vibe” went to a sudden halt.Looking back, I feel like Act II overstays its welcome. I would rather hang out in Baldur's Gate more.
Not me. I think the game is balanced to a tactician party without any exploits or respecs. I have done DOS2 Hardmode Ironman and all the other games with whatever skill that implies, and I think the game would be very doable solo balanced of course. In all the battles, you are given so many ways of conquering the fight, that you shouldn't worry about the viability. The game is balanced towards fun.Has anyone played (and completed) the game solo? How viable is it? On balanced at least.
Abandoning Shar was a mistake.Looking back, I feel like Act II overstays its welcome. I would rather hang out in Baldur's Gate more. Or with less bugs.
I can just chill on the streets with shadowcooch...
...and just for a second forget that the BG3 main plot is the worst thing commited by Belgium since Congo.
I think I know the walkway you are talking about, but didn't they try to circle around and come at you from the farther side, i.e. not from via the ladder but by climbing from the collapsed section of the wall?When the cutscene placed me in a fight in an open area surrounded by enemies except for the lava pits, I did reload, sent all my characters up a nearby ladder onto a stone walkway, and threw bombs from there to open the passage to Nere. The same cutscene triggered as though my PC were standing down below holding a conversation with Nere, but the entire party still appeared up on the stone walkway at the start of combat, which permitted me to kill the enemies as they arrived, beginning with Nere himself. I also used ranged attacks to kill two irritating spellcasters who remained below, and finally sent my paladin and barbarian down to elminate the three enemies left (two ranges and one melee who, for whatever reason, never ascended the ladder).
Lord yes. Act 2 felt like the climax for the game. I had been working my real job while playing the game, and my first weekend felt like the best video game drug I have felt, like hitting my recent binge on Fallout 1. Then, my weekdays of work consisted of anticipating a few hours of Baldur's Gate 3 after work. That was how much I wanted to play. I spent the second weekend in Act 2, racing to accomplish everything. The Act 2 boss, as mentioned, was as exciting as any RPG boss I've ever felt. I was forced to come up with a novel strategy in order to one-shot the boss, and I needed to use my alchemy and consumables to get through. Then, Act 3 felt like a total letdown, as if the high climax were followed by a gentle rubbing of my back. After a few days, I accepted the back massage as normal, but let's not pretend I am not drawn to the primal heat of peak adventures.I couldn’t disagree more on this point.Not only I went through the entirety of Act 2 and the very beginning of Act 3 feeling the game kept getting better and better… But the city is exactly where this “feels good vibe” went to a sudden halt.Looking back, I feel like Act II overstays its welcome. I would rather hang out in Baldur's Gate more.
I’m now 15 hours or so into the “lower city” and growing more and more tired of the urban setting.
I kinda wish the third act was structured more as a “the city is your central hub but you’ll visit plenty of peripheral regions” rather her than being a collection of streets, stores and fucking sewers.
I know this. Same way I felt at school in my BG2 days.Then, my weekdays of work consisted of anticipating a few hours of Baldur's Gate 3 after work. That was how much I wanted to play
Good idea, but that would require Larian to stop being Larian.“the city is your central hub but you’ll visit plenty of peripheral regions”Looking back, I feel like Act II overstays its welcome. I would rather hang out in Baldur's Gate more.
Yes unlike other gaming devs I strive for perfection. My game is at 97 now on metacritic. I will be done when I make a game that has a 100 score.Oh wow. He finally admitted something is wrong with BG3.If it wasn't for the bugs in act 3 the game would be at 98 metacritic score by now...Fuuuuuuuuuarrrrkkkkkkk!!!!
Next mission for Larian: More and better bug fixers, upgrades to the engine.
Swen status - buck broken.
Deal with the hotfix fiasco first, you chocolate smelling pseudo-french fuck.Yes unlike other gaming devs I strive for perfection. My game is at 97 now on metacritic. I will be done when I make a game that has a 100 score.Oh wow. He finally admitted something is wrong with BG3.If it wasn't for the bugs in act 3 the game would be at 98 metacritic score by now...Fuuuuuuuuuarrrrkkkkkkk!!!!
Next mission for Larian: More and better bug fixers, upgrades to the engine.
Swen status - buck broken.
What do you get when you fail perception and survival checks? You just miss stuff.Too many to recount, but I put skill checks for perception and survival here, dialogue skillchecks, etc in this category.Some examples?* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
Last Light is such an example, if you take "Failed checks" to include the "death" of an NPC during combat