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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,732
Location
Dargaard's Tomb
I might mod out the level cap at some point, it infuriated me that I hit the cap pretty much as soon as Act 3 started.
You're disgustingly overpowered at lvl 10, even on Tactician. The cap is not the problem and it can't be solved by modding it out.

Also hitting lvl 12 right when Act 3 starts? Must've been scraping the bottom of the content barrel and then eating the barrel in A1 and A2. I was p. thorough and only hit the cap midway through A3.
Scraping the bottom of the content barrel? Not really, but I do like to explore the map in RPGs. I don't consider my self a completionist at all.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
642
IMG-1599.png
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
642
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
Wow, what an insight straight outa depths of one’s ass. This is literally the only line she or he ever cared to address this goyslop with.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,721
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
He's right though.
nSboIK8.jpeg

The RPG Game article for reference:

Reddit RPG Games and RPG Game Remakes





Reddit RPG Games​




The problem with computer role-playing game fans is that many of them have devolved into RPG Gamers: they run after everything that's new instead of playing, mastering and modding what is historically best and inexhaustible.

They are like those flies that buzz from one new novel to the other, yet have never read the classics.

Thus do they lack reference points, historical context and good taste.

The natural habitat of such specimens is RPG Game subreddits. It is there that they swarm in order to refer to:

  • computer games as video games or vidya
  • cRPGs as RPG Games
  • and RPGs as TTRPGs

It is there that they greet each other as casual gamers and celebrate their communal lack of gaming pedigree and aptitude.

Much of Subreddit Commentary is Fake​


The upvote-driven behaviors of subredditors include:

  • Posting low-effort, recycled memes instead of commentary (over and over again).
  • Posting tiled tier-lists of their fave games instead of commentary (repeatedly).
  • Posting links to fanwikis and YouTube vids to "prove" their points (instead of making original arguments).
  • Posting tired old promotional artwork (pretending that it is rare, when anyone can Google it).
  • Posting a photo of an old game box (pretending that it was found in the basement or attic after 20 years).
  • Posting AI-generated imagery "as art".
  • Repeating the top comment in the hope that their copied comment will also get upvoted.
  • Parroting opinions that have proven to garner upvotes in the past, even though they don't hold the opinion themselves.
  • Starting topics that have proven to garner upvotes in the past (repeatedly).
  • Starting a topic in which the OP pretends to have finally beaten a game after 20 years of playing it on and off (a commonly parroted fake-scenario on subreddits, where being a proud giga-casual is in-vogue).
  • Naming a popular reddit thing or expressing a popular reddit opinion in a topic that has zero relation to the thing or opinion.
  • Expressing their emotions and agreement or disagreement via memes and emoticons rather than through their own writing.
  • Copy-pasting famous lines from games instead of entering into meaningful discussion.
  • Pretending to have independently discovered something extremely obscure in a 30 year old game when all they did was read about that something in a 30 year-old walkthrough.

Such upvote-driven behaviors are of no value. Indeed, they represent the demise of computer game commentary in such echo-chambers; the death of commentary on that subreddit.

Computer games that receive critical commentary live on, they endure. If no one is publishing critical commentary about a computer game, if all they are doing is posting memes and other nonsense, commentary on that computer game is dead.

I don't doubt that many subredditors band together outside of reddit in order to manufacture upvotes that push their petty agendas (such as, for example, manufacturing fake acceptance or noise for a certain mod, game or site/channel). [0]

Subredditors often post nonsense instead of saying something original, interesting or insightful. But since they have nothing to say they reapply someone else's meme or make a tiled tier list on a generic tier-making site.

Laboring under the delusion that upvote tallies are indicative of one's credibility, almost everything subredditors post is tailored to tap into the "upvote" of an anonymous majority.

Fake optimism and enthusiasm are employed in order to gain upvotes as well. Constructive criticism and even-handedness, downvoted.

One could be forgiven for thinking the subreddit was populated by bots. But alas:

Before playing a game RPG Gamers want to know everything about it in advance. In this way they can avoid experiencing the game for themselves. They ask their "communities" (subreddits) if this build would be ok, if that class would be ok, if it's ok to do this or that, and so on.

Oh, and let's not forget: "Is such and such viable?"
And the invariable response: "Absolutely!" (a cringe-worthy exclamation that died off in the 90s.)

Truth be told, it is pathetic. Just play the game, experience it for yourself, come to your own conclusions.

But they don't have the patience to work games out for themselves. Games are to be "beaten" in the shortest time-frame possible, employing as little thought as possible. Then move on to the next game, rinse repeat. To them games are just products to be consumed: the more they can plow through the better off they will be.

They wouldn't even bother playing the game in the first place if they couldn't get a bit of social media attention for doing so (an "upvote", a "like").

The unwarranted attention makes them exceedingly vocal and opinionated for a week or so; enough time to spread their highly contagious ignorance of the game over reddit like a plague. Then: lose interest and consume next product.

RPG Gamers advertise new games and ignore older ones like they never existed: they refer to Baldur's Gate 3 as Baldur's Gate and Oblivion With Guns as Fallout.

They even advertise discounts despite the fact that current gen games are a dime a dozen. It isn't like paying £45 in 1987 for the latest combat flight simulator, but they act like it is.

RPG Gamers play games because they go on sale. But one day they may realize that just because something's cheap, doesn't make it good value.

With attention spans akin to lightning bolts they bounce off dozens of two-dollar games in their backlog, which makes them excited: so much so, that they need to tell everyone about their massive backlogs; how many games they "own", but none of which they play, on their precious DRM digital distribution platform.

Imagine needing digital distribution platforms to play old games all of which have been modified for people that can't install and run original and authentic versions of old games. Imagine not being able to install and run the original and authentic versions of old games via DOS command-line. Imagine not understanding config.sys, autoexec.bat, IRQ levels, DMA channels and EMS/XMS.

Imagine needing Steam, GoG or some other dopey platform or dirty installer to play old games.

Imagine not playing old games in their original form.

Imagine being a lost soul. [1]


RPG Game Remakes / Remasters by Hack-Devs​


Due to these frivolous consumers and their flippancy, subpar developers make a mint by churning out one cheap knock-off after the other, or by tastelessly remastering the classics to match casual "sensibilities".

On a daily basis it is RPG Gamers that clamor for remasters of classic games: they want all classic games replaced with grotesque distortions that match their uncultivated, swine-like palates.

You see, it isn't enough to be the primary target-demographic of all new games, that won't do, they also want to sully the old ones via appropriation; that is, they seek to ascribe classic games to their generation of gaming, which they know to be feeble in comparison to the achievements of 1990s Computer Game History. In so doing they grossly distort the classic computer-game language every time they open their traps and tap on their phones.

Of course these noble remasterers never tire of telling such gullible consumers how they have kept the classic game relevant by turning it into a service that is regularly updated for the benefit of all (always-on internet, constant patching).

Thus are they heralded as heroes for their expertise in what amounts to blood-sucking. They are not only admired and thanked for all their "hard work and dedication", but are even credited with bringing the games back from the dead when in actual fact the games were still selling well before the remasterer came along to "improve" them.

If an old classic isn't popular or requires some actual work to "improve", it won't be remastered. And that means 8 bit games from the 1980s have largely been spared from leeching by what could reasonably be termed fake game development.

What gets remasters are your API era games that already play well, look good and have maintained player-bases that can be tapped for profit; you know, the games that don't need remasters; the games you can wrap pixel-removing shaders around to make them appear as soulless, plasticized garbage that came out in 2024.

Amusingly, remasters go on sale on such a frequent basis that "sale" almost loses its meaning.

But of course the "sales" give hack-developers more opportunities to make "announcements" on social media. As do the incremental "updates" that fix bugs that were not in the original games to begin with (the remasterer injected novel bugs into an old game).

That is their business model. Truly a glittering example of entrepreneurship.

The object of such spam is of course to replace the original classic with their distorted caricature; to apportion themselves credit for the classic game; to make money off an old game: nostalgia cashgrabs that leech off the classics. [2]

And when the hype of the remaster dies down the hack-dev often drops support in order to soil the next classic, leaving the community to pick up the pieces.

Remastered games often divide classic game communities between those who play the original and those who play the remaster, but the remaster can never replace the original because the original is historically significant and authentic, unlike the remaster which is not even footnote-worthy yet is often pushed to front and center by mainstream commentary.

Mutt-level mainstream commentary will even publish retrospectives based on newly-released remakes. Their retrospectives will not even feature a single screencap or passage of commentary pertaining to the original; indeed the original often goes unmentioned. Thus, in such cases, readers are not reading a retrospective at all, but rather promotional advertising for low-effort cashgrabs. SHAME.

A joke when it comes to computer games, Wikipedia often mentions remasters in the first paragraph of its articles. Due to the priority given to such a triviality one could be forgiven for wondering if hack-devs themselves added the mention. I mean, do we really think shameless self-promotion is beneath hacks?

And the remaster not only causes confusion in communities ("Which version are you talking about?"), but also causes the original to be unfairly criticized by ignorant, pig-headed newcomers lacking in historical awareness. [3]

Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.

[0]

r/CRPG and r/rpg_gamers celebrate cRPG YouTubers daily but they never mention written cRPG commentary, which is far superior. It is like the written form does not exist to redditors, only vidslop spam. And yet reddit is a text-based site so you would think that redditors would appreciate the written word; that they like reading, but no. Thus, one could be forgiven for wondering if r/CRPG and r/rpg_gamers were created by YouTubers for self-promotion and self-celebration purposes.

Indeed, I have come to suspect that the vast majority of topics made on r/CRPG and r/rpg_gamers are created by organized bot-hordes. And I suspect that the vast majority of upvoting respondents are bots as well, replying to themselves for upvote boosts. And I suspect the reason those subreddits exist is to push fake cRPG narratives, promote only the most popular cRPGs and spam e-celeb corporate-plant vidslop.

In other words, I suspect that such subreddits constitute fake communities.

[1]

Liluran commentary is based on ORIGINAL game installations, not ones that have been modified for casual consumption by DRM digital distribution platforms.

Who among you can install the original and authentic versions of old games from scratch? I'm talking via the MS-DOS command-line that offers full installation and setup control.

Do the GoG and Steam auto-install services exist to help the computer-illiterate muppets or did the GoG and Steam services create the computer-illiterate muppets?

Who let the retro-gaming riff-raff bumble into our era and arena of computer-gaming?

[2]

Hack-devs that frequently post micro-updates on public forums, yet do not contribute to community discussion, are also shameless spammers. Many of the spammers also loiter in forums in an attempt to control the narrative or reception of their remake. Because their remake cannot speak for itself. It is not good enough. Because it is a remake. Thus, they stoop to generating noise through spam. And their go-to? Subreddits: the most gullible computer-game "communities" on the internet.

I am of opinion that it is not possible for remakes to receive the degree of positive reception that they enjoy. Thus, I suspect that the positive reception many remakes enjoy is manufactured by bots.

[3]

For example, ignoramuses will complain that a game made in the 1990s does not have widescreen support even though widescreen displays were not found in the 1990s outside of graphics workstations, which set one back 20,000 big ones in the 1990s.

They complain about "black borders" when black borders don't exist, only resolutions and aspect ratios do. The game doesn't have black borders, they are simply running the game wrongly, aka User Error.

To them, hack-devs are towering geniuses for merely making games widescreen -- because installing a widescreen mod that came out 15 years ago is beyond the capabilities of casuals, most of whom are of console-stock: just seeing a DOS prompt is enough to make them shriek and recoil in horror.

But in the time it took the hack-dev to inject new bugs and add achievements, story-mode, widescreen support and blurry post-processing shaders, the original developer had coded an entire game from the ground up -- 20 years prior.

The original developer is King, the original game is King.

But the peasant-level remake?

Not even footnote-worthy.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
He's right though.
nSboIK8.jpeg

The RPG Game article for reference:

Reddit RPG Games and RPG Game Remakes





Reddit RPG Games​




The problem with computer role-playing game fans is that many of them have devolved into RPG Gamers: they run after everything that's new instead of playing, mastering and modding what is historically best and inexhaustible.

They are like those flies that buzz from one new novel to the other, yet have never read the classics.

Thus do they lack reference points, historical context and good taste.

The natural habitat of such specimens is RPG Game subreddits. It is there that they swarm in order to refer to:

  • computer games as video games or vidya
  • cRPGs as RPG Games
  • and RPGs as TTRPGs

It is there that they greet each other as casual gamers and celebrate their communal lack of gaming pedigree and aptitude.

Much of Subreddit Commentary is Fake​


The upvote-driven behaviors of subredditors include:

  • Posting low-effort, recycled memes instead of commentary (over and over again).
  • Posting tiled tier-lists of their fave games instead of commentary (repeatedly).
  • Posting links to fanwikis and YouTube vids to "prove" their points (instead of making original arguments).
  • Posting tired old promotional artwork (pretending that it is rare, when anyone can Google it).
  • Posting a photo of an old game box (pretending that it was found in the basement or attic after 20 years).
  • Posting AI-generated imagery "as art".
  • Repeating the top comment in the hope that their copied comment will also get upvoted.
  • Parroting opinions that have proven to garner upvotes in the past, even though they don't hold the opinion themselves.
  • Starting topics that have proven to garner upvotes in the past (repeatedly).
  • Starting a topic in which the OP pretends to have finally beaten a game after 20 years of playing it on and off (a commonly parroted fake-scenario on subreddits, where being a proud giga-casual is in-vogue).
  • Naming a popular reddit thing or expressing a popular reddit opinion in a topic that has zero relation to the thing or opinion.
  • Expressing their emotions and agreement or disagreement via memes and emoticons rather than through their own writing.
  • Copy-pasting famous lines from games instead of entering into meaningful discussion.
  • Pretending to have independently discovered something extremely obscure in a 30 year old game when all they did was read about that something in a 30 year-old walkthrough.

Such upvote-driven behaviors are of no value. Indeed, they represent the demise of computer game commentary in such echo-chambers; the death of commentary on that subreddit.

Computer games that receive critical commentary live on, they endure. If no one is publishing critical commentary about a computer game, if all they are doing is posting memes and other nonsense, commentary on that computer game is dead.

I don't doubt that many subredditors band together outside of reddit in order to manufacture upvotes that push their petty agendas (such as, for example, manufacturing fake acceptance or noise for a certain mod, game or site/channel). [0]

Subredditors often post nonsense instead of saying something original, interesting or insightful. But since they have nothing to say they reapply someone else's meme or make a tiled tier list on a generic tier-making site.

Laboring under the delusion that upvote tallies are indicative of one's credibility, almost everything subredditors post is tailored to tap into the "upvote" of an anonymous majority.

Fake optimism and enthusiasm are employed in order to gain upvotes as well. Constructive criticism and even-handedness, downvoted.

One could be forgiven for thinking the subreddit was populated by bots. But alas:

Before playing a game RPG Gamers want to know everything about it in advance. In this way they can avoid experiencing the game for themselves. They ask their "communities" (subreddits) if this build would be ok, if that class would be ok, if it's ok to do this or that, and so on.

Oh, and let's not forget: "Is such and such viable?"
And the invariable response: "Absolutely!" (a cringe-worthy exclamation that died off in the 90s.)

Truth be told, it is pathetic. Just play the game, experience it for yourself, come to your own conclusions.

But they don't have the patience to work games out for themselves. Games are to be "beaten" in the shortest time-frame possible, employing as little thought as possible. Then move on to the next game, rinse repeat. To them games are just products to be consumed: the more they can plow through the better off they will be.

They wouldn't even bother playing the game in the first place if they couldn't get a bit of social media attention for doing so (an "upvote", a "like").

The unwarranted attention makes them exceedingly vocal and opinionated for a week or so; enough time to spread their highly contagious ignorance of the game over reddit like a plague. Then: lose interest and consume next product.

RPG Gamers advertise new games and ignore older ones like they never existed: they refer to Baldur's Gate 3 as Baldur's Gate and Oblivion With Guns as Fallout.

They even advertise discounts despite the fact that current gen games are a dime a dozen. It isn't like paying £45 in 1987 for the latest combat flight simulator, but they act like it is.

RPG Gamers play games because they go on sale. But one day they may realize that just because something's cheap, doesn't make it good value.

With attention spans akin to lightning bolts they bounce off dozens of two-dollar games in their backlog, which makes them excited: so much so, that they need to tell everyone about their massive backlogs; how many games they "own", but none of which they play, on their precious DRM digital distribution platform.

Imagine needing digital distribution platforms to play old games all of which have been modified for people that can't install and run original and authentic versions of old games. Imagine not being able to install and run the original and authentic versions of old games via DOS command-line. Imagine not understanding config.sys, autoexec.bat, IRQ levels, DMA channels and EMS/XMS.

Imagine needing Steam, GoG or some other dopey platform or dirty installer to play old games.

Imagine not playing old games in their original form.

Imagine being a lost soul. [1]


RPG Game Remakes / Remasters by Hack-Devs​


Due to these frivolous consumers and their flippancy, subpar developers make a mint by churning out one cheap knock-off after the other, or by tastelessly remastering the classics to match casual "sensibilities".

On a daily basis it is RPG Gamers that clamor for remasters of classic games: they want all classic games replaced with grotesque distortions that match their uncultivated, swine-like palates.

You see, it isn't enough to be the primary target-demographic of all new games, that won't do, they also want to sully the old ones via appropriation; that is, they seek to ascribe classic games to their generation of gaming, which they know to be feeble in comparison to the achievements of 1990s Computer Game History. In so doing they grossly distort the classic computer-game language every time they open their traps and tap on their phones.

Of course these noble remasterers never tire of telling such gullible consumers how they have kept the classic game relevant by turning it into a service that is regularly updated for the benefit of all (always-on internet, constant patching).

Thus are they heralded as heroes for their expertise in what amounts to blood-sucking. They are not only admired and thanked for all their "hard work and dedication", but are even credited with bringing the games back from the dead when in actual fact the games were still selling well before the remasterer came along to "improve" them.

If an old classic isn't popular or requires some actual work to "improve", it won't be remastered. And that means 8 bit games from the 1980s have largely been spared from leeching by what could reasonably be termed fake game development.

What gets remasters are your API era games that already play well, look good and have maintained player-bases that can be tapped for profit; you know, the games that don't need remasters; the games you can wrap pixel-removing shaders around to make them appear as soulless, plasticized garbage that came out in 2024.

Amusingly, remasters go on sale on such a frequent basis that "sale" almost loses its meaning.

But of course the "sales" give hack-developers more opportunities to make "announcements" on social media. As do the incremental "updates" that fix bugs that were not in the original games to begin with (the remasterer injected novel bugs into an old game).

That is their business model. Truly a glittering example of entrepreneurship.

The object of such spam is of course to replace the original classic with their distorted caricature; to apportion themselves credit for the classic game; to make money off an old game: nostalgia cashgrabs that leech off the classics. [2]

And when the hype of the remaster dies down the hack-dev often drops support in order to soil the next classic, leaving the community to pick up the pieces.

Remastered games often divide classic game communities between those who play the original and those who play the remaster, but the remaster can never replace the original because the original is historically significant and authentic, unlike the remaster which is not even footnote-worthy yet is often pushed to front and center by mainstream commentary.

Mutt-level mainstream commentary will even publish retrospectives based on newly-released remakes. Their retrospectives will not even feature a single screencap or passage of commentary pertaining to the original; indeed the original often goes unmentioned. Thus, in such cases, readers are not reading a retrospective at all, but rather promotional advertising for low-effort cashgrabs. SHAME.

A joke when it comes to computer games, Wikipedia often mentions remasters in the first paragraph of its articles. Due to the priority given to such a triviality one could be forgiven for wondering if hack-devs themselves added the mention. I mean, do we really think shameless self-promotion is beneath hacks?

And the remaster not only causes confusion in communities ("Which version are you talking about?"), but also causes the original to be unfairly criticized by ignorant, pig-headed newcomers lacking in historical awareness. [3]

Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.

[0]

r/CRPG and r/rpg_gamers celebrate cRPG YouTubers daily but they never mention written cRPG commentary, which is far superior. It is like the written form does not exist to redditors, only vidslop spam. And yet reddit is a text-based site so you would think that redditors would appreciate the written word; that they like reading, but no. Thus, one could be forgiven for wondering if r/CRPG and r/rpg_gamers were created by YouTubers for self-promotion and self-celebration purposes.

Indeed, I have come to suspect that the vast majority of topics made on r/CRPG and r/rpg_gamers are created by organized bot-hordes. And I suspect that the vast majority of upvoting respondents are bots as well, replying to themselves for upvote boosts. And I suspect the reason those subreddits exist is to push fake cRPG narratives, promote only the most popular cRPGs and spam e-celeb corporate-plant vidslop.

In other words, I suspect that such subreddits constitute fake communities.

[1]

Liluran commentary is based on ORIGINAL game installations, not ones that have been modified for casual consumption by DRM digital distribution platforms.

Who among you can install the original and authentic versions of old games from scratch? I'm talking via the MS-DOS command-line that offers full installation and setup control.

Do the GoG and Steam auto-install services exist to help the computer-illiterate muppets or did the GoG and Steam services create the computer-illiterate muppets?

Who let the retro-gaming riff-raff bumble into our era and arena of computer-gaming?

[2]

Hack-devs that frequently post micro-updates on public forums, yet do not contribute to community discussion, are also shameless spammers. Many of the spammers also loiter in forums in an attempt to control the narrative or reception of their remake. Because their remake cannot speak for itself. It is not good enough. Because it is a remake. Thus, they stoop to generating noise through spam. And their go-to? Subreddits: the most gullible computer-game "communities" on the internet.

I am of opinion that it is not possible for remakes to receive the degree of positive reception that they enjoy. Thus, I suspect that the positive reception many remakes enjoy is manufactured by bots.

[3]

For example, ignoramuses will complain that a game made in the 1990s does not have widescreen support even though widescreen displays were not found in the 1990s outside of graphics workstations, which set one back 20,000 big ones in the 1990s.

They complain about "black borders" when black borders don't exist, only resolutions and aspect ratios do. The game doesn't have black borders, they are simply running the game wrongly, aka User Error.

To them, hack-devs are towering geniuses for merely making games widescreen -- because installing a widescreen mod that came out 15 years ago is beyond the capabilities of casuals, most of whom are of console-stock: just seeing a DOS prompt is enough to make them shriek and recoil in horror.

But in the time it took the hack-dev to inject new bugs and add achievements, story-mode, widescreen support and blurry post-processing shaders, the original developer had coded an entire game from the ground up -- 20 years prior.

The original developer is King, the original game is King.

But the peasant-level remake?

Not even footnote-worthy.

It's worth mentioning that she's also criticizing new gamers—calling them "peasants"—for buying games on sale, as if things were any better during the so-called golden era. Back then, during the age of Ultima, Wizardry, the SSI Gold Box games, Might and Magic, and others, you get the idea—those titles hardly achieved the sales they deserved because everyone was copying floppy disks.

So, people of my generation—and I suspect Lilura might belong to this generation too—really have no grounds to criticize new users for buying games on sale. After all, most people our age back then weren’t paying for games at all.

Now, I won’t dedicate an entire page to this or write a slog of a blog—I don’t have those kinds of ego issues—but the idea that something like a real-time-with-pause system (which only existed because Warcraft popularized it) could be considered superior to turn-based games with unique gameplay elements is flawed. Take, for example, a recent anecdote: someone mentioned the ability to grab and throw enemies—a common action in tabletop RPGs. Yet, it’s a feature you’ll only see in games like Knights of the Chalice 2 or Baldur's Gate 3.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,721
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
He's right though.
nSboIK8.jpeg

The RPG Game article for reference:

Reddit RPG Games and RPG Game Remakes





Reddit RPG Games​




The problem with computer role-playing game fans is that many of them have devolved into RPG Gamers: they run after everything that's new instead of playing, mastering and modding what is historically best and inexhaustible.

They are like those flies that buzz from one new novel to the other, yet have never read the classics.

Thus do they lack reference points, historical context and good taste.

The natural habitat of such specimens is RPG Game subreddits. It is there that they swarm in order to refer to:

  • computer games as video games or vidya
  • cRPGs as RPG Games
  • and RPGs as TTRPGs

It is there that they greet each other as casual gamers and celebrate their communal lack of gaming pedigree and aptitude.

Much of Subreddit Commentary is Fake​


The upvote-driven behaviors of subredditors include:

  • Posting low-effort, recycled memes instead of commentary (over and over again).
  • Posting tiled tier-lists of their fave games instead of commentary (repeatedly).
  • Posting links to fanwikis and YouTube vids to "prove" their points (instead of making original arguments).
  • Posting tired old promotional artwork (pretending that it is rare, when anyone can Google it).
  • Posting a photo of an old game box (pretending that it was found in the basement or attic after 20 years).
  • Posting AI-generated imagery "as art".
  • Repeating the top comment in the hope that their copied comment will also get upvoted.
  • Parroting opinions that have proven to garner upvotes in the past, even though they don't hold the opinion themselves.
  • Starting topics that have proven to garner upvotes in the past (repeatedly).
  • Starting a topic in which the OP pretends to have finally beaten a game after 20 years of playing it on and off (a commonly parroted fake-scenario on subreddits, where being a proud giga-casual is in-vogue).
  • Naming a popular reddit thing or expressing a popular reddit opinion in a topic that has zero relation to the thing or opinion.
  • Expressing their emotions and agreement or disagreement via memes and emoticons rather than through their own writing.
  • Copy-pasting famous lines from games instead of entering into meaningful discussion.
  • Pretending to have independently discovered something extremely obscure in a 30 year old game when all they did was read about that something in a 30 year-old walkthrough.

Such upvote-driven behaviors are of no value. Indeed, they represent the demise of computer game commentary in such echo-chambers; the death of commentary on that subreddit.

Computer games that receive critical commentary live on, they endure. If no one is publishing critical commentary about a computer game, if all they are doing is posting memes and other nonsense, commentary on that computer game is dead.

I don't doubt that many subredditors band together outside of reddit in order to manufacture upvotes that push their petty agendas (such as, for example, manufacturing fake acceptance or noise for a certain mod, game or site/channel). [0]

Subredditors often post nonsense instead of saying something original, interesting or insightful. But since they have nothing to say they reapply someone else's meme or make a tiled tier list on a generic tier-making site.

Laboring under the delusion that upvote tallies are indicative of one's credibility, almost everything subredditors post is tailored to tap into the "upvote" of an anonymous majority.

Fake optimism and enthusiasm are employed in order to gain upvotes as well. Constructive criticism and even-handedness, downvoted.

One could be forgiven for thinking the subreddit was populated by bots. But alas:

Before playing a game RPG Gamers want to know everything about it in advance. In this way they can avoid experiencing the game for themselves. They ask their "communities" (subreddits) if this build would be ok, if that class would be ok, if it's ok to do this or that, and so on.

Oh, and let's not forget: "Is such and such viable?"
And the invariable response: "Absolutely!" (a cringe-worthy exclamation that died off in the 90s.)

Truth be told, it is pathetic. Just play the game, experience it for yourself, come to your own conclusions.

But they don't have the patience to work games out for themselves. Games are to be "beaten" in the shortest time-frame possible, employing as little thought as possible. Then move on to the next game, rinse repeat. To them games are just products to be consumed: the more they can plow through the better off they will be.

They wouldn't even bother playing the game in the first place if they couldn't get a bit of social media attention for doing so (an "upvote", a "like").

The unwarranted attention makes them exceedingly vocal and opinionated for a week or so; enough time to spread their highly contagious ignorance of the game over reddit like a plague. Then: lose interest and consume next product.

RPG Gamers advertise new games and ignore older ones like they never existed: they refer to Baldur's Gate 3 as Baldur's Gate and Oblivion With Guns as Fallout.

They even advertise discounts despite the fact that current gen games are a dime a dozen. It isn't like paying £45 in 1987 for the latest combat flight simulator, but they act like it is.

RPG Gamers play games because they go on sale. But one day they may realize that just because something's cheap, doesn't make it good value.

With attention spans akin to lightning bolts they bounce off dozens of two-dollar games in their backlog, which makes them excited: so much so, that they need to tell everyone about their massive backlogs; how many games they "own", but none of which they play, on their precious DRM digital distribution platform.

Imagine needing digital distribution platforms to play old games all of which have been modified for people that can't install and run original and authentic versions of old games. Imagine not being able to install and run the original and authentic versions of old games via DOS command-line. Imagine not understanding config.sys, autoexec.bat, IRQ levels, DMA channels and EMS/XMS.

Imagine needing Steam, GoG or some other dopey platform or dirty installer to play old games.

Imagine not playing old games in their original form.

Imagine being a lost soul. [1]


RPG Game Remakes / Remasters by Hack-Devs​


Due to these frivolous consumers and their flippancy, subpar developers make a mint by churning out one cheap knock-off after the other, or by tastelessly remastering the classics to match casual "sensibilities".

On a daily basis it is RPG Gamers that clamor for remasters of classic games: they want all classic games replaced with grotesque distortions that match their uncultivated, swine-like palates.

You see, it isn't enough to be the primary target-demographic of all new games, that won't do, they also want to sully the old ones via appropriation; that is, they seek to ascribe classic games to their generation of gaming, which they know to be feeble in comparison to the achievements of 1990s Computer Game History. In so doing they grossly distort the classic computer-game language every time they open their traps and tap on their phones.

Of course these noble remasterers never tire of telling such gullible consumers how they have kept the classic game relevant by turning it into a service that is regularly updated for the benefit of all (always-on internet, constant patching).

Thus are they heralded as heroes for their expertise in what amounts to blood-sucking. They are not only admired and thanked for all their "hard work and dedication", but are even credited with bringing the games back from the dead when in actual fact the games were still selling well before the remasterer came along to "improve" them.

If an old classic isn't popular or requires some actual work to "improve", it won't be remastered. And that means 8 bit games from the 1980s have largely been spared from leeching by what could reasonably be termed fake game development.

What gets remasters are your API era games that already play well, look good and have maintained player-bases that can be tapped for profit; you know, the games that don't need remasters; the games you can wrap pixel-removing shaders around to make them appear as soulless, plasticized garbage that came out in 2024.

Amusingly, remasters go on sale on such a frequent basis that "sale" almost loses its meaning.

But of course the "sales" give hack-developers more opportunities to make "announcements" on social media. As do the incremental "updates" that fix bugs that were not in the original games to begin with (the remasterer injected novel bugs into an old game).

That is their business model. Truly a glittering example of entrepreneurship.

The object of such spam is of course to replace the original classic with their distorted caricature; to apportion themselves credit for the classic game; to make money off an old game: nostalgia cashgrabs that leech off the classics. [2]

And when the hype of the remaster dies down the hack-dev often drops support in order to soil the next classic, leaving the community to pick up the pieces.

Remastered games often divide classic game communities between those who play the original and those who play the remaster, but the remaster can never replace the original because the original is historically significant and authentic, unlike the remaster which is not even footnote-worthy yet is often pushed to front and center by mainstream commentary.

Mutt-level mainstream commentary will even publish retrospectives based on newly-released remakes. Their retrospectives will not even feature a single screencap or passage of commentary pertaining to the original; indeed the original often goes unmentioned. Thus, in such cases, readers are not reading a retrospective at all, but rather promotional advertising for low-effort cashgrabs. SHAME.

A joke when it comes to computer games, Wikipedia often mentions remasters in the first paragraph of its articles. Due to the priority given to such a triviality one could be forgiven for wondering if hack-devs themselves added the mention. I mean, do we really think shameless self-promotion is beneath hacks?

And the remaster not only causes confusion in communities ("Which version are you talking about?"), but also causes the original to be unfairly criticized by ignorant, pig-headed newcomers lacking in historical awareness. [3]

Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.

[0]

r/CRPG and r/rpg_gamers celebrate cRPG YouTubers daily but they never mention written cRPG commentary, which is far superior. It is like the written form does not exist to redditors, only vidslop spam. And yet reddit is a text-based site so you would think that redditors would appreciate the written word; that they like reading, but no. Thus, one could be forgiven for wondering if r/CRPG and r/rpg_gamers were created by YouTubers for self-promotion and self-celebration purposes.

Indeed, I have come to suspect that the vast majority of topics made on r/CRPG and r/rpg_gamers are created by organized bot-hordes. And I suspect that the vast majority of upvoting respondents are bots as well, replying to themselves for upvote boosts. And I suspect the reason those subreddits exist is to push fake cRPG narratives, promote only the most popular cRPGs and spam e-celeb corporate-plant vidslop.

In other words, I suspect that such subreddits constitute fake communities.

[1]

Liluran commentary is based on ORIGINAL game installations, not ones that have been modified for casual consumption by DRM digital distribution platforms.

Who among you can install the original and authentic versions of old games from scratch? I'm talking via the MS-DOS command-line that offers full installation and setup control.

Do the GoG and Steam auto-install services exist to help the computer-illiterate muppets or did the GoG and Steam services create the computer-illiterate muppets?

Who let the retro-gaming riff-raff bumble into our era and arena of computer-gaming?

[2]

Hack-devs that frequently post micro-updates on public forums, yet do not contribute to community discussion, are also shameless spammers. Many of the spammers also loiter in forums in an attempt to control the narrative or reception of their remake. Because their remake cannot speak for itself. It is not good enough. Because it is a remake. Thus, they stoop to generating noise through spam. And their go-to? Subreddits: the most gullible computer-game "communities" on the internet.

I am of opinion that it is not possible for remakes to receive the degree of positive reception that they enjoy. Thus, I suspect that the positive reception many remakes enjoy is manufactured by bots.

[3]

For example, ignoramuses will complain that a game made in the 1990s does not have widescreen support even though widescreen displays were not found in the 1990s outside of graphics workstations, which set one back 20,000 big ones in the 1990s.

They complain about "black borders" when black borders don't exist, only resolutions and aspect ratios do. The game doesn't have black borders, they are simply running the game wrongly, aka User Error.

To them, hack-devs are towering geniuses for merely making games widescreen -- because installing a widescreen mod that came out 15 years ago is beyond the capabilities of casuals, most of whom are of console-stock: just seeing a DOS prompt is enough to make them shriek and recoil in horror.

But in the time it took the hack-dev to inject new bugs and add achievements, story-mode, widescreen support and blurry post-processing shaders, the original developer had coded an entire game from the ground up -- 20 years prior.

The original developer is King, the original game is King.

But the peasant-level remake?

Not even footnote-worthy.

It's worth mentioning that she's also criticizing new gamers—calling them "peasants"—for buying games on sale, as if things were any better during the so-called golden era. Back then, during the age of Ultima, Wizardry, the SSI Gold Box games, Might and Magic, and others, you get the idea—those titles hardly achieved the sales they deserved because everyone was copying floppy disks.
Why would you buy games on sale when you find the originals for free and emulate them? Quite boorish behavior if you ask me. Redditers are stupid like peasants.
 

WastedTime

Barely Literate
Joined
Dec 2, 2024
Messages
1
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
He's right though.
nSboIK8.jpeg

The RPG Game article for reference:

Reddit RPG Games and RPG Game Remakes





Reddit RPG Games​




The problem with computer role-playing game fans is that many of them have devolved into RPG Gamers: they run after everything that's new instead of playing, mastering and modding what is historically best and inexhaustible.

They are like those flies that buzz from one new novel to the other, yet have never read the classics.

Thus do they lack reference points, historical context and good taste.

The natural habitat of such specimens is RPG Game subreddits. It is there that they swarm in order to refer to:

  • computer games as video games or vidya
  • cRPGs as RPG Games
  • and RPGs as TTRPGs

It is there that they greet each other as casual gamers and celebrate their communal lack of gaming pedigree and aptitude.

Much of Subreddit Commentary is Fake​


The upvote-driven behaviors of subredditors include:

  • Posting low-effort, recycled memes instead of commentary (over and over again).
  • Posting tiled tier-lists of their fave games instead of commentary (repeatedly).
  • Posting links to fanwikis and YouTube vids to "prove" their points (instead of making original arguments).
  • Posting tired old promotional artwork (pretending that it is rare, when anyone can Google it).
  • Posting a photo of an old game box (pretending that it was found in the basement or attic after 20 years).
  • Posting AI-generated imagery "as art".
  • Repeating the top comment in the hope that their copied comment will also get upvoted.
  • Parroting opinions that have proven to garner upvotes in the past, even though they don't hold the opinion themselves.
  • Starting topics that have proven to garner upvotes in the past (repeatedly).
  • Starting a topic in which the OP pretends to have finally beaten a game after 20 years of playing it on and off (a commonly parroted fake-scenario on subreddits, where being a proud giga-casual is in-vogue).
  • Naming a popular reddit thing or expressing a popular reddit opinion in a topic that has zero relation to the thing or opinion.
  • Expressing their emotions and agreement or disagreement via memes and emoticons rather than through their own writing.
  • Copy-pasting famous lines from games instead of entering into meaningful discussion.
  • Pretending to have independently discovered something extremely obscure in a 30 year old game when all they did was read about that something in a 30 year-old walkthrough.

Such upvote-driven behaviors are of no value. Indeed, they represent the demise of computer game commentary in such echo-chambers; the death of commentary on that subreddit.

Computer games that receive critical commentary live on, they endure. If no one is publishing critical commentary about a computer game, if all they are doing is posting memes and other nonsense, commentary on that computer game is dead.

I don't doubt that many subredditors band together outside of reddit in order to manufacture upvotes that push their petty agendas (such as, for example, manufacturing fake acceptance or noise for a certain mod, game or site/channel). [0]

Subredditors often post nonsense instead of saying something original, interesting or insightful. But since they have nothing to say they reapply someone else's meme or make a tiled tier list on a generic tier-making site.

Laboring under the delusion that upvote tallies are indicative of one's credibility, almost everything subredditors post is tailored to tap into the "upvote" of an anonymous majority.

Fake optimism and enthusiasm are employed in order to gain upvotes as well. Constructive criticism and even-handedness, downvoted.

One could be forgiven for thinking the subreddit was populated by bots. But alas:

Before playing a game RPG Gamers want to know everything about it in advance. In this way they can avoid experiencing the game for themselves. They ask their "communities" (subreddits) if this build would be ok, if that class would be ok, if it's ok to do this or that, and so on.

Oh, and let's not forget: "Is such and such viable?"
And the invariable response: "Absolutely!" (a cringe-worthy exclamation that died off in the 90s.)

Truth be told, it is pathetic. Just play the game, experience it for yourself, come to your own conclusions.

But they don't have the patience to work games out for themselves. Games are to be "beaten" in the shortest time-frame possible, employing as little thought as possible. Then move on to the next game, rinse repeat. To them games are just products to be consumed: the more they can plow through the better off they will be.

They wouldn't even bother playing the game in the first place if they couldn't get a bit of social media attention for doing so (an "upvote", a "like").

The unwarranted attention makes them exceedingly vocal and opinionated for a week or so; enough time to spread their highly contagious ignorance of the game over reddit like a plague. Then: lose interest and consume next product.

RPG Gamers advertise new games and ignore older ones like they never existed: they refer to Baldur's Gate 3 as Baldur's Gate and Oblivion With Guns as Fallout.

They even advertise discounts despite the fact that current gen games are a dime a dozen. It isn't like paying £45 in 1987 for the latest combat flight simulator, but they act like it is.

RPG Gamers play games because they go on sale. But one day they may realize that just because something's cheap, doesn't make it good value.

With attention spans akin to lightning bolts they bounce off dozens of two-dollar games in their backlog, which makes them excited: so much so, that they need to tell everyone about their massive backlogs; how many games they "own", but none of which they play, on their precious DRM digital distribution platform.

Imagine needing digital distribution platforms to play old games all of which have been modified for people that can't install and run original and authentic versions of old games. Imagine not being able to install and run the original and authentic versions of old games via DOS command-line. Imagine not understanding config.sys, autoexec.bat, IRQ levels, DMA channels and EMS/XMS.

Imagine needing Steam, GoG or some other dopey platform or dirty installer to play old games.

Imagine not playing old games in their original form.

Imagine being a lost soul. [1]


RPG Game Remakes / Remasters by Hack-Devs​


Due to these frivolous consumers and their flippancy, subpar developers make a mint by churning out one cheap knock-off after the other, or by tastelessly remastering the classics to match casual "sensibilities".

On a daily basis it is RPG Gamers that clamor for remasters of classic games: they want all classic games replaced with grotesque distortions that match their uncultivated, swine-like palates.

You see, it isn't enough to be the primary target-demographic of all new games, that won't do, they also want to sully the old ones via appropriation; that is, they seek to ascribe classic games to their generation of gaming, which they know to be feeble in comparison to the achievements of 1990s Computer Game History. In so doing they grossly distort the classic computer-game language every time they open their traps and tap on their phones.

Of course these noble remasterers never tire of telling such gullible consumers how they have kept the classic game relevant by turning it into a service that is regularly updated for the benefit of all (always-on internet, constant patching).

Thus are they heralded as heroes for their expertise in what amounts to blood-sucking. They are not only admired and thanked for all their "hard work and dedication", but are even credited with bringing the games back from the dead when in actual fact the games were still selling well before the remasterer came along to "improve" them.

If an old classic isn't popular or requires some actual work to "improve", it won't be remastered. And that means 8 bit games from the 1980s have largely been spared from leeching by what could reasonably be termed fake game development.

What gets remasters are your API era games that already play well, look good and have maintained player-bases that can be tapped for profit; you know, the games that don't need remasters; the games you can wrap pixel-removing shaders around to make them appear as soulless, plasticized garbage that came out in 2024.

Amusingly, remasters go on sale on such a frequent basis that "sale" almost loses its meaning.

But of course the "sales" give hack-developers more opportunities to make "announcements" on social media. As do the incremental "updates" that fix bugs that were not in the original games to begin with (the remasterer injected novel bugs into an old game).

That is their business model. Truly a glittering example of entrepreneurship.

The object of such spam is of course to replace the original classic with their distorted caricature; to apportion themselves credit for the classic game; to make money off an old game: nostalgia cashgrabs that leech off the classics. [2]

And when the hype of the remaster dies down the hack-dev often drops support in order to soil the next classic, leaving the community to pick up the pieces.

Remastered games often divide classic game communities between those who play the original and those who play the remaster, but the remaster can never replace the original because the original is historically significant and authentic, unlike the remaster which is not even footnote-worthy yet is often pushed to front and center by mainstream commentary.

Mutt-level mainstream commentary will even publish retrospectives based on newly-released remakes. Their retrospectives will not even feature a single screencap or passage of commentary pertaining to the original; indeed the original often goes unmentioned. Thus, in such cases, readers are not reading a retrospective at all, but rather promotional advertising for low-effort cashgrabs. SHAME.

A joke when it comes to computer games, Wikipedia often mentions remasters in the first paragraph of its articles. Due to the priority given to such a triviality one could be forgiven for wondering if hack-devs themselves added the mention. I mean, do we really think shameless self-promotion is beneath hacks?

And the remaster not only causes confusion in communities ("Which version are you talking about?"), but also causes the original to be unfairly criticized by ignorant, pig-headed newcomers lacking in historical awareness. [3]

Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.

[0]

r/CRPG and r/rpg_gamers celebrate cRPG YouTubers daily but they never mention written cRPG commentary, which is far superior. It is like the written form does not exist to redditors, only vidslop spam. And yet reddit is a text-based site so you would think that redditors would appreciate the written word; that they like reading, but no. Thus, one could be forgiven for wondering if r/CRPG and r/rpg_gamers were created by YouTubers for self-promotion and self-celebration purposes.

Indeed, I have come to suspect that the vast majority of topics made on r/CRPG and r/rpg_gamers are created by organized bot-hordes. And I suspect that the vast majority of upvoting respondents are bots as well, replying to themselves for upvote boosts. And I suspect the reason those subreddits exist is to push fake cRPG narratives, promote only the most popular cRPGs and spam e-celeb corporate-plant vidslop.

In other words, I suspect that such subreddits constitute fake communities.

[1]

Liluran commentary is based on ORIGINAL game installations, not ones that have been modified for casual consumption by DRM digital distribution platforms.

Who among you can install the original and authentic versions of old games from scratch? I'm talking via the MS-DOS command-line that offers full installation and setup control.

Do the GoG and Steam auto-install services exist to help the computer-illiterate muppets or did the GoG and Steam services create the computer-illiterate muppets?

Who let the retro-gaming riff-raff bumble into our era and arena of computer-gaming?

[2]

Hack-devs that frequently post micro-updates on public forums, yet do not contribute to community discussion, are also shameless spammers. Many of the spammers also loiter in forums in an attempt to control the narrative or reception of their remake. Because their remake cannot speak for itself. It is not good enough. Because it is a remake. Thus, they stoop to generating noise through spam. And their go-to? Subreddits: the most gullible computer-game "communities" on the internet.

I am of opinion that it is not possible for remakes to receive the degree of positive reception that they enjoy. Thus, I suspect that the positive reception many remakes enjoy is manufactured by bots.

[3]

For example, ignoramuses will complain that a game made in the 1990s does not have widescreen support even though widescreen displays were not found in the 1990s outside of graphics workstations, which set one back 20,000 big ones in the 1990s.

They complain about "black borders" when black borders don't exist, only resolutions and aspect ratios do. The game doesn't have black borders, they are simply running the game wrongly, aka User Error.

To them, hack-devs are towering geniuses for merely making games widescreen -- because installing a widescreen mod that came out 15 years ago is beyond the capabilities of casuals, most of whom are of console-stock: just seeing a DOS prompt is enough to make them shriek and recoil in horror.

But in the time it took the hack-dev to inject new bugs and add achievements, story-mode, widescreen support and blurry post-processing shaders, the original developer had coded an entire game from the ground up -- 20 years prior.

The original developer is King, the original game is King.

But the peasant-level remake?

Not even footnote-worthy.

It's worth mentioning that she's also criticizing new gamers—calling them "peasants"—for buying games on sale, as if things were any better during the so-called golden era. Back then, during the age of Ultima, Wizardry, the SSI Gold Box games, Might and Magic, and others, you get the idea—those titles hardly achieved the sales they deserved because everyone was copying floppy disks.
Why would you buy games on sale when you find the originals for free and emulate them? Quite boorish behavior if you ask me. Redditers are stupid like peasants.
Anything involving games is boorish behavior. Especially caring this much.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
642
  • Posting low-effort, recycled memes instead of commentary (over and over again).
Aye, that’s our Swen all right
It's worth mentioning that she's also criticizing new gamers—calling them "peasants"—for buying games on sale
You should put more effort into reading texts. She’s (or he) criticizing them for mindless consuming
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,951
Insert Title Here Pathfinder: Wrath
A Sequel only in Name. A mutt-level RPG Game.
A prime example of Dark Ages computer-gaming.
Lilura1 on Baldur’s Gate 3
Didn't Lilura1 write an entire article on how "RPG Game" is redundant nonsense?
Unfortunately, I think she has reached the age where bitterness sets in—unmarried, with only cats and a bottle of booze for company, spitting venom at the most successful RPG ever released as a desperate plea for attention.
He's right though.
nSboIK8.jpeg

The RPG Game article for reference:

Reddit RPG Games and RPG Game Remakes





Reddit RPG Games​




The problem with computer role-playing game fans is that many of them have devolved into RPG Gamers: they run after everything that's new instead of playing, mastering and modding what is historically best and inexhaustible.

They are like those flies that buzz from one new novel to the other, yet have never read the classics.

Thus do they lack reference points, historical context and good taste.

The natural habitat of such specimens is RPG Game subreddits. It is there that they swarm in order to refer to:

  • computer games as video games or vidya
  • cRPGs as RPG Games
  • and RPGs as TTRPGs

It is there that they greet each other as casual gamers and celebrate their communal lack of gaming pedigree and aptitude.

Much of Subreddit Commentary is Fake​


The upvote-driven behaviors of subredditors include:

  • Posting low-effort, recycled memes instead of commentary (over and over again).
  • Posting tiled tier-lists of their fave games instead of commentary (repeatedly).
  • Posting links to fanwikis and YouTube vids to "prove" their points (instead of making original arguments).
  • Posting tired old promotional artwork (pretending that it is rare, when anyone can Google it).
  • Posting a photo of an old game box (pretending that it was found in the basement or attic after 20 years).
  • Posting AI-generated imagery "as art".
  • Repeating the top comment in the hope that their copied comment will also get upvoted.
  • Parroting opinions that have proven to garner upvotes in the past, even though they don't hold the opinion themselves.
  • Starting topics that have proven to garner upvotes in the past (repeatedly).
  • Starting a topic in which the OP pretends to have finally beaten a game after 20 years of playing it on and off (a commonly parroted fake-scenario on subreddits, where being a proud giga-casual is in-vogue).
  • Naming a popular reddit thing or expressing a popular reddit opinion in a topic that has zero relation to the thing or opinion.
  • Expressing their emotions and agreement or disagreement via memes and emoticons rather than through their own writing.
  • Copy-pasting famous lines from games instead of entering into meaningful discussion.
  • Pretending to have independently discovered something extremely obscure in a 30 year old game when all they did was read about that something in a 30 year-old walkthrough.

Such upvote-driven behaviors are of no value. Indeed, they represent the demise of computer game commentary in such echo-chambers; the death of commentary on that subreddit.

Computer games that receive critical commentary live on, they endure. If no one is publishing critical commentary about a computer game, if all they are doing is posting memes and other nonsense, commentary on that computer game is dead.

I don't doubt that many subredditors band together outside of reddit in order to manufacture upvotes that push their petty agendas (such as, for example, manufacturing fake acceptance or noise for a certain mod, game or site/channel). [0]

Subredditors often post nonsense instead of saying something original, interesting or insightful. But since they have nothing to say they reapply someone else's meme or make a tiled tier list on a generic tier-making site.

Laboring under the delusion that upvote tallies are indicative of one's credibility, almost everything subredditors post is tailored to tap into the "upvote" of an anonymous majority.

Fake optimism and enthusiasm are employed in order to gain upvotes as well. Constructive criticism and even-handedness, downvoted.

One could be forgiven for thinking the subreddit was populated by bots. But alas:

Before playing a game RPG Gamers want to know everything about it in advance. In this way they can avoid experiencing the game for themselves. They ask their "communities" (subreddits) if this build would be ok, if that class would be ok, if it's ok to do this or that, and so on.

Oh, and let's not forget: "Is such and such viable?"
And the invariable response: "Absolutely!" (a cringe-worthy exclamation that died off in the 90s.)

Truth be told, it is pathetic. Just play the game, experience it for yourself, come to your own conclusions.

But they don't have the patience to work games out for themselves. Games are to be "beaten" in the shortest time-frame possible, employing as little thought as possible. Then move on to the next game, rinse repeat. To them games are just products to be consumed: the more they can plow through the better off they will be.

They wouldn't even bother playing the game in the first place if they couldn't get a bit of social media attention for doing so (an "upvote", a "like").

The unwarranted attention makes them exceedingly vocal and opinionated for a week or so; enough time to spread their highly contagious ignorance of the game over reddit like a plague. Then: lose interest and consume next product.

RPG Gamers advertise new games and ignore older ones like they never existed: they refer to Baldur's Gate 3 as Baldur's Gate and Oblivion With Guns as Fallout.

They even advertise discounts despite the fact that current gen games are a dime a dozen. It isn't like paying £45 in 1987 for the latest combat flight simulator, but they act like it is.

RPG Gamers play games because they go on sale. But one day they may realize that just because something's cheap, doesn't make it good value.

With attention spans akin to lightning bolts they bounce off dozens of two-dollar games in their backlog, which makes them excited: so much so, that they need to tell everyone about their massive backlogs; how many games they "own", but none of which they play, on their precious DRM digital distribution platform.

Imagine needing digital distribution platforms to play old games all of which have been modified for people that can't install and run original and authentic versions of old games. Imagine not being able to install and run the original and authentic versions of old games via DOS command-line. Imagine not understanding config.sys, autoexec.bat, IRQ levels, DMA channels and EMS/XMS.

Imagine needing Steam, GoG or some other dopey platform or dirty installer to play old games.

Imagine not playing old games in their original form.

Imagine being a lost soul. [1]


RPG Game Remakes / Remasters by Hack-Devs​


Due to these frivolous consumers and their flippancy, subpar developers make a mint by churning out one cheap knock-off after the other, or by tastelessly remastering the classics to match casual "sensibilities".

On a daily basis it is RPG Gamers that clamor for remasters of classic games: they want all classic games replaced with grotesque distortions that match their uncultivated, swine-like palates.

You see, it isn't enough to be the primary target-demographic of all new games, that won't do, they also want to sully the old ones via appropriation; that is, they seek to ascribe classic games to their generation of gaming, which they know to be feeble in comparison to the achievements of 1990s Computer Game History. In so doing they grossly distort the classic computer-game language every time they open their traps and tap on their phones.

Of course these noble remasterers never tire of telling such gullible consumers how they have kept the classic game relevant by turning it into a service that is regularly updated for the benefit of all (always-on internet, constant patching).

Thus are they heralded as heroes for their expertise in what amounts to blood-sucking. They are not only admired and thanked for all their "hard work and dedication", but are even credited with bringing the games back from the dead when in actual fact the games were still selling well before the remasterer came along to "improve" them.

If an old classic isn't popular or requires some actual work to "improve", it won't be remastered. And that means 8 bit games from the 1980s have largely been spared from leeching by what could reasonably be termed fake game development.

What gets remasters are your API era games that already play well, look good and have maintained player-bases that can be tapped for profit; you know, the games that don't need remasters; the games you can wrap pixel-removing shaders around to make them appear as soulless, plasticized garbage that came out in 2024.

Amusingly, remasters go on sale on such a frequent basis that "sale" almost loses its meaning.

But of course the "sales" give hack-developers more opportunities to make "announcements" on social media. As do the incremental "updates" that fix bugs that were not in the original games to begin with (the remasterer injected novel bugs into an old game).

That is their business model. Truly a glittering example of entrepreneurship.

The object of such spam is of course to replace the original classic with their distorted caricature; to apportion themselves credit for the classic game; to make money off an old game: nostalgia cashgrabs that leech off the classics. [2]

And when the hype of the remaster dies down the hack-dev often drops support in order to soil the next classic, leaving the community to pick up the pieces.

Remastered games often divide classic game communities between those who play the original and those who play the remaster, but the remaster can never replace the original because the original is historically significant and authentic, unlike the remaster which is not even footnote-worthy yet is often pushed to front and center by mainstream commentary.

Mutt-level mainstream commentary will even publish retrospectives based on newly-released remakes. Their retrospectives will not even feature a single screencap or passage of commentary pertaining to the original; indeed the original often goes unmentioned. Thus, in such cases, readers are not reading a retrospective at all, but rather promotional advertising for low-effort cashgrabs. SHAME.

A joke when it comes to computer games, Wikipedia often mentions remasters in the first paragraph of its articles. Due to the priority given to such a triviality one could be forgiven for wondering if hack-devs themselves added the mention. I mean, do we really think shameless self-promotion is beneath hacks?

And the remaster not only causes confusion in communities ("Which version are you talking about?"), but also causes the original to be unfairly criticized by ignorant, pig-headed newcomers lacking in historical awareness. [3]

Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.

[0]

r/CRPG and r/rpg_gamers celebrate cRPG YouTubers daily but they never mention written cRPG commentary, which is far superior. It is like the written form does not exist to redditors, only vidslop spam. And yet reddit is a text-based site so you would think that redditors would appreciate the written word; that they like reading, but no. Thus, one could be forgiven for wondering if r/CRPG and r/rpg_gamers were created by YouTubers for self-promotion and self-celebration purposes.

Indeed, I have come to suspect that the vast majority of topics made on r/CRPG and r/rpg_gamers are created by organized bot-hordes. And I suspect that the vast majority of upvoting respondents are bots as well, replying to themselves for upvote boosts. And I suspect the reason those subreddits exist is to push fake cRPG narratives, promote only the most popular cRPGs and spam e-celeb corporate-plant vidslop.

In other words, I suspect that such subreddits constitute fake communities.

[1]

Liluran commentary is based on ORIGINAL game installations, not ones that have been modified for casual consumption by DRM digital distribution platforms.

Who among you can install the original and authentic versions of old games from scratch? I'm talking via the MS-DOS command-line that offers full installation and setup control.

Do the GoG and Steam auto-install services exist to help the computer-illiterate muppets or did the GoG and Steam services create the computer-illiterate muppets?

Who let the retro-gaming riff-raff bumble into our era and arena of computer-gaming?

[2]

Hack-devs that frequently post micro-updates on public forums, yet do not contribute to community discussion, are also shameless spammers. Many of the spammers also loiter in forums in an attempt to control the narrative or reception of their remake. Because their remake cannot speak for itself. It is not good enough. Because it is a remake. Thus, they stoop to generating noise through spam. And their go-to? Subreddits: the most gullible computer-game "communities" on the internet.

I am of opinion that it is not possible for remakes to receive the degree of positive reception that they enjoy. Thus, I suspect that the positive reception many remakes enjoy is manufactured by bots.

[3]

For example, ignoramuses will complain that a game made in the 1990s does not have widescreen support even though widescreen displays were not found in the 1990s outside of graphics workstations, which set one back 20,000 big ones in the 1990s.

They complain about "black borders" when black borders don't exist, only resolutions and aspect ratios do. The game doesn't have black borders, they are simply running the game wrongly, aka User Error.

To them, hack-devs are towering geniuses for merely making games widescreen -- because installing a widescreen mod that came out 15 years ago is beyond the capabilities of casuals, most of whom are of console-stock: just seeing a DOS prompt is enough to make them shriek and recoil in horror.

But in the time it took the hack-dev to inject new bugs and add achievements, story-mode, widescreen support and blurry post-processing shaders, the original developer had coded an entire game from the ground up -- 20 years prior.

The original developer is King, the original game is King.

But the peasant-level remake?

Not even footnote-worthy.

It's worth mentioning that she's also criticizing new gamers—calling them "peasants"—for buying games on sale, as if things were any better during the so-called golden era. Back then, during the age of Ultima, Wizardry, the SSI Gold Box games, Might and Magic, and others, you get the idea—those titles hardly achieved the sales they deserved because everyone was copying floppy disks.

So, people of my generation—and I suspect Lilura might belong to this generation too—really have no grounds to criticize new users for buying games on sale. After all, most people our age back then weren’t paying for games at all.

Now, I won’t dedicate an entire page to this or write a slog of a blog—I don’t have those kinds of ego issues—but the idea that something like a real-time-with-pause system (which only existed because Warcraft popularized it) could be considered superior to turn-based games with unique gameplay elements is flawed. Take, for example, a recent anecdote: someone mentioned the ability to grab and throw enemies—a common action in tabletop RPGs. Yet, it’s a feature you’ll only see in games like Knights of the Chalice 2 or Baldur's Gate 3.
I didn’t copy games.

Support shit you like. It’s your duty.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,185
I might mod out the level cap at some point, it infuriated me that I hit the cap pretty much as soon as Act 3 started. Shite design aimed at lazy casuals. It'll completely break the game, but it's a price worth paying.
act 3 is garbage for a high-level party outside of a tiny selection of boss fights. everything else is "oh no! another group of level 8 bhaal cultist assassins!!1"
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,732
Location
Dargaard's Tomb
I might mod out the level cap at some point, it infuriated me that I hit the cap pretty much as soon as Act 3 started. Shite design aimed at lazy casuals. It'll completely break the game, but it's a price worth paying.
act 3 is garbage for a high-level party outside of a tiny selection of boss fights. everything else is "oh no! another group of level 8 bhaal cultist assassins!!1"
Agreed, hopefully that will be modded at some point as well.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,083
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

From pocket-sized pets to giant rabbits over taking Baldur’s Gate, Aoife is back with another video sharing some of the chaos you can create with a selection of mods to add more fun to your next playthrough!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,083
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/538840670729666668
Community Update #31 - Patch 8 Stress Test - Register Now!
Howdy gang,

One last update to share with you before we leave you to your tryptophanic rest this holiday season.

It’s been a banner December here for Larian. Last week, you helped us take home the Best Community Support award for the second year running. Then you nominated us for the Labor of Love category in the Steam Awards 2024. And we aren’t slowing down.

Much like a certain jolly elf and his industrious band of shorter elves, Swen and team are hard at work putting the finishing touches on the Patch 8 stress test build - set to go live in January. Read on to find out how you and your friends can take part!

We’re also winding down on mod curation for consoles during the holidays, which will resume as normal once we return refreshed in the new year! (If you’re unsure about the process involved in bringing mods to consoles and the guidelines we must follow, you can check out our latest video with Aoife by clicking here!)

And if you haven't dug into our official Advent Calendar yet, you're missing out on daily puzzles, new art and wallpaper inspired by Baldur's Gate 3 and Divinity: Original Sin, instrumentals from BG3 composer Borislav “Bobby” Slavov, and a festive poem read by none other than Amelia Tyler - in which she offends all your poetic senses by rhyming “Northdark County” with “Tim Downey”.

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Baldur’s Gate 3 Now On Sale​

Give the gift of cross-play, and prepare your friends for Patch 8 with Baldur’s Gate 3 now on sale with 20% off across Steam, GOG, PlayStation, and Xbox!

Patch 8 Stress Test​

Available to players on Steam PC, Xbox, and PlayStation, you can now register to take part using the form linked below.

What are we looking to learn from the stress test?​


A stress test aims to do exactly what it sounds like; rigorously test the latest game version to detect any instability or gameplay issues before Patch 8 releases. With your help, we’ll be able to keep an eye on any funny business.

Cross-Play

Bringing cross-play to a game the size of Baldur’s Gate 3 has been no easy task, and we want your help to test-drive this new functionality.

Share the stress test registration link to summon your friends and settle in for a cross-play campaign, or head to the Larian Studios Discord Server to look for a group to play with.

Patch 8 & Supported Mods

Supported mods should remain free of issues, however, this stress test is also a great opportunity to monitor how these mods interact with the new features Patch 8 introduces.

Discord Channels & Your Experience

Should you wish to take part, you’ll be able to submit responses in our feedback form to help us make any small tweaks and adjustments before Patch 8 is released. We’ll also have testing channels open in the Discord server, where you can call upon our Community Team for guidance installing the stress test and share information about your experience playing with Patch 8!

How can I take part in the stress test?​


Whether you’re playing Baldur’s Gate 3 on PC, PlayStation, or Xbox, you now have the opportunity to register your interest to take part in the Patch 8 stress test!

Once you register, look out for a future email with details on how to access the stress test. The process will vary per platform, so please make sure all the details you’re submitting are correct.

Joining us from an Xbox? You’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app.

Please note: Registering your interest does not guarantee access!

Playing With Friends

For friends on a different platform, let them know the stress test is happening and share this link so that they can also register!

Ready? Click on the image below to sign up.



Patch 8 Stress Test FAQ​


Q: Can anyone participate?
A: Unfortunately, GOG and Mac players won’t be able to join us for this one.

Q: How do I register my interest to join the stress test?
A: To register your interest, please follow this link: https://larian.com/stress-test-register

Q: How do I register if I am an Xbox player?
A: If you’d like to join the Patch 8 stress test from your Xbox console, you’ll need to register for the Xbox Insider Programme and download the Xbox Insider Hub App. Look out for further announcements from us to know when the stress test is live!

Q: Can I stream or share footage/images from the stress test?
A: Feel free to post about your experience on social media, but please let your audience know you’re showcasing playtest footage. You know, in case there are any weird bugs. Want to deck out your stream with some BG3 overlays? Download them here!

Q: Will everyone gain access to the stress test on day one?
A: Access will be rolled out in waves, however, please note that registering your interest in the stress test does not guarantee access.

Q: Will my save games from the stress test work with Patch 8?
A: We cannot guarantee that save games created during the stress test will remain compatible with the actual patch 8 release.

Q: Why do I need to give my location for a PlayStation code and not for other platforms?
A: Playstation operates regional stores so the code you receive needs to be region specific in order to properly function. For other platforms we can issue uniform codes globally.

Divinity Original Sin I, Now 90% Off​


Not ready for your adventure to end? Pick up the Game of The Year 2014 winner, Divinity: Original Sin Enhanced Edition, now on sale with 90% off until January 2nd.

Take on foes in the turn-based combat you know and love, and explore a world that reacts to who you are and the choices you make, while you fight to rid the world of those who use the foulest of magics.

Happy Holidays!​


fd5581fc07a4bb7b2c56f873e0f5baffcba975fb.jpg


Got this far and still have no idea what we’ve been talking about? Check out our last community update for details on what’s coming with Patch 8, including 12 new subclasses, photo mode, and cross-play!

Now rest up, we’ll see you next year.

With love,
Larian
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,380
decided to mod bg3 after nearly a year of quiting it before act3 started properly.
1st mod on top of list. Sex mod.

Some things never change lol.
 

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