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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,811
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1086940/view/539969735985464667
Community Update #33 - Patch 8 Stress Test Now Live

Hiya hiya,

If you want to stay in the loop on all our news and updates, we’re now shouting into the void from even more corners of the internet. You might have noticed our slumbering BlueSky account is dusted off and now active. Then our Community Team took the next most natural step and joined Tumblr - because if the gang are going to star in a thousand slow-burn romance fics, we might as well be there to see it.
In other news, some of you on PS5 might have accidentally stumbled into Patch 8 a little early - whoops! If you’re one of the few wondering what the heck is going on, don’t worry. You can roll back to Patch 7 by deleting and reinstalling the game. Full details here, click away. Think of it as a time-travel mechanic.

And with that, the Patch 8 stress test is in fact now live for Xbox, PlayStation, and PC!

If you’ve registered to take part on either PlayStation or PC, look out for an email from us with your game code and details on how to access the stress test.

If you’ve registered through the Xbox Insider Programme, the Baldur’s Gate 3 Stress Test application is now live in the Xbox Insider Hub, for you to download! For more details on this, please click here.

To learn more about how to set up a cross-play lobby and discover the bug fixes arriving in Patch 8, please read on!

Cross-Play​


During the Patch 8 stress test, Xbox, PlayStation, and PC players will be able to test out cross-play by either creating or joining a lobby.

If you want to try out cross-play with your friends on other platforms and have now been given access to the stress test but your friends haven’t, you can request extra Patch 8 stress test keys for PlayStation and Steam (PC) by heading to: https://larian.com/account/connected and linking your game account with your Larian account.

Check out the handy video below for a step-by-step on getting set up with cross-play!

After enabling cross-play from the multiplayer online settings, you’ll be able to either create or join your own cross-play multiplayer lobby. Head to the Multiplayer menu, select Cross-Play and create your lobby!

For the Patch 8 stress test, we recommend that console players host a cross-play lobby if wanting to play with a PC player.

You can add friends using the Larian Network by clicking on the + icon from the Create Lobby screen during cross-play set-up. Enter their Larian account username and send the request! Once they have accepted it, you will be able to view them online and invite them to your lobby.

Playing with mods during cross-play:​


While we recommend that console players host a cross-play lobby, if you're looking to join a modded PC lobby, the PC host must have less than 100 mods installed on that save and only include mods that are accepted on console and Mac, which are indicated by the “Available on Mac and Console” tag when browsing available mods. Otherwise, a mod mismatch will be detected, and you will not be able to join the host’s game.

Xbox Series S Split-Screen Co-Op​


Wanting to play multiplayer a little closer to home? Patch 8 will also bring split-screen to Xbox Series S consoles! If you’re joining the stress test from an Xbox, you’ll be able to try this out early.
Register For The Patch 8 Stress Test

The stress test is now live, and if you’ve already registered on either PlayStation or PC, access details will be sent to your email inbox. If you’re playing on Xbox, you’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app.

If you haven’t signed up yet, you can still register your interest by clicking on the banner below!



Please note: Access will be granted in waves throughout the testing period. Registering your interest through the web form does not guarantee you will be given access.


Patch 8 Highlights​


While some of you will get to try out Patch 8 for yourself, starting today, here’s just some of what you can expect with Patch 8 once it is ready for release!

Highlights​

  • Photo mode
  • 12 new subclasses
  • Cross-play
  • Xbox Series S split screen

Gameplay​

  • When you succeed a Perception check, the spotted item will now ping on the minimap and be listed in the combat log.
  • Fixed an issue where the special abilities of some of your allies weren't properly provided at the end of the dialogue with them at High Hall.
  • Scrolls and potions inside unlocked containers in your party inventory can now be used when rolling in dialogues.
  • Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.
  • Fixed Freecast being reset when any condition is applied.
  • Fixed characters getting stuck when pathfinding via a ladder that's already in use by another companion.
  • Fixed a bug with the moving platform in the Gauntlet of Shar that would sometimes leave you behind, causing you to plummet to your death.

Combat​

  • Fixed an issue causing neutral NPCs to trigger combat for seemingly no reason.
  • Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.

Modding​

  • Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
  • The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.
  • Replaced the third-party mod warning with clearer messaging.

Performance and Options​

  • Fixed the ruleset selector not appearing on the 'Alter Custom Mode' screen when accessing the ruleset settings via the multiplayer lobby.
  • Improved server performance in the Adamantine Forge.

Scripting and Flow​

  • Fixed an issue where you could tell Astarion that Gandrel has been looking for him even if Gandrel refused to tell you the name of his prey.
  • Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
  • Minthara now comments on

    reveal.
  • Reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
  • You can no longer teleport out of Moonrise while controlling Minthara unless you tell her to stay put.
  • Minthara is now willing to talk to you after you tell her to wait in the torture chamber.
  • Minthara no longer gets stuck babysitting Thaniel in Act II.
  • Fixed an issue where you could talk about Art Cullagh as though he's alive even if he isn't.
  • Your character will no longer think Shadowheart is dead if she isn't when talking to

  • Characters who were in a relationship with Gale when he

    will now receive a tonally appropriate (read: lovey-dovey) letter.
  • Fixed a dialogue issue preventing Avatar Gale from talking about the orb to Lae'zel after consuming a magic item.

UI​

  • Discovered and available (non-hostile, alive, etc.) traders are now shown on the world map regardless of how far away you are from them.

Cinematics​

  • Shadowheart has agreed to stop repeatedly changing her hair colour during certain intimate moments.
  • Tidied up and improved some cinematic animations for characters of different heights if you kiss during the evil ending.

Writing​

  • Fixed a duplicated dialogue option and the wrong version of another dialogue option appearing in Minthara's main party dialogue.

Patch 8 will bring a multitude of fixes for various crashes and blockers, combat bugs, scripting and flow issues, and more. The full patch notes will be shared once Patch 8 goes live!

Reporting Bugs During The Stress Test​


Internal playtesting has been ongoing for several weeks now, and thanks to the introduction of photo mode in Patch 8, our playtesters have discovered new means to highlight some interesting issues.

1917092626b3938f7cd3c1f37dadc50a19e62400.png


While we don’t expect you to showcase every unexpected bug you run into (please, don’t do that), we would be grateful if you could report any issues you experience in the Patch 8 stress test using the existing bug reporting form. Please make sure to state “Patch 8” in the Game Version field!

Known Issues​


As the Patch 8 stress test is a work-in-progress build, we’re aware of some issues, and have listed the ones relevant to the new features coming in Patch 8 below!

Modding​

While it’s our hope that supported mods remain mostly unscathed with Patch 8, this stress test also helps us understand how your mods interact with the latest patch and identify any issues ahead of release.
  • ImpUI users may find that radial descriptions aren’t visible, and some menu options don’t work as intended. If you are joining us for the stress test, we recommend creating a new save or loading an existing save that does not use ImpUI or any mods that use ImpUI as a dependency.

Photo Mode​

  • Photo Mode becomes visually corrupted when using Vulkan.

Cross-Play & Multiplayer​

  • Some lines in the cross-play settings aren’t fully localised.
  • Players in a multiplayer lobby can lose movement input after picking up an item.

UX​

  • Some keyboard hotkeys and controller buttons may stop working after trading with merchants.


Keep an eye out for updates during the Patch 8 stress test as we continue working on fixing these issues!

Sharing Your Experience​


We want to know how you get on with Patch 8, so we have created a short form for you to share your experience with us. If you’ve been accepted into the stress test, look out for the link in your access email!

And with that, we’ll catch you next time.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,811
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://baldursgate3.game/news/stress-test-update-1_135

Stress Test Update 1​


Note: This update is not yet live. It will be available to those in the Patch 8 stress test later today.

Hello friends,
Thank you for joining us in the Patch 8 stress test!
Update #1 will be arriving later today, which is bringing a multitude of bug fixes, including ensuring that Gale will be able to fill himself up on magical items as normal, and radial menus are no longer missing their descriptions.
While this update brings some fixes for cross-play, we are still investigating instances of cross-play not working as intended.
If you’re not taking part in the Patch 8 stress test, there’ll be no update for you, and these fixes will be included as part of the full Patch 8 release.
Should you be looking for even more tips and tricks on how to use the new in-game Photo Mode, check out the video below as we walk you through what’s possible.

Read on for the full list of changes in Update #1 for the Patch 8 stress test!

Gameplay​

  • Fixed containers inside inventories not scattering their contents when they get destroyed, which could potentially lead to key quest items getting lost for good.
  • Fixed a bug causing Oath of the Crown paladins to lose spell slots instead of gaining them when levelling up.
  • Fixed an issue where picking up items from the ground in multiplayer could then block movement via the controller stick.
  • Fixed the Wild Shape: Panther's Prowl action and Prowling condition not working correctly.
  • Fixed a bug where items getting added to the inventory would lose their conditions. This could cause, for example, the Elemental Cleaver buff to disappear when the imbued weapon is thrown.
  • Shadow Blade will now retain the behaviour of being locked to the caster when upcast.
  • Fixed Freecast getting enabled again after you unequip a piece of equipment.

Photo Mode​

  • Added an in-game pop-up for Photo Mode that triggers at the beach at the start of the game and can be found in the Journal.
  • Updated Photo Mode's screenshot function on Steam Deck so that it uses Steam's proprietary screenshot function, so you can access your photos more readily from the Steam Screenshots page.
  • Prevented characters from being able to pop into private cutscenes while activating Photo Mode when playing in multiplayer.
  • Hid the 'Toggle Photo Preview' legend while taking screenshots via Steam's screenshot function.
  • Fixed Photo Mode making the screen go blurry when opened on split screen.
  • Added camera shutter SFX when taking a photo in Photo Mode.
  • Fixed the Attacking and Jumping poses for wolves.
  • Fixed a cross appearing in the middle of the screen when the Vignette is at its thickest setting.
  • Fixed some creatures not listening when you select the 'Look At Camera' option.
  • Fixed the game sometimes freezing when switching quickly between tabs in Photo Mode.
  • Improved the Depth of Field sliders so the strength and distance scale in proportion to the slider itself.
  • Fixed an issue causing dragonborn tails to appear detached from the body.
  • The Grasping Vine's poses now work correctly.
  • Fixed a bug where switching between control inputs while in Photo Mode would prevent you from being able to close it.

Cross-Play​

  • Fixed an issue that could get the client stuck in a loading screen if the client unfriends the host and then clicks 'Join Party' after re-adding the host.
  • Fixed some of the PS5 splashscreens not showing up when they should.
  • Fixed a crash at the start of combat.

Subclasses​

  • The Booming Blade tooltip now updates its values when upcast.
  • Fixed an inaccurate bonus value in the Rakish Audacity tooltip.
  • Updated Toll the Dead and Bursting Sinew to work with Potent Cantrip and deal half damage on saves.
  • Fixed Pact of the Blade's Extra Attack being added to Deepened Pact even if you didn't choose Pact of the Blade.
  • Fixed the Reaper passive letting you target the same target multiple times.
  • Updated the light source used by Shadow Magic sorcerers to improve the visibility for the Eyes of the Dark ability.
  • Fixed a bug allowing you to infinitely switch your Twinkling Constellation for free.
  • Dirty Trick: Sand Toss now uses your Dexterity modifier on attack.

Art​

  • Fixed an issue causing the Flaming Fist armour to clip and generally freak out a bit.

UI​

  • Fixed a bug with Gale's donation UI preventing you from feeding him magical items.
  • All of the Hexblade's class actions and subclass features are now shown correctly in Character Creation.
  • Fixed the new subclasses' action resources not showing up when Levelling Up.
  • Fixed button or keyboard shortcut inputs in the UI sometimes not working.
  • Fixed some Reaction tooltips like Divine Allegiance not showing some values correctly in the description.
  • Fixed a bug causing the UI to lock up when rapidly switching between keyboard and mouse input and controller input.
  • Fixed a bug where opening the Main Menu on controller wouldn't automatically select the 'Resume' option at the top of the menu.
  • Fixed the condition icons on the party line getting duplicated when transitioning between acts during cross-play.
  • Fixed some settings that were missing their wrap-around navigation functionality on controller, preventing you from looping from the last option back to the first option with the same button input.
  • Fixed a bug where you'd have to deselect your current passive when respeccing a character before selecting a new one. Now, you can just click the new one.
  • Fixed a bug that caused the toggleable Illithid Powers to disappear from the Character Sheet and be uninteractable in the Illithid Powers UI.
  • Fixed player avatars not showing up in the multiplayer/cross-play lobby.
  • Mentioned the damage that Corrosive Spit deals in its condition tooltip.

Scripting​

  • With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, including ensuring the armed version of Stunning Strike no longer counts as an unarmed attack for the Fists of Fury achievement, and its unarmed variant now does.
  • Monks' Unarmed Strike bonus action now also correctly counts toward the Action Surge achievement.

Crashes​

  • Fixed a crash when trying to start a game from a lobby multiple times.
  • Fixed several crashes and freezes related to the UI.
  • Fixed a crash on Vulkan when taking a photo in Photo Mode.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,282
Location
La Rochelle


https://baldursgate3.game/news/stress-test-update-1_135

Stress Test Update 1​


Note: This update is not yet live. It will be available to those in the Patch 8 stress test later today.

Hello friends,
Thank you for joining us in the Patch 8 stress test!
Update #1 will be arriving later today, which is bringing a multitude of bug fixes, including ensuring that Gale will be able to fill himself up on magical items as normal, and radial menus are no longer missing their descriptions.
While this update brings some fixes for cross-play, we are still investigating instances of cross-play not working as intended.
If you’re not taking part in the Patch 8 stress test, there’ll be no update for you, and these fixes will be included as part of the full Patch 8 release.
Should you be looking for even more tips and tricks on how to use the new in-game Photo Mode, check out the video below as we walk you through what’s possible.

Read on for the full list of changes in Update #1 for the Patch 8 stress test!

Gameplay​

  • Fixed containers inside inventories not scattering their contents when they get destroyed, which could potentially lead to key quest items getting lost for good.
  • Fixed a bug causing Oath of the Crown paladins to lose spell slots instead of gaining them when levelling up.
  • Fixed an issue where picking up items from the ground in multiplayer could then block movement via the controller stick.
  • Fixed the Wild Shape: Panther's Prowl action and Prowling condition not working correctly.
  • Fixed a bug where items getting added to the inventory would lose their conditions. This could cause, for example, the Elemental Cleaver buff to disappear when the imbued weapon is thrown.
  • Shadow Blade will now retain the behaviour of being locked to the caster when upcast.
  • Fixed Freecast getting enabled again after you unequip a piece of equipment.

Photo Mode​

  • Added an in-game pop-up for Photo Mode that triggers at the beach at the start of the game and can be found in the Journal.
  • Updated Photo Mode's screenshot function on Steam Deck so that it uses Steam's proprietary screenshot function, so you can access your photos more readily from the Steam Screenshots page.
  • Prevented characters from being able to pop into private cutscenes while activating Photo Mode when playing in multiplayer.
  • Hid the 'Toggle Photo Preview' legend while taking screenshots via Steam's screenshot function.
  • Fixed Photo Mode making the screen go blurry when opened on split screen.
  • Added camera shutter SFX when taking a photo in Photo Mode.
  • Fixed the Attacking and Jumping poses for wolves.
  • Fixed a cross appearing in the middle of the screen when the Vignette is at its thickest setting.
  • Fixed some creatures not listening when you select the 'Look At Camera' option.
  • Fixed the game sometimes freezing when switching quickly between tabs in Photo Mode.
  • Improved the Depth of Field sliders so the strength and distance scale in proportion to the slider itself.
  • Fixed an issue causing dragonborn tails to appear detached from the body.
  • The Grasping Vine's poses now work correctly.
  • Fixed a bug where switching between control inputs while in Photo Mode would prevent you from being able to close it.

Cross-Play​

  • Fixed an issue that could get the client stuck in a loading screen if the client unfriends the host and then clicks 'Join Party' after re-adding the host.
  • Fixed some of the PS5 splashscreens not showing up when they should.
  • Fixed a crash at the start of combat.

Subclasses​

  • The Booming Blade tooltip now updates its values when upcast.
  • Fixed an inaccurate bonus value in the Rakish Audacity tooltip.
  • Updated Toll the Dead and Bursting Sinew to work with Potent Cantrip and deal half damage on saves.
  • Fixed Pact of the Blade's Extra Attack being added to Deepened Pact even if you didn't choose Pact of the Blade.
  • Fixed the Reaper passive letting you target the same target multiple times.
  • Updated the light source used by Shadow Magic sorcerers to improve the visibility for the Eyes of the Dark ability.
  • Fixed a bug allowing you to infinitely switch your Twinkling Constellation for free.
  • Dirty Trick: Sand Toss now uses your Dexterity modifier on attack.

Art​

  • Fixed an issue causing the Flaming Fist armour to clip and generally freak out a bit.

UI​

  • Fixed a bug with Gale's donation UI preventing you from feeding him magical items.
  • All of the Hexblade's class actions and subclass features are now shown correctly in Character Creation.
  • Fixed the new subclasses' action resources not showing up when Levelling Up.
  • Fixed button or keyboard shortcut inputs in the UI sometimes not working.
  • Fixed some Reaction tooltips like Divine Allegiance not showing some values correctly in the description.
  • Fixed a bug causing the UI to lock up when rapidly switching between keyboard and mouse input and controller input.
  • Fixed a bug where opening the Main Menu on controller wouldn't automatically select the 'Resume' option at the top of the menu.
  • Fixed the condition icons on the party line getting duplicated when transitioning between acts during cross-play.
  • Fixed some settings that were missing their wrap-around navigation functionality on controller, preventing you from looping from the last option back to the first option with the same button input.
  • Fixed a bug where you'd have to deselect your current passive when respeccing a character before selecting a new one. Now, you can just click the new one.
  • Fixed a bug that caused the toggleable Illithid Powers to disappear from the Character Sheet and be uninteractable in the Illithid Powers UI.
  • Fixed player avatars not showing up in the multiplayer/cross-play lobby.
  • Mentioned the damage that Corrosive Spit deals in its condition tooltip.

Scripting​

  • With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, including ensuring the armed version of Stunning Strike no longer counts as an unarmed attack for the Fists of Fury achievement, and its unarmed variant now does.
  • Monks' Unarmed Strike bonus action now also correctly counts toward the Action Surge achievement.

Crashes​

  • Fixed a crash when trying to start a game from a lobby multiple times.
  • Fixed several crashes and freezes related to the UI.
  • Fixed a crash on Vulkan when taking a photo in Photo Mode.


Manual how to made more cringe suitable for our Redditt board.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,714
So how many playthroughs are you in now? Surely this is a timeless classic that can be experienced again and again... :lol:
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,227
So how many playthroughs are you in now? Surely this is a timeless classic that can be experienced again and again... :lol:

I've done three;

1) Gale origin (Swords Bard), traveling with Shadowheart (Cleric, Light), Karlach (Paladin, Ancients) and Lae'zel (default). Went with the Karthillid ending (I thought the resulting squid would be incinerated; the epilogue really drags you over that one...). I didn't recruit Wyll or Astarion but the game's pretty flexible about it, you can complete the whole Ravenguard questline and he never mentions his son; Astarion showed up as a zombie during Cazador's ritual. I missed some content here (I killed the Hag's hostage, for instance, I couldn't convince the chief Gondian that I'd actually saved his daughter and I couldn't buy the dwarven thrower because the scummy Shar merchant ran off). I didn't realize until subsequent playthroughs with a non-bard PC, but having a CHA-class PC (particularly one with persuation expertise) is a huge QoL boost.

2) Dark Urge (Drow Cleric of Selune) traveling with Shadowheart (Lore Bard), Lae'zel (default) and Jaheira (Moon Druid). Gale martyrdom ending; otherwise good ending slides, Karlach and Wyll go off together, Lae'zel goes off with Orpheus, etc. Did the Shadowheart romance after pumping and dumping Karlach; seemed like a waste, I didn't think the romance angle added anything. I liked the Dark Urge content with Jaheira and Minsc, but I wouldn't reccomend it for a first playthrough. Less [Selune] content than I would have thought. This was generally a completionist playthrough, but it was a bit of a downer not getting to finish off "the Emperor" personally. Increasingly obvious throughout this playthrough that the ideal party is: 1) Swords bard with dexerity gloves, 2) spirit guardians lawnmower cleric with radiant orb gear and survival/perception from somewhere (Gith or Elf), 3) Gith Battlemaster with 16 INT + Astral Knowlege, 4) another martial, probably Duergar Paladin.

3) Non-Durge Duergar (Cleric of Laduguer), traveling with Shadowheart (Swords Bard), Lae'zel (default) and Merc (first the gith monk, then the duergar fighter with dwarven thrower). Decent amount of [Duergar] and [Evil God] content here. I tried the Lae'zel romance and it actually has a nice flow to it, much better than Shadowhussy. Orpheus went squid and then we finished off the Orphosquid to close the circle; very nice ending riding off with Lae'zel to start a psionic master race of Duerguar/Gith hybrids. Leaving with Lae'zel does result in Karlach being incinerated, but whatever, she said she'd rather die than go back to Avernus.

Will there be a fourth playthrough in the near future to try out these new classes? Only time will tell but 9324223 character build options that have no connection to the game-world don't really do much for me (see Owlcat games).
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,207
I'm enjoying it so far but I think Divinity: OS 1&2 are much better games. The systems felt way less clunky in those atleast on gamepad. Switching between characters, splitting the group up, going into sneak mode, the hotbar, all of it is sooooo much more intuitive and faster in the Divinity games. It's shocking how much worse these exact same mechanics feel in BG3. I know because I played a bit of OS2 right before starting BG3 just for comparison sake. I also prefer the opening in OS2. The Fort Joy stuff is brilliant and feels like a true immersive sim/RPG sandbox.

I'm enjoying it but it feels like a worse version of Larian's previous games. I do like Shadowheart though. I like her a lot and she likes me back mmhmm.

I'm playing on tactician mode btw. It's pretty tough. That first group of bandits probably took me over 10 attempts to kill.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,811
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Wanting to learn more about the 12 new subclasses coming to Baldur's Gate 3 in Patch 8?
We’re breaking down what’s new, starting with:

College of Glamour Bard
Path of Giants Barbarian
☠️ Death Domain Cleric
Circle of The Stars Druid
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,323

Wanting to learn more about the 12 new subclasses coming to Baldur's Gate 3 in Patch 8?
We’re breaking down what’s new, starting with:

College of Glamour Bard
Path of Giants Barbarian
☠️ Death Domain Cleric
Circle of The Stars Druid

why cant these nazis let everyone test patch 8? Why do I need to sign up like it's an exclusive Everquest beta
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,185
Pathfinder: Wrath
I'm expecting these subclasses to be severely unbalanced. Circle of the Stars is grossly overpowered on tabletop, sooo. Not that Larian care for balance.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,207
Maybe clappin cheeks with Shadowfart aint worth it. Bitch grows more insufferable with each conversation. And she is somehow becoming less physically attractive everytime I see her up close. My brain might have lied to me.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,811
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://baldursgate3.game/news/stress-test-update-2_136

Stress Test Update 2​


Hey friends,

Update #2 for the Patch 8 stress test is rolling out to participating players!

We’ve now tackled an issue affecting cross-play, which means players in the stress test will now be able to fully test cross-play with friends.

Another wave of invites will be going out this week, so keep an eye on that mailbox, and if you’re already in and want your friends to join you, request an additional Steam or PlayStation 5 stress test code by heading to https://larian.com/account/connected, linking your account, and requesting a code for a friend!

Xbox players can take part by downloading the Xbox Insider Hub App, becoming an Xbox Insider, and joining the stress test from the app.

Share Your Experience With Us​

If you’ve been tinkering around in the stress test for some time now, we’d love to hear about how you’ve got on! Fill in the feedback form found in your access email, or if you’re playing on Steam, click on the banner from the game launcher.

Letting us know about how you’ve found taking photos in Photo Mode, testing out the new subclasses, and mentioning any bugs you’ve come across will help us get Patch 8 in shape and ready to be released to everyone. Want to report a bug? Click here!

Patch 8 Stress Test - Update #2​

Read on for the full list of changes in Update #2 for the Patch 8 stress test!

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk

Gameplay​

  • Fixed a bug preventing you from clicking and dragging objects.
  • Fixed an error when joining a game via a friend invite on Xbox.
  • Fixed War Magic being active before Extra Attack, forcing the player to use a bonus action before getting access to other Extra Attacks.
  • Eldritch Knights now properly use free Extra Attacks before their War Magic attack.
  • Fixed Freecast getting enabled again after you unequip a piece of equipment.
  • Fixed Valiant Damage not triggering properly.
  • Fixed an issue with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Advantage against an obscured target.
  • Fixed a bug where moving the controller sticks in specific directions wouldn't register any input.
  • Fixed Jhannyl's Gloves not correctly triggering the Defy Villainy passive that casts Lesser Restoration.
  • Updated Elemental Weapon to allow all damage types at all spell levels and include upcast benefits at Levels 5 and 6.
  • Examining in-world surfaces with the 'Pin Tooltip' keybind now correctly displays the tooltip.
  • Fixed a bug causing keyboard input to block if you spam the Level Up button and the Esc key.
  • Fixed a potential blocker causing mouse input to get disabled when clicking an enemy's portrait as they die.
  • Fixed a blocker when a follower or summon used the Scrying Eyes in the Iron Throne.
  • Fixed a blocker when you tried to use any item while your character was Knocked Down.

Photo Mode​

  • Fixed mind flayer tentacles T-posing.
  • Told the Swarmkeeper's swarm VFX to play nice and show up in Photo Mode.
  • Fixed the elemental myrmidons sometimes balling their fists up so tight in certain poses that their fingers clipped through the back of their hands.
  • Fixed the owlbear's pointing poses making it look like it was tucking its chin deep into its chest.
  • Fixed the Field of View slider value sometimes jumping up or down in unexpected increments when clicking on the arrows.
  • Tutorial and notification pop-ups will no longer appear in Photo Mode.
  • Fixed the 'Exit Photo Mode' option appearing in English on controller when the game was set to another language.
  • Disabled physics for genitals in Photo Mode to avoid some distressing twisting and contorting when switching between poses.
  • Overhead dialogues that have been triggered during Photo Mode no longer all stack above the characters' heads when you return to gameplay.
  • Resizing stickers will no longer affect their original position.
  • Fixed Body Type 2 characters' left arms looking terribly twisted and emaciated in the 'Shy' poses.
  • Updated the position of the button prompts on controller so they don't overlap in different languages.

Cross-Play​

  • Resolved an issue that was creating conflicts when enabling cross-play on Xbox.
  • Fixed the game sending you back to the main menu with a 'Connection Error' pop-up on PS5 if the console went to sleep.
  • Fixed a bug preventing PS5 players from joining cross-play games via the Friends List.

New Subclasses​

  • Limited the Booming Blade cantrip so it cannot be used more than once per turn.
  • Fixed some missing and mistimed VFX for spells when cast by Bladesingers.
  • Clarified the descriptions of Cosmic Omen's Attack Roll and Saving Throw reaction tooltips.
  • Fixed some missing bow animations for Arcane Shot.
  • Updated the visibility of the VFX light source used by Shadow Magic sorcerers for the Eyes of the Dark ability.
  • Fixed a bug allowing you to infinitely switch your Twinkling Constellation for free.
  • Dirty Trick: Sand Toss now uses your Dexterity modifier on attack.
  • Fixed Swashbuckers' Dirty Tricks not conferring Advantage when they should.
  • Added the new subclass spells to the Action Surge and Fists of Fury achievements.
  • Nimbus, the Shadow Sorcerer’s shadow mastiff summoned via the Hound of Ill Omen ability, can no longer go on his own little adventures and trigger dialogues when separated from his summoner.
  • The Hexed Weapon condition is now properly removed from equipped weapons after you respec out of the Hexblade subclass.
  • Updated Piercing Arrow to always consume an Arcane Arrow resource and updated Bursting Arrow to not consume more than one Arcane Arrow resource on hit.
  • Rebalanced the number of Arcane Shots that Arcane Archers gain at Levels 7 and 10.
  • Action resources gained by Bladesingers, Swarmkeepers and Glamour Bards will now show up properly in Character Creation.
  • Fixed the Dirty Trick: Flick o' the Wrist spell missing its animation for dwarves wielding scimitars.
  • Circle of the Stars druids can no longer enter animal Wild Shapes while already in a Starry Form.
  • Cosmic Omen will no longer linger after you respec with Withers.
  • Deepened Pact now works for Hexblade weapons if the Hexblade warlock has Pact of the Blade.
  • The Swashbuckler subclass will no longer force all weapons to use Dexterity after Level 4.
  • Fixed the Initiative bonus from rogues' Rakish Audacity feature being +4 at Level 9.
  • Rakish Sneak Attack can no longer be used with Disadvantage. Also updated and simplified the associated tooltips.
  • Fixed the Reaper passive letting you target the same target multiple times.

Tooltips​

  • Mentioned the damage that Corrosive Spit deals in its condition tooltip.
  • Updated the names of the condition tooltips for the Dilophosaurus wild shape's Corrosive Spray spell, adding 'Dissolving' and 'Dissolved' for clarity.
  • The Tides of Chaos passive tooltip now correctly states that it only works for ability checks.
  • Updated the Lifedrinker tooltip to match functionality; it does not require Pact of the Blade.
  • Rephrased the Hexblade's Curse tooltip to prevent the technical text '+ProficiencyBonus' from appearing in Character Creation and Level Up.
  • The Acolyte of Nature passive tooltip now shows up in the Character Sheet as expected.

UI​

  • Fixed the new subclasses' action resources not showing up when Levelling Up.
  • In Character Creation on controller, fixed the left and right button prompts missing their opaque background, making it difficult to read the text on the tabs behind them.
  • Fixed the audible voice not changing when you're previewing different voices in Character Creation.
  • Fixed the controller UI not accurately showing when you're logged into your Larian Account, which could cause cross-play connection issues.
  • Fixed a bug in Character Creation where disabling heterochromia wouldn't actually disable it.
  • Fixed area names missing from the minimap.
  • Fixed the multiplayer session manager panel not populating properly for players that connected while the panel was open.
  • Fixed the small preview of the colour you've selected in Character Creation sometimes missing.
  • Fixed a bug where if a user tried to join your session while you were filling out a user report, cancelling the request would close the report window in the background instead of cancelling the request.
  • Fixed the body type slider sometimes skipping through a choice on controller.
  • Fixed the context menu not opening properly on unselected items if you already have other items multiselected on controller.
  • Fixed the 'No savegames available.' message showing up in the background while the game is loading the list of saved games on controller.
  • Fixed some settings that were missing their wrap-around navigation functionality on controller when playing Custom Mode.
  • Updated the credits to include developers who have worked on the game since release, playtesters, and modding testers. Also updated the order of the voice actor credits to prioritise larger roles at the top.
  • Fixed a bug causing an empty text-input panel to pop up and block gameplay.
  • Fixed the 'Rename Character' field appearing blank in the Magic Mirror UI.
  • Fixed an '%%% Empty' passive feature appearing for rogues during Character Creation.
  • Fixed a bug causing the minimap to disappear after switching to keyboard and mouse while having any UI accessible via the shortcut menu open on controller.
  • Fixed some UI issues caused by the game continuing to accept controller inputs when loading a savegame.

Scripting​

  • You should no longer be able to ask Shadowheart about her Shar worship after recruiting her at the Goblin Camp if you don't know about her faith.
  • Fixed a bug that caused Alfira to be retroactively murdered if that camp scene had played with Quil instead.
  • Shadowheart's wound flare during the Arabella scene in the Emerald Grove will not be considered to have triggered when Shadowheart wasn't present in the dialogue.

Cinematics​

  • Fixed the VO getting cut off prematurely for githyanki and drow characters entering the Shadow-Cursed Lands for the first time.

Crashes​

  • Fixed a potential crash when pressing to view 'More Details' on an item on split screen.
  • Fixed potential UI-related crashes.
  • Fixed a potential crash on PS5 when the game is left idle.
  • Fixed a crash when attempting to open the game menu on controller while the pickpocket panel is open.

Modding​

  • Fixed a bug causing the Mod Verification window to appear empty and preventing you from closing it if you get a warning about insufficient storage before it opens.
  • You can now navigate between the left and right columns of the Installed tab in the Mod Manager with a controller.
  • Improved Character Creation functionality for modded games.
  • The Mod Verification window will now also appear on PC for console-related mod issues to account for cross-play.
 

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