Azdul
Magister
I had not seen a single guide to EE megamod installation guide / tool that would result in completeable 500 or 1000 hours campaign.The Northern Tales of the Sword Coast, and Dark Side of the the Sword Coast mods both have different versions for bg1ee and EET. The bg1ee versions are a lot like the originals with some crazily powerful loot and a lot of (too many) enemies in the dungeons. The EETs are 'balanced ' but all maintain the same no-sense quests that will require a guide at least once or twice.most of these mods are available for the EE
I don't remember Dark Horizons' plot but there was a ton of wayyy too powerful stuff and a (presumably bugged) dwarf in Beregost who sells it; he buys higher and sells lower than any other merchant. There is also dwarf crafter at Friendly Arm who adds Fire Giant strength to Girdle of Piercing from sex-change ogre, and makes wyvern heads into ac +2 helms with +2 strength and 25% magic resistance... Yeah of course half my party will be wearing them
Exactly my point! Yes these old megamods have EE versions, but why would anyone want to play them in the first place? Why would anyone want La Femme Nikita content in their Baldur's Gate game whether it's translated into Polish or not? Makes no sense. I remember trying Secret of Bonehill years ago, supposedly an adaptation of a P&P module. As soon as I got to the first super ugly mod area I found every single chest was packed with hoards of Beljurils, Rogue Stones, Diamonds, etc. I just quit playing. I don't know what World of Baldur's Gate does to these trash tier old megamods but I assume there's a limit to how much they can be improved.
On the other hand there's a lot more smaller, but deeper and well written, lore friendly content mods released and upcoming for the EE games, to the point that it seems a lot of EE players can afford to be way more picky w/ the content mods they add to their game. I don't think anyone would want to play DSOTSC, NTOTSC, TDD, SOBH, CTB, TOA, TDS, SOS, TS, NEJ, TSOA, TGC, DH anymore.
I've seen A LOT of drama when someone tries to make one, and a lot of unfulfilled promises. Twelve years after EE release, every EE install tool and EE mod is left in more or less unfinished (aka 'basically stable') state with author nowhere to be seen.
There is a simple way to falsify these statements - publishing a list and install guide of quality EE mods that will result in large, lore-friendly, more or less balanced campaign that can be installed without errors and finished without using console to spawn missing items / NPCs.