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Baldur's Gate & Baldur's Gate II Mod Thread

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut
Why not shift to Enhanced? Almost all the best content mods now are EE exclusive.
When EE came out, some content mods were updated to work with both classic and EE, but in many, many cases authors could not be reached, or flat out said 'no'.
The situation is a lot different nowadays, a LOT of mods have not only been ported over but made compatible with BGEET: https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html
You can definitely keep playing the classic versions but I can't personally play anymore without Bubb's Spell Menu.
 

sebas

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Strap Yourselves In Codex Year of the Donut
Breager is just such an amazing mod. :lol:

kOVSc5G.jpeg
 

Hydro

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Mar 30, 2024
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I’m looking for a pre-TotSC mods, that somewhat tweak combat, difficulty, or add some QoL improvements.

Don’t care about fanmade companions or romances or additional dialogs or similar gay shit.

Unfinished Business seems ok as it doesn’t have much of the fanfic garbage
 

octavius

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Breager is just such an amazing mod. :lol:

kOVSc5G.jpeg

Hmm...sounds interesting.
Checking it out...made by "Jastey", a female modder whose name I recognize, so I think "ugh, romances", but the description says "comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added". No mention of romances.
So is this actually a BG companion mod which does not focus on romances? Does the Companion Modders Guild even allow that?
 

Sunri

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I just spend over 3 hours installing almost all available mods for BG II that's what I call enchanted experience.
 

Sunri

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How do you deal with beholders with scs they steal balduran shield so far I was cheesing them with skull traps or luring one at once but is there a more legit way?
 

uzimahmood

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Jan 24, 2024
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How do you deal with beholders with scs they steal balduran shield so far I was cheesing them with skull traps or luring one at once but is there a more legit way?
Use a bunch of summons, go into stealth mode or invisibility with one character, and then lead the summons to them. But it's been so long since I've played SCS that maybe the beholders attack your summons with their normal eyebeam attacks too
 

Melcar

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How do you deal with beholders with scs they steal balduran shield so far I was cheesing them with skull traps or luring one at once but is there a more legit way?
Use a bunch of summons, go into stealth mode or invisibility with one character, and then lead the summons to them. But it's been so long since I've played SCS that maybe the beholders attack your summons with their normal eyebeam attacks too

I think now in the higher difficulties (Hardcore and Insane) they kill your summons outright. Been a while so I could be remembering wrong.
 
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How do you deal with beholders with scs they steal balduran shield so far I was cheesing them with skull traps or luring one at once but is there a more legit way?
These guys are tricky. Probably the hardest encounters in the game.

  • Summons. Skeletal Warriors and Nishruu/Hakesars are best. They won't last forever, especially against higher tier ones which can Death Spell them, but they will reliably buy you time. Manual of Clay Golem is also great if you have it. Demons are also pretty durable and work well here. If I recall correctly, demons are Gated, which means they are not summons and won't fall to Deathspell and Anti-magic effects.
  • Blinding effects. Glitterdust and Power Word: Blind will basically shut them down. In small enough numbers, you will be able to overwhelm them before it wears off.
  • Polymorphing/Shapeshifting: Polymorph into a mustard jelly either with a spell or cloak of the sewers. If you have access to L9 spells, Iron Golem will solve the problem.
  • Various CC: Sphere of Chaos and Greater Command will often take them out for a round or two. Reliably enough to use. The same applies to Stinking Cloud.
  • Invisibility: Mislead is an MVP here. It's not impervious, but it will give you the breathing room you need. You can also make a cleric invisible to land a Harm or Slay Living.
  • Traps: Leading beholders into traps is very safe and proven. Even if you don't kill it, it will generally take out several eyes.
  • Protections: Anything which absorbs or reflects spell levels is best. Spell Trap, Spell Turning, Spell Reflection, Shield of the Archons. They will fall to Anti-magic Ray, but Spell Shield will absorb that. Also, if they are using anti-magic ray, they're not safe from your fighters. Protection from Electricity and Magic Damage are also clutch spells that will give you enough time to close the gap. You can also use Globe of Immunity, as it will screen most of the damage spells, but isn't the best. It will protect you from Gauths though, which can be a problem in numbers.
  • Sequencers: A sequencer full of Flame Arrow or Skull Trap will do wonders. This is generally only practical as a sorcerer or wild mage. If you're feeling bold, Lightning Bolt is also effective. It has a tendency to murder everything in a tunnel (including you), but might also pull half of the map.

    Best for last....

  • Fighter HLA: Deathblow and Greater Deathblow. These will slay beholders on hit. I think it works on them all except Hive Mothers. Have your improved hasted archer (or thrown weapon) use greater deathblow almost feels like cheat mode.
In reality, you'll need to do all of the above. Keeping the encounters small and not pulling the whole hive is important. Buffing up is necessary, even if it hurts when they anti-magic ray it. Any-incidental magic resistance you can muster is good, but watchout for the Stone to Flesh in particular. Characters who fail that save WILL get chunked into oblivion. On a no-reload run, I lost half of my party to the beholder hive that way, lol.
 
Last edited:
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Yeah, I don't remember all the specifics but I do remember that SCS beholders are the one thing in the game that you really just can't be fully safe against. No matter what protection you use they will eventually remove it so you have to take them down before it happens. The only other fight you have this problem is the final ToB fight with ascension. Using cheese to wipe them out from out of sight is THE way to fight beholders.
 

Sunri

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This Dark Tidings mod was pretty good I would say on pair with most BG II quests small adventure on the isle near Anthkatla with some cool plot and enemies unfortunately the scs didn't work there, so it was easy to complete mages are such a joke without prebuffing lol
 

roshan

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Apr 7, 2004
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The new version of the Tactics mod supports the author's quests but I don't know if you'd be into Tactics in general. I agree that Dark Tidings is on par with the vanilla quests but Call of the Lost Goddess is far, far superior to vanilla content. The mod author also has a new quest, Throne of the Mad God, supposed to be a large dungeon like Durlag's Tower or Watcher's Keep but unfortunately I'm already in the middle of my current install/playthrough. :(

Can you share your modlist and also let us know if you find any other mods that are on par with vanilla content?
 

Sunri

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The new version of the Tactics mod supports the author's quests but I don't know if you'd be into Tactics in general. I agree that Dark Tidings is on par with the vanilla quests but Call of the Lost Goddess is far, far superior to vanilla content. The mod author also has a new quest, Throne of the Mad God, supposed to be a large dungeon like Durlag's Tower or Watcher's Keep but unfortunately I'm already in the middle of my current install/playthrough. :(

Can you share your modlist and also let us know if you find any other mods that are on par with vanilla content?
I installed all mods with new locations from https://downloads.weaselmods.net/ I can't give full mod list because I don't remember all of them my BG II folder is 10bg right now I started some of the new locations, and they have at least one or two interesting quests Bridge’s Block with some hidden monster plot and southern edge with sentient book quest I don't know if they turn out good at the end but at least they hooked me enough to read them and I try not to judge mods writing to harsh because most of the new stuff i still above what beamdog added with their sassy NPCs like Neera and quests that force you to collect cats in huge forest lmao
 

Sunri

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How to deal with Kangaxx with scs I managed to kill him few time, but every time hr casts Demilich Soul Trap during second phase and perma deletes some of my characters.

 

roshan

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Apr 7, 2004
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How to deal with Kangaxx with scs I managed to kill him few time, but every time hr casts Demilich Soul Trap during second phase and perma deletes some of my characters.


It's not a permanent effect, apparently it's just a maze effect, number of rounds it lasts depends on the int score.
 

damager

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Jan 19, 2016
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See if you would have been a man and accepted the loss you would have been already through the fight yesterday night and knee deep in new adventures by now
 

ghostdog

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How to deal with Kangaxx with scs I managed to kill him few time, but every time hr casts Demilich Soul Trap during second phase and perma deletes some of my characters.

It's been some time since I played scs, but I believe you'll need cheese if you want no casualties. Insta-kill undead weapons with a lucky hit upon the instance the lich appears, or make the lich use-up all its spells by fleeing the fight and waiting (you'll be waiting a lot of time). A high-level cleric with sunray may also do the job.
 

roshan

Arcane
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Apr 7, 2004
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SCS blocks fleeing for major fights. I just beat Kangaxx myself - actually I got lucky with concentrating fire as soon as he appeared, before he got his buffs up - all he managed to do was gate in a Cornugon. The Demilich form was easy, had to cast a couple of spell protection removers and then kept firing breach while attacking him with the few +4 weapons I have. Weirdly he's immune to Azuredge despite it's supposed to count as +5. That just left me with Sling of Everard, Daystar and a basic mod added +4 club. (I don't have a paladin that can use Carsomyr)
 

octavius

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I started Throne of the mad god https://forums.beamdog.com/discussion/89267/mod-throne-of-the-mad-god-a-quest-mod-for-bg2ee and all trolls are immortal unlucky they just lay down with one hp and after few seconds get up with full hp at least death spell works on them.
OsIEx9f.png

Why the hell do the Trolls have a CON of only 9?
It's their insane regeneration that makes them "immortal" unless you used Fire or Acid to finish them off.
 

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