It's certainly the game's fault that you're too stupid to come up with something more elaborate than this pathetic way to "win" encounters.Lightknight said:It was the other way around for me. Encounter boss -> hide and wait for about 10 fucking minutes till his shield spell times out -> repeat until he is out of shield spells -> attack and win.
Care to name but one? There is not A SINGLE ONE who has "infinite shield time"; whatever that's supposed to mean in the first place.Lightknight said:Except some bosses have infinite shield time.
Well, given the fact that you seem pretty clueless to begin with I think it's safe to assume that you don't have a clue what good encounter-design is as well.Lightknight said:And some idiots claim it had a good encounter design...yeah, right.
Except the game isn't "balanced for characters of level 20+", dimwit.Lightknight said:Not to mention the whole "balanced for characters of level 20+" mentality.
Ridiculous retardedness? Do you have it? Of course you do.Lightknight said:What kind of ridiculous retardedness is that ???
racofer said:What's with everyone reviewing old games as of late?
- an adventuring party that wants to kill you, can be challenging
Unkillable Cat said:racofer said:What's with everyone reviewing old games as of late?
Game reviewers are trying to build "street cred" by playing old classics.
Somehow they think that'll result in them being taken seriously.
If there ever was a good game reviewer around, I'm confident he hasn't been in the reviewing business for 15+ years.
Xor said:It's Sword Coast Stratagems, brah. SCS2 for BG2.
- an adventuring party that wants to kill you, can be challenging
I remember one playthrough where I remembered this group, so I set 10 skull traps in the hallway where they spawn and when they turned hostile they all died instantly. Ah, good times.
Quilty said:I did something like this to Firkraag with a wand of cloudkill, IIRC. I felt filthy for the rest of the game. I really should go back and replay it. What the codex's opinion on stratagems? I'm looking for a mod that will really whip my ass, I don't want to blaze through the game like I did the last time I played. It would be cool if the game had Heart of Fury mode.
VentilatorOfDoom said:BG2 does it differently, not only are encounters more varied, they also give an opportunity to be solved most efficiently by using different approaches/party members, plus the difficulty and pacing changes frequently from very easy up to pretty hard making the whole affair more interesting. let's have a look at Firkraags dungeon:
- Orks/Bugbears, easy
- shadows, leveldraining, moderate, better be somehow protected from leveldrain
- kamikaze kobolds, r00fles!
- Orks firing arrows at you, you can only reach them by spotting 2 hidden doors and lockpick said doors, actually very easy
- golems, some require certain forms of damage, can be quite hard if an adamantine golem is among them
- vampires, can level drain
- shadows, also leveldraining
- a few more orcs, cannon fodder
- some efreeti, easy if you just prepare one of your party with fire immunity
- an elder beholder, moderate difficulty
- an adventuring party that wants to kill you, can be challenging
- werewolfs/greater werewolfs, easy
- a water elemental
- golems again
- wolfweres
- adamantite golem plus some other golems
- Firkraags lieutenants, easy
- a single high level mage, depends, probably extremely difficult if all you can do is to wait for the "infinite shield time" to expire
- Firkraag himself
Yes, this single dungeon in BG2 has more variety in encounters and difficulty than the whole derp roads combined.
Quilty said:Sounds delicious. :D
I'm not sure what kind of party I should use to take on a beast like the Lich you mentioned. Most of the ones in the unmodded game were pretty easy to beat (I think that paladin dude, Keldorn, was pretty useful against them when using Carsomyr). It's good to hear you can't fool them with pro undead, using that against a creature of supposedly legendary power felt way too cheesy. What kind of party would you recommend? I've never used Edwin or Viconia, though I guess a neutral to evil party might miss out on some important exp, so I'm not sure if I should stray from an all-good party.
Lonely Vazdru said:You can also try Tactics which massively raises the difficulty of many BG2 fights. I personally hate this mod but many loved it, so if you want blood... you've got it.
Volrath said:Encounter design in BG2 was brilliant, combat itself however was shit.
Quilty said:Xor said:It's Sword Coast Stratagems, brah. SCS2 for BG2.
- an adventuring party that wants to kill you, can be challenging
I remember one playthrough where I remembered this group, so I set 10 skull traps in the hallway where they spawn and when they turned hostile they all died instantly. Ah, good times.
I did something like this to Firkraag with a wand of cloudkill, IIRC. I felt filthy for the rest of the game. I really should go back and replay it. What the codex's opinion on stratagems? I'm looking for a mod that will really whip my ass, I don't want to blaze through the game like I did the last time I played. It would be cool if the game had Heart of Fury mode.
racofer said:What's with everyone reviewing old games as of late?
VentilatorOfDoom said:let's have a look at Firkraags dungeon:
- Orks/Bugbears, easy
- shadows, leveldraining, moderate, better be somehow protected from leveldrain
- kamikaze kobolds, r00fles!
- Orks firing arrows at you, you can only reach them by spotting 2 hidden doors and lockpick said doors, actually very easy
- golems, some require certain forms of damage, can be quite hard if an adamantine golem is among them
- vampires, can level drain
- shadows, also leveldraining
- a few more orcs, cannon fodder
- some efreeti, easy if you just prepare one of your party with fire immunity
- an elder beholder, moderate difficulty
- an adventuring party that wants to kill you, can be challenging
- werewolfs/greater werewolfs, easy
- a water elemental
- golems again
- wolfweres
- adamantite golem plus some other golems
- Firkraags lieutenants, easy
- a single high level mage, depends, probably extremely difficult if all you can do is to wait for the "infinite shield time" to expire
- Firkraag himself
VentilatorOfDoom said:- golems, some require certain forms of damage, can be quite hard if an adamantine golem is among them
Now, that's hyperbole.Needles said:you annihilate them without using any sort of tactic.
1) My point was that the encounters - even trashmobs - offered varietyNeedles said:Trashmobs with varying visuals and some ability differences, which don't really matter because you annihilate them without using any sort of tactic.
You have a point with those self-imposed limitations, of course you can ruin the experience by using all those cheater methods, spike traps, scrolls of pro magic/undead, the anti beholder shield etc and since "winning" encounters that way isn't rewarding you can then complain. Bio is certainly to blame for even including that shit. But as it so often happens mods can fix it! SCS2.Needles said:I will concede Firkraag though, especially when you encounter him at a low level and don't use traps, which of course are self-imposed limitations, and should not be taken for granted when talking about encounter quality.
That and some of the party vs. party fights are OK i guess (again only when they happen fairly early).
No, one couldn't.Needles said:I think one could even make the case that BG2 boss encounter design is equal(ly bad) as DA:Os.
I'd rather call it encounter scaling. The enemies don't scale, there are just more powerful enemies added.Needles said:The beginning of levelscaling
The Feral Kid said:I think encounter design was, generally, better in Baldur's Gate 1 with all the adventuring parties that were out to get you. In BG 2 you mostly fought against hordes of monsters which is kinda boring. With the exception of 2-3 encounters including the Guarded Compound one in Athkatla which is the most memorable (and probably the toughest but also most rewarding) battle in the entire series. Also the abundance of magic items ruined a lot of the fun in BG 2. BG 1 was far more balanced in that aspect.