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Card-Based Banners of Ruin - turn-based furry card battler

Grunker

RPG Codex Ghost
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This game is fun but so undocumented I don't know if weird behaviour is a bug or not. I just found a halberd. When I dragged it to my inventory it turned into a Hatchet. I now have a useless Polearm-card in my deck. Wth?
 

vazha

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a bug, most def. One I never stumbled across though. Btw, did they add otters as playable characters yet?
 

Grunker

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Don't think so. Also I like a lot about this game, but with 5 or 6 characters it kind of devolves into a mess.
 

vazha

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It has a solid foundation for a proper Redwall-esque rpg, the world & setting, classes, mechanics are all there. Writings pretty good too. Hope they made enough money on this to give it a thought.
 

DraQ

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It has a solid foundation for a proper Redwall-esque rpg, the world & setting, classes, mechanics are all there. Writings pretty good too. Hope they made enough money on this to give it a thought.
If you you want a good civilized animals type of world & setting, + good writing and stuff, you can always play Ghost of a Tale.
Not for combat, though as it effectively has none.
But it's good stuff and might be getting a sequel sooner than later, apparently.
 

vazha

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I did play it and found it enjoyable, but a bit too cartoony. Banners of Ruin has more grimdarkey art direction & style, I prefer that. But yeah, would happily play Ghost of a Tale's sequel too, not much meat on the market when it comes to anthropomorphic animal settings anyway.
 

vazha

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
 

DraQ

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?

Also,
I did play it and found it enjoyable, but a bit too cartoony.
Eh, it's ok. Visually it's very strong and I prefer furries that aren't just humans with different head and tail, writing strikes a good balance between humour and seriousness, worldbuilding is good and interesting and I don't need to murder stuff horribly in every game I play.
 
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vazha

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?
It's a soulslike platformer, so not my cup of tea. Pretty though, got that Over The Garden Wall vibe about it
 

Grunker

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?

I think it was OK - but a bit too combo-reliant for my tastes. However it has a great item-design and the token-battles themselves function very well.
 

DraQ

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?

I think it was OK - but a bit too combo-reliant for my tastes. However it has a great item-design and the token-battles themselves function very well.
I've decided to buy it. It's pretty nice, but nowhere near GoaT in terms of sucking you in, as far as squeaky protagonist games are concerned (yeah, I know, completely different genres and all, but atmosphere, writing and worldbuilding are genre agnostic).
I wonder if I should disable the tokenized tells to get better feel of the combat on visual feedback level.
Also a bizarre decision to go with green blood for frogs given that the game is pretty gory anyway.
 

Harthwain

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How does this kind of card game even work mechanically, BTW?
You are essentially working to make the most broken deck possible by combining item and skill cards, while working your way through the encounters and bosses in a sort-of roguelike runs through the city depicted as three "lanes" of cards.
 

vazha

Arcane
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Yeah, what he said. You try to build a most optimal & cost efficient deck, making sure its neither too bloated nor too sparse & one trick pony-ish.

Btw, the general dumbing down in game(r)s was really manifest in the BoR steam discussion, as many people found the combat challenging, while its super easy once you get the hang of things in first 2-3 runs.
 
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Grunker

RPG Codex Ghost
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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?

I think it was OK - but a bit too combo-reliant for my tastes. However it has a great item-design and the token-battles themselves function very well.
I've decided to buy it. It's pretty nice, but nowhere near GoaT in terms of sucking you in, as far as squeaky protagonist games are concerned (yeah, I know, completely different genres and all, but atmosphere, writing and worldbuilding are genre agnostic).
I wonder if I should disable the tokenized tells to get better feel of the combat on visual feedback level.
Also a bizarre decision to go with green blood for frogs given that the game is pretty gory anyway.

I misread you, I read "Trials of Fire" which is a similar game to Banners. Sorry :lol:
 

DraQ

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Yeah, not my favourite thing either, though they did it reasonably well I think. That's why I said there's solid core for a proper rpg in there.
I wonder if Tails of Iron is gud?

I think it was OK - but a bit too combo-reliant for my tastes. However it has a great item-design and the token-battles themselves function very well.
I've decided to buy it. It's pretty nice, but nowhere near GoaT in terms of sucking you in, as far as squeaky protagonist games are concerned (yeah, I know, completely different genres and all, but atmosphere, writing and worldbuilding are genre agnostic).
I wonder if I should disable the tokenized tells to get better feel of the combat on visual feedback level.
Also a bizarre decision to go with green blood for frogs given that the game is pretty gory anyway.

I misread you, I read "Trials of Fire" which is a similar game to Banners. Sorry :lol:
I meant this one:
https://rpgcodex.net/forums/threads/tails-of-iron-rat-souls-narrated-by-geralt.140391/
 

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