I think Fargo is def pulling a bait and switch if this is the final product. However, I do agree that the graphics are just fine.
We’ve also been feverishly working on the combat system and have made some amazing progress, but we don’t want to show our hand on it quite yet
Now, right from the beginning, we made the decision that BTIV would be a game of free exploration
However, another decision we made early on was that we didn't want you to be able to grind through any of these areas all in one go. We wanted there to be doors you couldn't open the first time you found them, or rivers you couldn't cross, or ruins you could see but not reach.
The way level gating in Bard’s Tale IV differs from other RPGs is our willingness to have a pockets of high level enemies living inside low level areas.
These enemies have zones of perception that show where their attention is focused, and these zones can be tip-toed around by an adventuring party with good timing, or stealthed through with the help of a sneaky rogue.
As befits a game with Bard in the title, music plays a large part in all aspects of BTIV's gameplay, from combat to puzzle solving to storytelling - and also, of course, exploration.
So, there's an actual system to this, which we're calling Songs of Exploration. You have a song book (basically an inventory) where songs you've learned are listed, and when confronted with a broken bridge, or a bit of Trow graffiti, or a circle of standing stones, you can open the book and click on the appropriate song. The song then plays (a quick little riff) and the bridge reassembles, a cache opens, or the standing stone quick travel menu appears. Ta-da!
To spell this out, there is side content in the game that you will not be able to complete - or even find! - without reading the lore you find and using your brain to figure out what it means and how it applies to the world and the puzzles that abound in it.
I honestly can't believe people would complain about this level of graphics.
I honestly can't believe people would complain about this level of graphics.
Looks like crap compared to the fake screenshots and trailers they had before.
The lies never stop.
inb4 Wasteland 3 looks exactly like Wasteland 2.
After they get their money from the dumbfucks donating to them, of course.
I honestly can't believe people would complain about this level of graphics.
There WAS some graphic-whoring in here for sure, but I'm more taken aback at inXile's bait and switch, which this appears to be.
I was almost a kickstarter backer, but if I had donated on the premise of the graphics they showed, then I'd be pretty pissed right now.
Jesus Christ, the graphics looking fucking fine you whiners, better than almost any turned based RPG that has ever actually shipped. I honestly can't believe people would complain about this level of graphics.
The 4 gnomes and 2 necromancers looked chunky and plasticky in comparison to the detailed environment... somehow like Doom3 monsters.
The complaint is not about the graphics. It is about how the graphics were changed on purpose so that a kickstarter with zero actual gameplay would get funded, and then how the company backed out of them by lowering the quality and the expenses.
It's like I'm selling you a Bentley for $10,000, but in the end it's an Audi.
The complaint is not about the graphics. It is about how the graphics were changed on purpose so that a kickstarter with zero actual gameplay would get funded, and then how the company backed out of them by lowering the quality and the expenses.
It's like I'm selling you a Bentley for $10,000, but in the end it's an Audi.
The funny thing is underneath Bentley actually IS just an Audi.
Jesus Christ, the graphics looking fucking fine you whiners, better than almost any turned based RPG that has ever actually shipped. I honestly can't believe people would complain about this level of graphics.
The complaint is not about the graphics. It is about how the graphics were changed on purpose so that a kickstarter with zero actual gameplay would get funded, and then how the company backed out of them by lowering the quality and the expenses.
It's like I'm selling you a Bentley for $10,000, but in the end it's an Audi. The Audi is fine, sure, but the issue here is that you are trying to scam me, not the quality of the car.
Because this relates to the graphics, and most people here either don't care or don't notice, that doesn't mean it's less important as an indicator of integrity from the company making this.
They do. Just not as great as promised. Not being able to personally see a difference doesn't make this right really.I think the graphics look great and the enemies look inspired (I want to kill them).
I also don't know what people expect. Naturally this is only made on a budget off a alleged 2.75 million dollar and so it is definitely not going to have a look of a AAA title.....
I do not see what you see, on the contrary, i see exactly what one should expect. Time having elapsed (ie they've been working on it), they've started going heavy on shaders, post-pros effects and every petty little detail that gives 99% of the titles out there that 'x gen' look. The kind of detail none expect (and none get) from a pre-alpha pitch. It being shiny, plasticky, DoFey fuzzy visual overalls, with leaves cutely falling from trees and uber sunrays; which quite logically, they could not have had the time to """fine tune""" for their KS video. They have by now. All i see missing is nuvidya hairworks or buttman slowmos.