Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Bard's Tale IV Kickstarter Update #35: Combat System Video, Designer Commentary Edition

BilboBaggins

Educated
Joined
May 11, 2014
Messages
91
'Developer' commentary - A convenient way to hide your lack of any meaningful progress since the last update...

I was having déjà vu watching it with the sound off at work and went back and read the update text and was like "Oh."
 

Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Wow, those dancing portraits look ridiculously stupid and cheap. Static ones with simple highlights would be better, would take less work too.

It`s temporary, the game looks quite atmospheric but I`m not that intrested in it tbh, seems a bit childish and this combat mechanics aren`t my thing.

For fucks's sake, how many more people are going to use this avatar?!

Ash , Grampy_Bone , RangerBoo and now Tyrion8338

On topic- did they seriously just re-release the same shit combat clip from 3 months ago but with different voiceover?! And the bit 'Our grid is a series of nodes, but you can totally map it with graph paper, honest!' sounds terrible.

TK59MLt.jpg
 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,377
Divinity: Original Sin Divinity: Original Sin 2
I am sure player's characters will be moddled in 3D and given speech and combat animation.

Of course their appearance will not change depending on their armor and weapon equipped.
 
Joined
Sep 18, 2013
Messages
1,258
Combat looks better than I thought it would but this is Fargo we're dealing with. Gotta be careful.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom