The State of the Basilisk 2018: A Year in Review
It's that time of year again, where I get to sit back and reflect on what Basilisk has done and what we have coming up n the next year.
This year I am disappointed that we are not talking about release dates, and sharing cool screenshots and a game trailer. Our big Sci-Fi RPG, code named "TRC", is languishing in development limbo, currently in shambles between two engines.
I've mentioned this several times, and it is worth mentioning it again: the original concept for TRC was for it to be a free-roaming 3D world. Unfortunately, Basilisk Games is just a small studio and we do not have the resources to make such an ambitious game, which I came to realize when I missed goal after goal during the first 18 months of development. I even asked for help (via a front page post for 3D character designers) but hiring people costs a lot money, and I finally made the decision to not spend that money continuing on a design paradigm that might never reach completion.
And so, a few months ago I made the hard decision to abandon the 3D game concept and go back to an isometric design, which is far more achievable in the long run, but that change in direction forced us to reset everything. A "hard reset", as they say, back to nearly phase 1 of the design process. We do get to keep a lot of the inventory code and rule set functions, but the game engine and many graphic elements all have to be redone.
TRC is a dream of mine, in many aspects predating Eschalon with design notes going back to the late 1990s. I will keep working on it so long as there is breath in my lungs and at least a few dollars in my bank account. It's just going to take some time. Meanwhile, as all game developers do, I have inspiration from day to day on other RPGs....an Eschalon prequel using this new engine? A dungeon-crawler in the spirit of the old Might & Magic / Wizardry games? There's a lot of fun little demos floating around the office right now, any one of them may be a seed to a new project.
In a previous post, I mentioned that Basilisk Games might be helping a smaller local developer publish a mobile game. This deal has reached an agreement, and I am spending the remainder of 2018 getting this game prepped for release on Android and iOS. It's described as a "tower-building trivia game", and although it's not something any of you would think would have come from Basilisk Games (remember, we're just the publisher), it is a fun little game, very family friendly, and it could provide us with a bit of helpful cash flow. I'll let you know when it's released, and every download will help us tremendously. The game will be free, driven by ads, as many mobile games are.
Another thing on the 2019 schedule: a website redesign. I think it's time to get away from the front-page blog style website that we've had since 2007 and modernize the look a bit.
So that's about about it. Another year gone, another year without an RPG to show you, but we're still here doing our thing. Will 2019 be the year we finally get to properly announce our sci-fi RPG? Maybe a new RPG altogether? Will Basilisk Games evolve into being just a publisher for mobile games?? Will we throw in the towel and go get "real jobs in the real world"?? Stay tuned, it's going to be an interesting year!