The upcoming DLC will assign to all the beasts distinct habitats around the world
Yeah I understand this is the most probable reason... but stillI can see that a multi-tier beast would probably need a whole battle map system revamp. Otherwise there would be a bugs galore with say, a 4 tile best getting locked between trees or similar stuff.
Good point. They do however talk about crafting in the DLC announcement, so Im curious to find out whats thatI'm not sure if I even like that the game are taking the direction towards more beasts. Sure it's nice if you can use their hide to make cool gear, but really what you need early on is just to fight bandits and zombies in order to get better weapons/armor. I've tried keeping tailorers around for a long time with the wolf hides while nothing happened. If you need to do the same with other beast's leftovers in order to get some decent gears, you're just going to have to avoid them early on unless it's an easy fight.
Perhaps it could be specialized shop in towns that could turn troll noses and such into usable gear.They do however talk about crafting in the DLC announcement, so Im curious to find out whats that
Multi-tile beasts wouldn't do so well moving in forests.Seems sweet and unique but from its description I was expecting a multi-tile beast. It doesn't look so "gigantic" in the battle screen
IIRC it's simply that this additional % chance from fast adaptation is subjected to the same reductions as the base % chance to hit - because of cover. 6 is obviously 75% of 8, the target had 25% cover. And so on. As simple as that. I might be wrong though, I haven't played BB for quite some time.Just checked the Wiki wich doesn't say anything about reduced Boni either. Maybe if what you're shooting at stands behind anything - another enemy, a rock, etc. ?I have a question about 'Fast Adaptation' though (I started giving it to my archers to better deal with Gobbos, seems to help - at least a bit): It says you get an 8% bonus with every shot you miss, I often only get 6 or 4%.
What am I missing?
Terrain penalties? Rounding up of numbers?
Never paid much attention to the numbers, but even if it is only 6% it did help a lot. Specially early levels when your archers and crossbowmen have a hard time hitting anything.
They should update the description in any case.
I'm not sure if I even like that the game are taking the direction towards more beasts. Sure it's nice if you can use their hide to make cool gear, but really what you need early on is just to fight bandits and zombies in order to get better weapons/armor. I've tried keeping tailorers around for a long time with the wolf hides while nothing happened. If you need to do the same with other beast's leftovers in order to get some decent gears, you're just going to have to avoid them early on unless it's an easy fight.
Yes, Mount & Blade has no fantasy elements and it manages to make random encounters interesting (even if we remove cavalry from the equation): looters, taiga bandits, steppe bandits, forest bandits, sea riders - each type is different according to the biome. And there are semi-hostile marauders who are just normal troops turned rouge.I'd also love to see some different human bands. Barbarians and savages? Black Knights? Mongol-like tribesmen and Nordic-like raiders.
Then it also factors in some 'natural'(?) bonus for Gobbo Snipers though, I missed one standing in plain sight, without cover, on the same height level and only got +5% for my next shot.IIRC it's simply that this additional % chance from fast adaptation is subjected to the same reductions as the base % chance to hit - because of cover. 6 is obviously 75% of 8, the target had 25% cover. And so on. As simple as that. I might be wrong though, I haven't played BB for quite some time.Just checked the Wiki wich doesn't say anything about reduced Boni either. Maybe if what you're shooting at stands behind anything - another enemy, a rock, etc. ?I have a question about 'Fast Adaptation' though (I started giving it to my archers to better deal with Gobbos, seems to help - at least a bit): It says you get an 8% bonus with every shot you miss, I often only get 6 or 4%.
What am I missing?
Terrain penalties? Rounding up of numbers?
Never paid much attention to the numbers, but even if it is only 6% it did help a lot. Specially early levels when your archers and crossbowmen have a hard time hitting anything.
They should update the description in any case.
Also, any words if they plan adding new backgrounds? Monster hunters might become a thing now, considering what's this dlc about.
Then it also factors in some 'natural'(?) bonus for Gobbo Snipers though, I missed one standing in plain sight, without cover, on the same height level and only got +5% for my next shot
I believe that rapsdjff mentioned somewhere in the Steam forums that yes , the old saves are compatible BUT you will miss a lot of the new features - especially the new map generation.Does anyone know if our old BB saves will work with the new DLC or not? I got the impression they were expanding the size of the map too so it's got me wondering.