What's the tactic there (never fought it before, about to, as soon as I have 17 necro ashes) - do i need tanks & polearms or will greatswords do the job?
Ahh I see. Are there multiple tentacles or am I better bringing in a billhook instead of a warscythe?
What's the tactic there (never fought it before, about to, as soon as I have 17 necro ashes) - do i need tanks & polearms or will greatswords do the job?
Update 1.2.0.22
3 January - rapsdjff
Bugfixes for things reported over the holidays.
Changelog for 1.2.0.22
- Added new 'Hardware Sound' option to audio options menu. This is enabled by default, but can be disabled if you experience any issues with sound such as sound effects missing or playing abnormally quiet/loud. Requires restart of the game to take effect.
- Changed tools to be available more often and in higher quantities in larger cities and settlements with surrounding manufacturing locations.
- Fixed Kraken head not showing properly on its assigned tile in some cases.
- Fixed combat between AI parties on the worldmap not resolving in some cases.
- Fixed characters not deserting the player when they should.
- Fixed news about conquered towns and random events sometimes not firing during civil war late game crisis. You may get spammed a bit with events upon loading an existing save until the event queue is unclogged.
- Fixed Potion of Oblivion not properly removing skills and effects gained from perks.
- Fixed combat freezing on AI turn under specific circumstances.
- Fixed issue with 'The enemy is retreating' dialog sometimes awkwardly appearing when the next round has already started.
- Fixed various minor issues.
Yeah, the stat distribution is pretty much the same, and a lot of early perks suck/are a bit trappy anyway. Student levels you faster + let's you have an extra late game perk instead of a kind of crappy 2md rank one. Recover is awesome for fights that drag. Brawny and rotation are good no matter what. Underdog is a must for any frontline bro. And then you get BF and go crazy with 2H bros from then on.just build people to use twohander while u have tjem use shields....
this isnt't hard .............................
just build people to use twohander while u have tjem use shields....
this isnt't hard .............................
Which stats are different? MA, MD, and FAT are your primary, with a dash of health and resolve when you get a bad roll on a primary stat.just build people to use twohander while u have tjem use shields....
this isnt't hard .............................
Nope. Perks are different and some stats are different.
A lack of ranged units will put you in positions where you have to charge though.One thing's been niggling me about the advice given here in re building your bros.
Basically, it's super end game focused. Yes in the very late game Zweihänders and other big weapons rule, but at least IME it's incredibly rare to have Zweihänders and bros experienced enough to use them and... not die, until the first endgame crisis. Getting to that crisis is the problem, and for that journey the rules are different.
Simply put, all the way up to and including the first endgame crisis, the only thing standing between you and oblivion is a shieldwall with enough shield specialist bros in it. Fight me.
Also, archers and arbalesters are super powerful in the early game and it's useful to keep one as a sniper even pretty late into the campaign.
I.e. if you want to make it to and through the first endgame crisis, go with shieldbros in the front, pikebros and 1 or tops 2 archers in the back. After that, you do you.
Not sure i follow your logic - What prevents you from using perk calculator and building your future two-handers as passable shield/spearbros in early game?One thing's been niggling me about the advice given here in re building your bros.
Basically, it's super end game focused. Yes in the very late game Zweihänders and other big weapons rule, but at least IME it's incredibly rare to have Zweihänders and bros experienced enough to use them and... not die, until the first endgame crisis. Getting to that crisis is the problem, and for that journey the rules are different.
Simply put, all the way up to and including the first endgame crisis, the only thing standing between you and oblivion is a shieldwall with enough shield specialist bros in it. Fight me.
Also, archers and arbalesters are super powerful in the early game and it's useful to keep one as a sniper even pretty late into the campaign.
I.e. if you want to make it to and through the first endgame crisis, go with shieldbros in the front, pikebros and 1 or tops 2 archers in the back. After that, you do you.
Which stats are different? MA, MD, and FAT are your primary, with a dash of health and resolve when you get a bad roll on a primary stat.
Late 2H bros won't need ranged defense because they'll have 300+ / 320+ armor and just laugh at projectile damage.
And if your first crisis is noble war, you'll be swimming in 200-250 helms and 190-210 armor, and should probably be able to dagger down a knight or two for some 300+ pieces.You could at least have quoted the sentence afterwards too, where I mention you can still use a shield with a 2H Bro before the frontlines clash...
A two-hander is viable once you get over 200 armor - that should be possible way before the first crisis hits.
RD on a 2H bro is a complete waste. The only ranged you should be concerned with are heavy crossbows from arbs in the noble war getting a headshot. Everything else is shrugged off by battleforged. And again - just carry a kite shield if you're so worried.Late 2H bros won't need ranged defense because they'll have 300+ / 320+ armor and just laugh at projectile damage.
Maybe, but 2H bros with decent RD are supremely useful way before that.
See, this is my point exactly -- y'all are talking about extremely late-game optimisation, like way past the first endgame crisis. Most of us never play that far. I'm only just now even continuing after the endgame crisis, I've always finished the game at that point. That's all very interesting I'm sure but in my view the early-midgame is much harder, and build advice -- especially for relativey newbs to the game -- should address that. I don't think I've ever had even one bro with 300/320 armour, let alone a full dozen!
Put another way, if you're assaulting the Black Monolith on Veteran or higher, I don't think you need much build advice.
I dont have anyone pick up a 2H weapon until level 7. You're just archer fodder until then.
Edit - and except in rare cases, I dont take a weapon spec until level 10 or 11. Why spec my best guy for swords when I may find an amazing unique hammer?