Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 4,809
Losing brothers seriously hurts my soul.
Maybe I should stop playing ironman mode.
Play Deserters. They can outrun everything.
Losing brothers seriously hurts my soul.
Maybe I should stop playing ironman mode.
I'm not sure I would enjoy this game if I never lost any bros. Then I'm just riding a safe boring linear trajectory upwards. There's no sense of danger, and all my dudes are clearly defined powerhouses by like level 6-7...
... I do agree that there's a design limitation about how repetitive it might feel to raise a new bro, partly because of how recruitment works. But anybody who just wants to walk around with 12 iron lungs clones and reload on every death can go fuck themselves with a wet copy of Oblivion.
i got dogpilled on in this thread several times for pointing this out btwLosing in this game is not fun, since what will happen is you'll just grind your way to get to the same position. Totally different from Dwarf Fortress or such, where taking losses often takes you to a totally novel gameplay situation. And restarting is not fast like in a roguelike either.
Fixed.Do you guys not usereservesmeat shields or what? If you have to train up a bro from scratch every time somebody kicks it you're doing something wrong.
Not with the Lone Wolf start.Do you guys not use reserves or what? If you have to train up a bro from scratch every time somebody kicks it you're doing something wrong.
11? More like 1 (and yes, it's a very subtle hint *wink, wink* to nudge you to read my post again. More carefully this time).Yeah man I really love having beggars and cripples with 70mattack and 110 naked fatigue at lvl 11.
Really useful units those are.
Playing safe, i see - they don't have legs.i would suck thedick of any unit with 70mattack and 100 fatigue at lvl 1
There is though. It's extremely high tech though as it's entirely based on how far away from the neurotypical average the player is.f there was a strictly time-limited campaign in the game