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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,298
Location
München
Just got ambushed in a swamp by a 20+ all-armored-up-to-the-gills group of enemy House (slaughtered roughly 100 trade caravans of theirs..). Ha, I thought, clicking on Flee - playing a gang of deserters, I would get away quickly, right? Was circled, decimated in a couple of rounds, all gone. Ironman can be a bitch. Was going so strong, wanted to finish a last House War before diving into the add-on..

Let's mourn for our fallen comrades. The Circling Raven are circling no more.
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Final part:



BLAZING DESERTS PREVIEW, PART III

Welcome to the final part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. This time we take a look at the new throwable pots and primitive firearms coming to Battle Brothers, and fight an army of the mighty city states. If you missed earlier installments of this preview series, you can find the first part here and the second part here.

The ‘Blazing Deserts’ DLC will release on August 13th for the price of $14,99 or your regional equivalent. You can already wishlist it on Steam right here land on GOG here.
 
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Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
Smoke bomb disables miasma, itt. Maybe it works against other aoe "spells".

Undead crisis and Black Monolith just got a whole lot easier.

Battle Brothers: Taliban Edition. Grenades look really op atm.

He did mention they are very expensive to buy and cost rare ingredients to craft. Looks like something you will harvest and hoard for difficult fights. Much like many craftables we already got.

Guns look a lot less powerful that they were made to appear earlier. They might be the ruin of nimble bros though, since it seems the only protection against them is armor.

I didn't quite understand what effect shields will have against them, since they are always a guaranteed hit. Having a shield should protect you from it.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
My gut feeling is that provided the guns are well received, we might be not far from pike & muscet formations being introduced which would be super cool and also add a whole new tactical layer to the game. Might even be tied around a new type of enemy & factions (republic states or somesuch)
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Sand people look like real pain to fight.
Feel like goblins plus. All that AoE debuffs and damage.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
Are they gonna extend the map or will they adapt it like they did with WoTN? Couldn't find a devblog post about it.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
I like the nerfs to Indominable and Adrenaline.

Stupid Adrenaline/Indom/Recover builds.

What nerfs?

Adrenaline/Recover build was what made early game solo lone wolf runs viable. Not sure I'd approve any kind of nerf in that regard.
Adrenaline cost 1AP instead of zero, Indominable now 5AP instead of three.

I always found the cycle quite silly, when you think about what the Bro is doing. Annoying micro-management too.
 

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