Andnjord
Arcane
Huum, I love the smell of fresh mercenary band in the morning. Doing really well with my new company, they started in the snowy north (a first for me) and rolled one wildman with 2 stars in both melee attack and defence and one with 3 stars in fatigue and defence, looking good... Day 15 and got a three skull village defence for 1750 crowns (!). Of course three necromancer bands turned up, but we prevailed with only one dead (a freshly recruited brawler that broke through to a necromancer only to be hacked down by an axe wielding possessed wiederganger) and one brain injury. Onward!
My favourite part of the early game is how rag-tag and messy your band looks like. You've got a colorful mix of refugee, beggars, cripples, eunuch, millers, and various creeps of varied backgrounds, compared to late game where you only see a relatively bland mix of sellswords, nobles and raiders.
My favourite part of the early game is how rag-tag and messy your band looks like. You've got a colorful mix of refugee, beggars, cripples, eunuch, millers, and various creeps of varied backgrounds, compared to late game where you only see a relatively bland mix of sellswords, nobles and raiders.