Eyestabber
Arcane
So...this is what happens when I find a GOOD map seed:
That's day 3 of my campaign, btw :D :D :D
That's day 3 of my campaign, btw :D :D :D
The game is THE best attempt to recreate the Xcom/JA2 experience in almost a decade. To me that's reason enough to support the devs. The people complaining about the game only do so after 200+ hours. Let the thought sink in...
Is there something I haven't seen in the game?
Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is currently in Early Access.
Overhype Studios says that Battle Brothers is inspired by games like X-COM: UFO Defense and Warhammer: Shadow of the Horned Rat.
Which is, I guess, why people compare it with XCom even though the two games have almost nothing in common besides being ROUGHLY in the same subgenre.
At the risk of being labelled as retard, I'll say that the whole map thingy reminds of of Sid Meier's pirates.
"By now, some balancing and pacing issues have also come to light which the update will address."
He still LISTENS, and that's all that really matters. I hope BB is selling well.
Trying crossbowman instead of archers now, first - i dont get Dodge and dont increase Init so they are hit much more often.
Also have some trouble with enemy archers.
I think crossbowman+throwing build.
Pathfinder+Bullseye+Anticipation+Throwing+Crossbow+Berserk+Belts&Pockets+Head Hunter+Quick Draw+Frenzy (or Battleforged).
Or archer+throwing build will be better?
¿Berserker on crossbowmen? Surely that's heresy. It doesn't benefit them in the least. Drop it.
Trying crossbowman instead of archers now, first - i dont get Dodge and dont increase Init so they are hit much more often. Also have some trouble with enemy archers.
On positive side they destroy armored targets. But against fleshy enemies (orc young ones, zombies, ghouls and esp. dire wolves - they are much worse).
But archers are very bad vs armored targets...
I think crossbowman+throwing build.
Pathfinder+Bullseye+Anticipation+Throwing+Crossbow+Berserk+Belts&Pockets+Head Hunter+Quick Draw+Frenzy (or Battleforged).
Or archer+throwing build will be better?
About Quick-hands, i am thinking about Overseer crossbow, which is less-accurate but instead pushes (!!!) enemy by 1 tile back.
Shooting to the face and hitting, means i dont need use footwork (save 25 ap) OR i can use to save brother who needs to flee or to put enemy from high position.
So i can use great crossbow but change to Overseer crossbow when need push back.
I am thinking aboout berserker since it allows to re-position crossbowman for 2 tiles (often you need it). If you re-position without berserk you lose shot.
About footwork i have it on all, i think i dont take one last trait i listed.
I have some problem with crossbow vs flesh enemies like direwolves and berserkers.
Archers do good vs them, but bad vs armored. Crossbow is different: bad vs flash (same dmg but 1 not 2 times per turn) but good vs armor.
I need either throwing as crossbow (javelins) to change when a lot no-armor enemies or i need throwing as bow (axes) when a lot armored enemies at front-line.
I am thinking which is easier to pull off perk-wise. 10 perks total, can be hard to get all.
No dodge and no pumped up initiative, no wonder. I'm scared just thinking about your poor crossbowmen.
¿Berserker on crossbowmen? Surely that's heresy. It doesn't benefit them in the least. Drop it.
No Footwork also makes me sad for them. Remember that when they stand in front of a necrosavant.
I would lose bags&belts (unless you also use longaxes so that your archers bring down shields, but I doubt it if you're also giving them throwing weapons, too many things at the same time), twenty bolts and four throwing axes or ten bolts and eight throwing axes is all anyone should ever need. I probably would also lose quick hands, the turn you have to change weapons you can use to better position yourself.
Archers+throwing axes makes them effective against armoured enemies, while crossbowmen are always effective against them with just the crossbow.
But then again, since they reworked ranged weapons so that they can fire through one friendly line without penalties, I've not really used my ranged bros as anything other than pure range (not even throwing weapons), so I might be a bit off.
¿Berserker on crossbowmen? Surely that's heresy. It doesn't benefit them in the least. Drop it.
thing is you run out of viable perks on a crossbowman very fast, so then you just pick shit at random even if the boon is negligible, and berserk gives you a free attack every now and again (kill, reload, shoop again), which isn't the worst of deals