"By now, some balancing and
pacing issues have also come to light which the update will address."
He still LISTENS, and that's all that really matters. I hope BB is selling well.
The tone of the blog is pretty pessimistic, and anyone can see why: the game sold well in EA, but has only moved 10k or so copies since it went live.
http://steamspy.com/app/365360
I can't help but wonder if the price point is hurting them. I feel like $20 would attract a lot of people who are curious, but $30 is too much for an unknown game with these graphics. I like the graphics a lot btw, but tards gonna tard. At the end of the day, I think Over Hype would be happy if dropping the price by 33% resulted in 2x sales, they just need to believe it's possible.
There's a lot of psychology tied up in how you price a thing that you make, most of having to do with the value the makers associated with the product. The problem is, customers don't give a shit about that. The Brigadore devs suffered from both the price and marketing problems that BBros does. I hope they learn in the future, because a world with more games like BBros is a world I want to live in.
Brigador post-mortem regarding pricing and their sales:
http://steamed.kotaku.com/what-happens-after-an-indie-game-fails-1784062530
Marketing (or lack-thereof) analysis of Brigador, and impact on sales:
http://psychochild.org/?p=1395
It's the double-punch of high price, low visibility that hurts some good indie games.