thesheeep
Arcane
So two wrongs make a right?Nigga, please. "rpg" subforum has even fucking Andromeda in it.
So two wrongs make a right?Nigga, please. "rpg" subforum has even fucking Andromeda in it.
LORE & ART BOOK RELEASED
We’re happy to announce that the Digital Lore & Art Book, which is part of the Supporter Edition of Battle Brothers, has been finalized and released. If you own it, it will download automatically to the ‘Extras’ folder of your game installation.
The book documents many of the artistic choices and iterations we made during the development, and our reasoning behind it. As such, it is as much a documentary on the visual aspects of the game as it is an art book to flip through. At the same time, you’ll also find additional lore on the game’s factions, written by the game’s writer, Casey Hollingshead.
This book is dedicated to our brothers-in-arms who supported the development of Battle Brothers above and beyond by getting the Supporter Edition. The game wouldn’t be the same without you – thank you from all of us!
THE 1.1 UPDATE
Work is also progressing on the 1.1 update to the game. As announced last time, we are are having our post-release vacations this month, so you can expect the update to be finished and go live later in June, which is also when we’ll announce our future plans. See you then!
Lore book looks awesome. I hope 1.1 addresses the uniques because...
WTF IS THIS SHIT!?!? Worse stats than the non-magical armor you get for befriending a noble house ¬¬
- IMPROVE the algorithm that determines weapon type, because it's clearly skewed towards certain types of weapons. So far I got ZERO 2-handers in my latest game and a ton of 1-handed axes. Kinda sucks.
- Make uniques a bit more consistent. Right now they feel like completely random rewards. Sometimes you get them from a random bandit Hedge Knight on a pretty easy fight and then when you fight an entire Orc tribe, complete with Warlord and "A plethora of Orc Warriors" you get...nothing. IMHO, top tier camps (Orc City, Goblin "gate to underground city" and big undead camps) should ALWAYS pack at least one DECENT unique item.
It used to sometimes happen with spears in the very early versions. It was really annoying and thankfully it doesn't happen anymore. I guess it could if you start a fight with 25% durability or something but normally durability is just a money sink, yeah.- REMOVE durability from the pool of "possible improvements" on weapons. Seriously, I have NEVER, EVER seen one of my weapons break mid fight. After fucking 500h+.
I'm in favor of a flat increase, at least for spears and 1h swords. Those are the ones that get abused the most I think. I've had a spear break a time or two, didn't notice until my bro had to fistfight his next foe. Esp. bad with undead weapons, obv.Yes. So let me sum it up: dear rapsdjff , I know you still lurk here sometimes. Here is what IMO needs to be done to Make Uniques Great Again:
- REMOVE durability from the pool of "possible improvements" on weapons. Seriously, I have NEVER, EVER seen one of my weapons break mid fight. After fucking 500h+. It's just an overall useless stat boost. Better yet, just toss in something like "every unique has 30% extra durability" and call it a day.
I've pretty much always found a mix of weapons fwiw. This might just be people being unlucky because of RNG, but then you often hear folks reporting streaks of one specific weapon type per campaign.- MAKE SURE that every single piece of magical armor is significantly better than its vanilla counterpart, either by being stronger or less fatiguing (or a mix of both). It's VERY frustrating to see "yeeeah, magick armor!!" and then hover the armor and realize it's either like 5% better or completely useless (like the one I linked). Uniques are rare as fuck, they don't need to be rare AND potentially useless.
- IMPROVE the algorithm that determines weapon type, because it's clearly skewed towards certain types of weapons. So far I got ZERO 2-handers in my latest game and a ton of 1-handed axes. Kinda sucks.
Yeah uniques disappearing so quickly is annoying as hell. It'd be fine if they only disappeared if they were replaced by a new one or something. I've rarely had the chance to buy one at all esp. in higher difficulties, and then only cheap ones or if I was already well past the first crisis (or the second).- INCREASE the amount of time uniques stay in shops. It sucks to see a decent piece of armor sitting there for 50k and you have like 40k and when you come back, POOF. Gone. IMHO uniques should NEVER despawn, they should stay in shops until either you or another merc company buys them. That way you can get your magic bling bling by going psycho on another merc company. Win-win.
Risk vs. reward in this game is really screwed up right now most of the time.- Make uniques a bit more consistent. Right now they feel like completely random rewards. Sometimes you get them from a random bandit Hedge Knight on a pretty easy fight and then when you fight an entire Orc tribe, complete with Warlord and "A plethora of Orc Warriors" you get...nothing. IMHO, top tier camps (Orc City, Goblin "gate to underground city" and big undead camps) should ALWAYS pack at least one DECENT unique item.
Yeah, all weapon types should have uniques imo.- INCLUDE undead weapons among the possible uniques. I'm pretty sure I'm not the only one who wants to see an unique Warscythe! :D Same goes for the Goblin Crossbow.
Just a minor nitpick, but a 2h can split shields iirc so shield damage can actually be nice if you're up against the undead and your bros hit chance just ain't quite there. Useless against orcs of course.- UNDERSTAND that some stats are useless for some weapons and should, therefore, receive VERY low priority or none at all. Eg: "ignore armor" on a 1h Hammer, "vs armor" on a dagger, "shield damage" on a 2H Sword etc.
Anyway, now we have an ETA on 1.1, which is nice. I hope they decide to launch a DLC, so I can pre-order. :D
I had a unique twohanded sword in my last game, for sure.
I had a unique twohanded sword in my last game, for sure.
Well I seen guys who get few of them but for my all 901 hours I did not get one.
hearted by overhype... is this a sign of things to come?
Doesn't this happen? I thought they fixed that already. But I actually didn't play for a week or two so... I forget! SHAAAMEAuto-pause when exiting town would be also nice to have.
Dead game.
And what exactly 1.1 patch will bring?I'm only waiting for 1.1 to jump back in.
Come on now, I'm sure you'll squeeze in a couple hundred hours with the new patchAnd what exactly 1.1 patch will bring?I'm only waiting for 1.1 to jump back in.
Some QoL improvements and some bonus stuff is not really much.