For those wondering why Kurt didn't participate in the last fight: he was in reserve, drunk.
Patrol contract, encountered a large group of bandit marksmen.
After some painful experiences in the past, we decided kite shields are worth it and ranged defense is not a dump stat after all.
Using shieldwall and trees and bushes as cover the company falls on the bandits unscathed.
It's a massacre now. Khopesh is a pretty cool weapon, heads flying everywhere.
While his comrades were being slaughtered this one bandit sunk around, hid in a bush and took a pot shot at my crossbowmen, then retreated from battle.
Good for you, sneaky bandit, good for you.
Soon after, on the same patrol route we were attacked by direwolves out of nowhere.
Now you might think wolves are no problem for higher level companies but I can't hit them at all and they chip at my armor each turn.
Finally, the ones in the north fell and their morale started falling. This was a lot closer than it seemed, the armor on the 3 guys in the shieldwall is almost gone.
The game now acknowledges that Kurt is the main character in this campaign. Cool.
Seriously, these guys are pathetic.
Maybe some of them should start already buffed to the higher level, as they are they provide zero challenge outside of super early game.
3-skull bandit camp in a swamp over a hill on a peninsula, took an entire day to get there.
They got into a shooting competition with me but I won and now they have to attack me through the swamp in the middle, with predictable results.
Kurt's character arc continues.
After this contract we got enough money for a cart!