Geists, zombies, necromancers and 4 paths in a forest. If not for spears and swords the geists would've routed and killed everyone.
This. This is bullshit. Regular ghouls are not dangerous but the big ones are and when you start with 7 (and more grow during the battle) enemies with an unavoidable attack that eats one of your guys and you're limited to 12 in a battle something's wrong. They also have tons of hp, at one point I cut one with a Kopesh, an orc axe and a longaxe for a turn and he it only took like 2/3 of his hp.
I won this fight, but lost 2 men and I really won only because the AI run around a little to much and I scored some lucky hits when it mattered, at one point I was down to 8 or 9 men, one miss might've started a cascade with no return. This needs balancing.
I get attacked after burning down a camp with 2 bandit leaders. The last stand.
As if. Get fucked, bounty hunters. Note Kurt at confident morale in his 60 armor coat impaling enemies on the banner.
I lost most of the company in this battle and decided to retire.
That's Karl Ironjaw. I don't believe he's dead, his stats may be shit but he's had worse.
Another of the survivors, the one standing on the hill in my last battle. Amazing initial stats and good rolls each time.
The legend has it that Kurt the Believer still roams the land punishing the guilty.
The end game crisis was going to be greenskins I think, I've had an event foreshadowing it around day 70.