Anthony Davis
Blizzard Entertainment
Wow, Necromancers are ridiculously overpowered.
They can resurrect at least 3 dead guys a turn (and the old school gold box trick of standing on corpses doesn't work, they just push you off into what is frequently a worse tactical position). They can fight reasonably well and geared decently (tier 3 weapons). They can possess undead to make them fight better - while you have them engaged in melee with your bros.
Frustrating to encounter something like that off of a 2 skull mission (it was 10 armored zombies and a necromancer). Wiped my entire party of 12 bros after 40+ turns.
I don't think they should be able to rez so many a turn, or does that just happen every turn even without the necro? Why can't I spend a turn and lop their heads off once I've downed them?
Regarding the mission, I was told it was defend the town from bandits (a 2 skull mission) and it wasn't bandits, it was a necromancer and his horde of armored zombies... with polearms.
In case you're wondering why I didn't just retreat - it doesn't start off bad vs. these guys. Just every turn I down 2 or 3, and then the very next turn they get up. I thought the Necro was raising the undead (and maybe he wasn't?) but by the time you think about running, your bros are exhausted.
Also, I had already rebuilt the company after a 50% wipe when I was surprised by 14 ancient ancillaries (I had 10 bros at the time). I thought about quitting right there and starting over, but tried to rebuild. I'm not going to try and rebuild them a 3rd time in a single game, even if I could've retreated.
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