Kayerts
Arcane
- Joined
- Jan 28, 2011
- Messages
- 883
I wonder if a decaptation is a harsher morale check than a head bash, and if not it should be. Also change second billhook option from pull to tear out intestines and fling them across the battlefield for harshest morale check.
Fatalities (head explosion or decapitation) have no special effect on morale beyond that of any kill.
What's the general consensus on cleavers? I've never really used them before, but I just picked up a khopesh in the early game and started using it because I didn't have anything better. It's not really that great, but I can imagine with cleaver specialization the blood damage can really add up. I cut one guy four times with my cleaver user once, which would add up to 40 damage a turn with the specialization.
They're a specialist weapon. Bleed doesn't work against most undead (none but necrosavants, I believe), but decapitate does prevent them from rising again, which is valuable. And you need health damage for the effect, so heavily armored targets with battle-forged will need to be cracked open. Also there have been some bug reports (not sure if fixed) whereby enemies who die from bleeding out don't give XP or loot, which is pretty significant if still broken. (The main enemies bleed is useful against are those where you can get stacks on, which correspond to some of the toughest combatants in the game, e.g. knights and warlords, but those are also a good source of unique loot.) So you'll have to be careful to deliver the killing blow manually until it's confirmed fixed.
On the other hand, cleavers on duelists (+armor penetration), particularly unique orc cleavers, do massive damage and can show up in some optimized builds.