16GB of RAM required.I'm getting more and more interested in this game.
How does it run on toasters? Is it demanding or not?
Very funny, little man. Now why don't you go and fuck away off.He shouldn't have installed the Battle Brothers Browser Toolbar, that malware eats a lot of RAM.
I always have backup daggers on everyone, you can salvage both body armor AND the helmetThat feeling when it's the last enemy standing, everyone surround him and kept aiming at his head to salvage the armor.
I always have backup daggers on everyone, you can salvage both body armor AND the helmetThat feeling when it's the last enemy standing, everyone surround him and kept aiming at his head to salvage the armor.
Works fine on my 8GB toaster. Still I have some slickness when managing inventory, but nothing game-devastating.I'm getting more and more interested in this game.
How does it run on toasters? Is it demanding or not?
I'm getting more and more interested in this game.
How does it run on toasters? Is it demanding or not?
Works fine on my 8GB toaster. Still I have some slickness when managing inventory, but nothing game-devastating.
depends of your toaster. your integrated card must be openGL 3.3 or or you will be forced to use -gl30' instruction in shortcut as i do on work.. and 4 gb and celeron will sufice.. it runs slow but it runs
What's the general consensus on cleavers? I've never really used them before, but I just picked up a khopesh in the early game and started using it because I didn't have anything better. It's not really that great, but I can imagine with cleaver specialization the blood damage can really add up. I cut one guy four times with my cleaver user once, which would add up to 40 damage a turn with the specialization.
What's the general consensus on cleavers? I've never really used them before, but I just picked up a khopesh in the early game and started using it because I didn't have anything better. It's not really that great, but I can imagine with cleaver specialization the blood damage can really add up. I cut one guy four times with my cleaver user once, which would add up to 40 damage a turn with the specialization.
By the time you cut the guy 4 times, he'd be fucking dead with a similar high tier weapon.
Bleeding damage only happens AFTER the guy takes his turn. Meaning he still spends his 9AP hitting someone twice before succumbing to bleed.
It's nice, but not that great. I'd take jagged arrow/bolt if possible but not melee.
I'm more into flails since regular strikes ignore shield bonus so I don't have to waste AP & Fatigue on shieldbashing. Injury & death is what propel resolve checks - the faster you deal damage, the quicker the white flag is raised.
Cleaver class weapons do have that special attack to target the head (Decapitate, I think?) so I can see the possibility of building a "cleaver" character who is stacked for head hit chance. I've never been able to make it work though.
Cleaver class weapons do have that special attack to target the head (Decapitate, I think?) so I can see the possibility of building a "cleaver" character who is stacked for head hit chance. I've never been able to make it work though.
If headshots are what you're after, Flail's a better choice with it's regular attack ignoring the melee defense bonus from shield and has 10% chance of scoring head while its secondary guarantee a headshot when it lands.
Decapitate is not a headshot, despite how it should be. Instead it is a 'finisher' attack that inflicts 40-120 dmg depending on how injured the target is. But it ensures a decapitation when the target is killed. Yeah, you cleave the guy's body and hit all the north star pressure points, resulting in a burst of plasma that jets upwards, pushing the neck and severing both the bone and the muscles connecting the head to the neck.
Every 6th grader kids know this is realistic.