Hey there,
the topic of the busts is very controversial and everybody thinks different about it.
Maybe I can give some more insights on the whole theme.
We started development with full body figures painted and animated in flash. I soon discovered this would be way too much work (I am working a fulltime office job on the side
). On top of that its extremely important to us that you see ALL equipped gear on the character. The exact helmet, shield, weapon, armor. This multiplies the workload.
The next step was to cut animations, but we still had the full body. So where do you put the weapon icon for example? You have to put it on his hand of course. But what about two handed weapons? The character would need a completey different pose to wield them.
So it turned out that just cutting animations wouldnt be enough. We knew about "Unity of Command" and decided to try a similar look, with busts. Allthough we´ve got sockets to make them even more "figurine like".
This solved a lot of our problems. We could still go with a painted and detailed look and on top of that include all the customization we wanted without too much work by just layering everything.
Concerning the raised pedestal:
The character would stand out more, but for gameplay reasons it´s very important to see exactly what tile the character is standing on (height levels are important, terrain type, hiding places etc). Our requirement was that the figurine should cover up as little space as possible on the board and blend in a little. For my taste it would´t look good, maybe as if the guys would be flying over the battlefield
A 2D marker "Card Hunter style":
This requires the whole environment painted in a consistent cardboard style. CardHunter did this perfectly already, so no need to do it again
I wanted "painted stuff".
2D Tokens:
Also a step of abstraction too far for the painted Environment. We actually show tokens in place of characters when they are off screen or if your viewpoint is on a lower height level.
By the way, there´s a rework of the small pedestals coming in to make them stand out more and with faction specific styles.
Hope this explains a little of why it looks the way it looks
Cheers!
Paul
PS here´s one of the first mockups I made for the game. Notice that its squares, not hexes and behold the flash characters